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- add description to gl_lightmode
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@ -151,7 +151,7 @@ CUSTOM_CVAR(Int, gl_maplightmode, -1, CVAR_NOINITCALL) // this is just for testi
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if (self > 5 || self < -1) self = -1;
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}
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CUSTOM_CVAR(Int, gl_lightmode, 1, CVAR_ARCHIVE)
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CUSTOM_CVARD(Int, gl_lightmode, 1, CVAR_ARCHIVE, "Select lighting mode. 2 is vanilla accurate, 1 is accurate to the ZDoom software renderer and 0 is a less demanding non-shader implementation")
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{
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if (self < 0 || self > 2) self = 1;
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}
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