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- fixed: The #include command in DECORATE always tried to look up the name
as a normal WAD lump name. It only should do that if the name is not longer than 8 characters and doesn't contain any '/'-characters. SVN r546 (trunk)
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2 changed files with 14 additions and 2 deletions
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@ -1,3 +1,8 @@
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September 23, 2007 (Changes by Graf Zahl)
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- fixed: The #include command in DECORATE always tried to look up the name
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as a normal WAD lump name. It only should do that if the name is not longer
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than 8 characters and doesn't contain any '/'-characters.
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September 11, 2007 (Changes by Graf Zahl)
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- fixed: The Timidity player didn't close its temporary files and left them
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behind because it couldn't delete them.
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@ -88,8 +88,15 @@ static void ParseDecorate ()
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SC_MustGetString();
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// This is not using SC_Open because it can print a more useful error message when done here
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lump = Wads.CheckNumForFullName(sc_String);
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if (lump==-1) lump = Wads.CheckNumForName(sc_String);
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if (lump==-1) SC_ScriptError("Lump '%s' not found", sc_String);
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// Try a normal WAD name lookup only if it's a proper name without path separator and
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// not longer than 8 characters.
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if (lump==-1 && strlen(sc_String) <= 8 && !strchr(sc_String, '/'))
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lump = Wads.CheckNumForName(sc_String);
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if (lump==-1)
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SC_ScriptError("Lump '%s' not found", sc_String);
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SC_SaveScriptState();
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SC_OpenLumpNum(lump, sc_String);
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recursion++;
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