mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
Fix RFL_INVALIDATE_BUFFER check being inverted
This commit is contained in:
parent
e8fc935f04
commit
f63635e07a
1 changed files with 1 additions and 1 deletions
|
@ -447,7 +447,7 @@ void FGLRenderBuffers::BlitSceneToTexture()
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mPipelineFB[mCurrentPipelineTexture]);
|
||||
glBlitFramebuffer(0, 0, mWidth, mHeight, 0, 0, mWidth, mHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
if ((gl.flags & RFL_INVALIDATE_BUFFER) == 0)
|
||||
if ((gl.flags & RFL_INVALIDATE_BUFFER) != 0)
|
||||
{
|
||||
GLenum attachments[2] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_STENCIL_ATTACHMENT };
|
||||
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, 2, attachments);
|
||||
|
|
Loading…
Reference in a new issue