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- fixed: moved blur before and outside of menu dimming code.
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1 changed files with 2 additions and 2 deletions
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@ -778,11 +778,11 @@ void M_Drawer (void)
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if (CurrentMenu != nullptr && menuactive != MENU_Off)
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{
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if (GLRenderer)
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GLRenderer->BlurScene(gameinfo.bluramount);
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if (!CurrentMenu->DontDim)
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{
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screen->Dim(fade);
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if (GLRenderer)
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GLRenderer->BlurScene(gameinfo.bluramount);
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V_SetBorderNeedRefresh();
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}
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CurrentMenu->CallDrawer();
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