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Add comment by line I modified to avoid compile problem with Visual Studio 2015
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@ -402,7 +402,7 @@ bool OpenGLFrameBuffer::Begin2D(bool)
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//
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//
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//==========================================================================
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//==========================================================================
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// void STACK_ARGS OpenGLFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms)
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// void STACK_ARGS OpenGLFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms) // CMB Does not compile for me on VS2015 "redefinition; different type modifiers"
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void OpenGLFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms)
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void OpenGLFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms)
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{
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{
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if (GLRenderer != NULL) GLRenderer->DrawTexture(img, parms);
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if (GLRenderer != NULL) GLRenderer->DrawTexture(img, parms);
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