- fixed: moved blur before and outside of menu dimming code.

This commit is contained in:
Rachael Alexanderson 2017-03-21 08:46:42 -04:00
parent b747b0c3c6
commit f6d9d153b1

View file

@ -778,11 +778,11 @@ void M_Drawer (void)
if (CurrentMenu != nullptr && menuactive != MENU_Off)
{
if (GLRenderer)
GLRenderer->BlurScene(gameinfo.bluramount);
if (!CurrentMenu->DontDim)
{
screen->Dim(fade);
if (GLRenderer)
GLRenderer->BlurScene(gameinfo.bluramount);
V_SetBorderNeedRefresh();
}
CurrentMenu->CallDrawer();