From f586196f28ae099255ea15e9e69ac19b218f5cdf Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 10 Sep 2019 06:43:08 +0200 Subject: [PATCH] - this is version 4.2.1 --- src/version.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/version.h b/src/version.h index ebeeb3217a..5d97fd17eb 100644 --- a/src/version.h +++ b/src/version.h @@ -41,21 +41,21 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.3pre" +#define VERSIONSTR "4.2.1" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,2,9999,0 -#define RC_PRODUCTVERSION 4,2,9999,0 +#define RC_FILEVERSION 4,2,1,0 +#define RC_PRODUCTVERSION 4,2,1,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 3 -#define VER_REVISION 0 +#define VER_MINOR 2 +#define VER_REVISION 1 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 -#define ENG_MINOR 3 -#define ENG_REVISION 0 +#define ENG_MINOR 2 +#define ENG_REVISION 1 // Version identifier for network games. // Bump it every time you do a release unless you're certain you