From f6d9d153b12573efb06cdd9c09a2885abc63d711 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Tue, 21 Mar 2017 08:46:42 -0400 Subject: [PATCH] - fixed: moved blur before and outside of menu dimming code. --- src/menu/menu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/menu/menu.cpp b/src/menu/menu.cpp index 795ee99e51..cf82b27f50 100644 --- a/src/menu/menu.cpp +++ b/src/menu/menu.cpp @@ -778,11 +778,11 @@ void M_Drawer (void) if (CurrentMenu != nullptr && menuactive != MENU_Off) { + if (GLRenderer) + GLRenderer->BlurScene(gameinfo.bluramount); if (!CurrentMenu->DontDim) { screen->Dim(fade); - if (GLRenderer) - GLRenderer->BlurScene(gameinfo.bluramount); V_SetBorderNeedRefresh(); } CurrentMenu->CallDrawer();