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https://github.com/ZDoom/gzdoom.git
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- almost done with TextEnterMenu.
This commit is contained in:
parent
0c41a9dee7
commit
f5a0f6b3bf
8 changed files with 255 additions and 256 deletions
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@ -1195,6 +1195,8 @@ CCMD(undocolorpic)
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DEFINE_FIELD(DMenu, mParentMenu)
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DEFINE_FIELD(DMenu, mMouseCapture);
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DEFINE_FIELD(DMenu, mBackbuttonSelected);
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DEFINE_FIELD(DMenuDescriptor, mMenuName)
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DEFINE_FIELD(DMenuDescriptor, mNetgameMessage)
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@ -253,9 +253,7 @@ class DMenu : public DObject
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DECLARE_CLASS (DMenu, DObject)
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HAS_OBJECT_POINTERS
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protected:
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bool mMouseCapture;
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bool mBackbuttonSelected;
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public:
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enum
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@ -271,6 +269,8 @@ public:
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};
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TObjPtr<DMenu> mParentMenu;
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bool mMouseCapture;
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bool mBackbuttonSelected;
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DMenu(DMenu *parent = NULL);
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virtual bool Responder (event_t *ev);
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@ -354,7 +354,7 @@ extern FOptionMap OptionValues;
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class DTextEnterMenu : public DMenu
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{
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DECLARE_ABSTRACT_CLASS(DTextEnterMenu, DMenu)
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DECLARE_CLASS(DTextEnterMenu, DMenu)
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public:
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FString mEnterString;
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@ -370,12 +370,7 @@ public:
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bool AllowColors;
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// [TP] Added allowcolors
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DTextEnterMenu(DMenu *parent, const char *textbuffer, int maxlen, int sizemode, bool showgrid, bool allowcolors = false);
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bool MenuEvent (int mkey, bool fromcontroller);
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bool Responder(event_t *ev);
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bool MouseEvent(int type, int x, int y);
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DTextEnterMenu() {}
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};
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@ -44,249 +44,10 @@
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// [TP] New #includes
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#include "v_text.h"
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IMPLEMENT_CLASS(DTextEnterMenu, true, false)
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#define INPUTGRID_WIDTH 13
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#define INPUTGRID_HEIGHT 5
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// Heretic and Hexen do not, by default, come with glyphs for all of these
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// characters. Oh well. Doom and Strife do.
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static const char InputGridChars[INPUTGRID_WIDTH * INPUTGRID_HEIGHT] =
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"ABCDEFGHIJKLM"
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"NOPQRSTUVWXYZ"
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"0123456789+-="
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".,!?@'\":;[]()"
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"<>^#$%&*/_ \b";
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IMPLEMENT_CLASS(DTextEnterMenu, false, false)
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CVAR(Bool, m_showinputgrid, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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// [TP] Added allowcolors
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DTextEnterMenu::DTextEnterMenu(DMenu *parent, const char *textbuffer, int maxlen, int sizemode, bool showgrid, bool allowcolors)
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: DMenu(parent)
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{
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mEnterString = textbuffer;
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mEnterSize = maxlen < 0 ? UINT_MAX : unsigned(maxlen);
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mSizeMode = sizemode;
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mInputGridOkay = showgrid || m_showinputgrid;
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if (mEnterString.IsNotEmpty())
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{
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InputGridX = INPUTGRID_WIDTH - 1;
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InputGridY = INPUTGRID_HEIGHT - 1;
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}
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else
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{
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// If we are naming a new save, don't start the cursor on "end".
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InputGridX = 0;
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InputGridY = 0;
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}
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AllowColors = allowcolors; // [TP]
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DTextEnterMenu::Responder(event_t *ev)
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{
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if (ev->type == EV_GUI_Event)
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{
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// Save game and player name string input
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if (ev->subtype == EV_GUI_Char)
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{
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mInputGridOkay = false;
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if (mEnterString.Len() < mEnterSize &&
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(mSizeMode == 2/*entering player name*/ || (size_t)SmallFont->StringWidth(mEnterString) < (mEnterSize-1)*8))
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{
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mEnterString.AppendFormat("%c", (char)ev->data1);
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}
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return true;
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}
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char ch = (char)ev->data1;
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if ((ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat) && ch == '\b')
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{
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if (mEnterString.IsNotEmpty())
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{
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mEnterString.Truncate(mEnterString.Len() - 1);
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}
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}
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else if (ev->subtype == EV_GUI_KeyDown)
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{
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if (ch == GK_ESCAPE)
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{
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DMenu *parent = mParentMenu;
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Close();
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parent->CallMenuEvent(MKEY_Abort, false);
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return true;
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}
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else if (ch == '\r')
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{
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if (mEnterString.IsNotEmpty())
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{
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// [TP] If we allow color codes, colorize the string now.
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if (AllowColors)
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mEnterString = strbin1(mEnterString);
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DMenu *parent = mParentMenu;
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parent->CallMenuEvent(MKEY_Input, false);
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Close();
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return true;
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}
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}
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}
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if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
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{
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return true;
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}
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}
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return Super::Responder(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DTextEnterMenu::MouseEvent(int type, int x, int y)
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{
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const int cell_width = 18 * CleanXfac;
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const int cell_height = 12 * CleanYfac;
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const int screen_y = screen->GetHeight() - INPUTGRID_HEIGHT * cell_height;
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const int screen_x = (screen->GetWidth() - INPUTGRID_WIDTH * cell_width) / 2;
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if (x >= screen_x && x < screen_x + INPUTGRID_WIDTH * cell_width && y >= screen_y)
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{
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InputGridX = (x - screen_x) / cell_width;
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InputGridY = (y - screen_y) / cell_height;
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if (type == DMenu::MOUSE_Release)
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{
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if (CallMenuEvent(MKEY_Enter, true))
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE);
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if (m_use_mouse == 2) InputGridX = InputGridY = -1;
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return true;
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}
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}
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}
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else
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{
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InputGridX = InputGridY = -1;
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}
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return Super::MouseEvent(type, x, y);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DTextEnterMenu::MenuEvent (int key, bool fromcontroller)
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{
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if (key == MKEY_Back)
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{
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mParentMenu->CallMenuEvent(MKEY_Abort, false);
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return Super::MenuEvent(key, fromcontroller);
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}
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if (fromcontroller)
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{
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mInputGridOkay = true;
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}
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if (mInputGridOkay)
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{
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int ch;
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if (InputGridX == -1 || InputGridY == -1)
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{
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InputGridX = InputGridY = 0;
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}
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switch (key)
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{
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case MKEY_Down:
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InputGridY = (InputGridY + 1) % INPUTGRID_HEIGHT;
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return true;
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case MKEY_Up:
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InputGridY = (InputGridY + INPUTGRID_HEIGHT - 1) % INPUTGRID_HEIGHT;
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return true;
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case MKEY_Right:
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InputGridX = (InputGridX + 1) % INPUTGRID_WIDTH;
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return true;
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case MKEY_Left:
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InputGridX = (InputGridX + INPUTGRID_WIDTH - 1) % INPUTGRID_WIDTH;
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return true;
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case MKEY_Clear:
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if (mEnterString.IsNotEmpty())
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{
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mEnterString.Truncate(mEnterString.Len() - 1);
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}
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return true;
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case MKEY_Enter:
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assert(unsigned(InputGridX) < INPUTGRID_WIDTH && unsigned(InputGridY) < INPUTGRID_HEIGHT);
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if (mInputGridOkay)
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{
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ch = InputGridChars[InputGridX + InputGridY * INPUTGRID_WIDTH];
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if (ch == 0) // end
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{
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if (mEnterString.IsNotEmpty())
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{
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DMenu *parent = mParentMenu;
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Close();
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parent->CallMenuEvent(MKEY_Input, false);
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return true;
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}
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}
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else if (ch == '\b') // bs
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{
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if (mEnterString.IsNotEmpty())
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{
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mEnterString.Truncate(mEnterString.Len() - 1);
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}
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}
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else if (mEnterString.Len() < mEnterSize &&
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(mSizeMode == 2/*entering player name*/ || (size_t)SmallFont->StringWidth(mEnterString) < (mEnterSize-1)*8))
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{
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mEnterString += char(ch);
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}
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}
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return true;
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default:
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break; // Keep GCC quiet
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}
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}
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return false;
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}
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DEFINE_ACTION_FUNCTION(DTextEnterMenu, Open)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(parent, DMenu);
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PARAM_STRING(text);
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PARAM_INT(maxlen);
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PARAM_INT(sizemode);
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PARAM_BOOL(fromcontroller);
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auto m = new DTextEnterMenu(parent, text.GetChars(), maxlen, sizemode, fromcontroller, false);
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M_ActivateMenu(m);
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ACTION_RETURN_OBJECT(m);
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}
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DEFINE_FIELD(DTextEnterMenu, mEnterString);
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DEFINE_FIELD(DTextEnterMenu, mEnterSize);
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DEFINE_FIELD(DTextEnterMenu, mEnterPos);
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@ -1213,10 +1213,12 @@ DEFINE_ACTION_FUNCTION(FStringStruct, Mid)
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ACTION_RETURN_STRING(s);
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}
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DEFINE_ACTION_FUNCTION(FStringStruct, Len)
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DEFINE_ACTION_FUNCTION(FStringStruct, Truncate)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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ACTION_RETURN_INT((int)self->Len());
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PARAM_UINT(len);
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self->Truncate(len);
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return 0;
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}
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// CharAt and CharCodeAt is how JS does it, and JS is similar here in that it doesn't have char type as int.
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@ -1239,3 +1241,10 @@ DEFINE_ACTION_FUNCTION(FStringStruct, CharCodeAt)
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ACTION_RETURN_INT(0);
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ACTION_RETURN_INT((*self)[pos]);
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}
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DEFINE_ACTION_FUNCTION(FStringStruct, Filter)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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ACTION_RETURN_STRING(strbin1(*self));
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}
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@ -8,6 +8,8 @@
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#include "doomerrors.h"
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#include "memarena.h"
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class DObject;
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extern FMemArena ClassDataAllocator;
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#define MAX_RETURNS 8 // Maximum number of results a function called by script code can return
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@ -578,9 +578,10 @@ struct StringStruct native
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native void Replace(String pattern, String replacement);
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native String Mid(int pos = 0, int len = 2147483647);
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native int Len();
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native void Truncate(int newlen);
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native String CharAt(int pos);
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native int CharCodeAt(int pos);
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native String Filter();
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}
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class Floor : Thinker native
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@ -87,6 +87,8 @@ class Menu : Object native
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};
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native Menu mParentMenu;
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native bool mMouseCapture;
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native bool mBackbuttonSelected;
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void Init(Menu parent)
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{
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@ -16,9 +16,47 @@ class TextEnterMenu : Menu native
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native int InputGridY;
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native bool AllowColors;
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native static TextEnterMenu Open(Menu parent, String text, int maxlen, int sizemode, bool fromcontroller);
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//=============================================================================
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//
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//
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//
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//=============================================================================
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// [TP] Added allowcolors
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private void Init(Menu parent, String textbuffer, int maxlen, int sizemode, bool showgrid, bool allowcolors)
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{
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Super.init(parent);
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mEnterString = textbuffer;
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mEnterSize = maxlen < 0 ? 0x7fffffff : maxlen;
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mSizeMode = sizemode;
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mInputGridOkay = showgrid || m_showinputgrid;
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if (mEnterString.Length() > 0)
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{
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InputGridX = INPUTGRID_WIDTH - 1;
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InputGridY = INPUTGRID_HEIGHT - 1;
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}
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else
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{
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// If we are naming a new save, don't start the cursor on "end".
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InputGridX = 0;
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InputGridY = 0;
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}
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AllowColors = allowcolors; // [TP]
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}
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static TextEnterMenu Open(Menu parent, String textbuffer, int maxlen, int sizemode, bool showgrid = false, bool allowcolors = false)
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{
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let me = new("TextEnterMenu");
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me.Init(parent, textbuffer, maxlen, sizemode, showgrid, allowcolors);
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return me;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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String GetText()
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{
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return mEnterString;
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@ -29,6 +67,195 @@ class TextEnterMenu : Menu native
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return mInputGridOkay;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool Responder(InputEventData ev)
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{
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if (ev.type == InputEventData.GUI_Event)
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{
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// Save game and player name string input
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if (ev.subtype == InputEventData.GUI_Char)
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{
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mInputGridOkay = false;
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if (mEnterString.Length() < mEnterSize &&
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(mSizeMode == 2/*entering player name*/ || SmallFont.StringWidth(mEnterString) < (mEnterSize-1)*8))
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{
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mEnterString.AppendFormat("%c", ev.data1);
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}
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return true;
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}
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int ch = ev.data1;
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if ((ev.subtype == InputEventData.GUI_KeyDown || ev.subtype == InputEventData.GUI_KeyRepeat) && ch == 8)
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{
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if (mEnterString.Length() > 0)
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{
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mEnterString.Truncate(mEnterString.Length() - 1);
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}
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}
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else if (ev.subtype == InputEventData.GUI_KeyDown)
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{
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if (ch == UIEvent.Key_ESCAPE)
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{
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Menu parent = mParentMenu;
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Close();
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parent.MenuEvent(MKEY_Abort, false);
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return true;
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}
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else if (ch == 13)
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{
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if (mEnterString.Length() > 0)
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{
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// [TP] If we allow color codes, colorize the string now.
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if (AllowColors)
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mEnterString = mEnterString.Filter();
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Menu parent = mParentMenu;
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parent.MenuEvent(MKEY_Input, false);
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Close();
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return true;
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}
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}
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}
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if (ev.subtype == InputEventData.GUI_KeyDown || ev.subtype == InputEventData.GUI_KeyRepeat)
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{
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return true;
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}
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}
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return Super.Responder(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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if (mMouseCapture || m_use_mouse == 1)
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{
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int cell_width = 18 * CleanXfac;
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int cell_height = 12 * CleanYfac;
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int screen_y = screen.GetHeight() - INPUTGRID_HEIGHT * cell_height;
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int screen_x = (screen.GetWidth() - INPUTGRID_WIDTH * cell_width) / 2;
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if (x >= screen_x && x < screen_x + INPUTGRID_WIDTH * cell_width && y >= screen_y)
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{
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InputGridX = (x - screen_x) / cell_width;
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InputGridY = (y - screen_y) / cell_height;
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if (type == MOUSE_Release)
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{
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if (MenuEvent(MKEY_Enter, true))
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{
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MenuSound("menu/choose");
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if (m_use_mouse == 2) InputGridX = InputGridY = -1;
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return true;
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}
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}
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}
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else
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{
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InputGridX = InputGridY = -1;
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}
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}
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return Super.MouseEvent(type, x, y);
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}
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//=============================================================================
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//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override bool MenuEvent (int key, bool fromcontroller)
|
||||
{
|
||||
String InputGridChars = Chars;
|
||||
if (key == MKEY_Back)
|
||||
{
|
||||
mParentMenu.MenuEvent(MKEY_Abort, false);
|
||||
return Super.MenuEvent(key, fromcontroller);
|
||||
}
|
||||
if (fromcontroller)
|
||||
{
|
||||
mInputGridOkay = true;
|
||||
}
|
||||
|
||||
if (mInputGridOkay)
|
||||
{
|
||||
int ch;
|
||||
|
||||
if (InputGridX == -1 || InputGridY == -1)
|
||||
{
|
||||
InputGridX = InputGridY = 0;
|
||||
}
|
||||
switch (key)
|
||||
{
|
||||
case MKEY_Down:
|
||||
InputGridY = (InputGridY + 1) % INPUTGRID_HEIGHT;
|
||||
return true;
|
||||
|
||||
case MKEY_Up:
|
||||
InputGridY = (InputGridY + INPUTGRID_HEIGHT - 1) % INPUTGRID_HEIGHT;
|
||||
return true;
|
||||
|
||||
case MKEY_Right:
|
||||
InputGridX = (InputGridX + 1) % INPUTGRID_WIDTH;
|
||||
return true;
|
||||
|
||||
case MKEY_Left:
|
||||
InputGridX = (InputGridX + INPUTGRID_WIDTH - 1) % INPUTGRID_WIDTH;
|
||||
return true;
|
||||
|
||||
case MKEY_Clear:
|
||||
if (mEnterString.Length() > 0)
|
||||
{
|
||||
mEnterString.Truncate(mEnterString.Length() - 1);
|
||||
}
|
||||
return true;
|
||||
|
||||
case MKEY_Enter:
|
||||
if (mInputGridOkay)
|
||||
{
|
||||
String c = InputGridChars.CharAt(InputGridX + InputGridY * INPUTGRID_WIDTH);
|
||||
int ch = c.CharCodeAt(0);
|
||||
if (ch == 0) // end
|
||||
{
|
||||
if (mEnterString.Length() > 0)
|
||||
{
|
||||
Menu parent = mParentMenu;
|
||||
Close();
|
||||
parent.MenuEvent(MKEY_Input, false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (ch == 8) // bs
|
||||
{
|
||||
if (mEnterString.Length() > 0)
|
||||
{
|
||||
mEnterString.Truncate(mEnterString.Length() - 1);
|
||||
}
|
||||
}
|
||||
else if (mEnterString.Length() < mEnterSize &&
|
||||
(mSizeMode == 2/*entering player name*/ || SmallFont.StringWidth(mEnterString) < (mEnterSize-1)*8))
|
||||
{
|
||||
mEnterString = mEnterString .. c;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
break; // Keep GCC quiet
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue