- sync 3D floor branch with trunk.

SVN r3094 (3dfloors2)
This commit is contained in:
Christoph Oelckers 2011-01-09 12:07:19 +00:00
parent 652558577c
commit f511e29278
65 changed files with 3577 additions and 924 deletions

View file

@ -658,6 +658,7 @@ add_executable( zdoom WIN32
m_misc.cpp
m_png.cpp
m_random.cpp
memarena.cpp
md5.cpp
name.cpp
nodebuild.cpp

View file

@ -28,6 +28,9 @@
%define setupmvlineasm _setupmvlineasm
%define mvlineasm1 _mvlineasm1
%define mvlineasm4 _mvlineasm4
%define R_SetupDrawSlab _R_SetupDrawSlab
%define R_DrawSlab _R_DrawSlab
%endif
EXTERN ylookup ; near
@ -44,9 +47,6 @@ EXTERN dc_dest
EXTERN dc_source
EXTERN dc_texturefrac
mvlineasm4_counter:
dd 0
SECTION .text
ALIGN 16
@ -59,8 +59,45 @@ setvlinebpl_:
mov [fixchain2ma+2], eax
mov [fixchain2mb+2], eax
selfmod fixchain1a, fixchain2mb+6
setdrawslabbpl:
mov dword [voxbpl1+2], eax
mov dword [voxbpl2+2], eax
mov dword [voxbpl3+2], eax
mov dword [voxbpl4+2], eax
mov dword [voxbpl5+2], eax
mov dword [voxbpl6+2], eax
mov dword [voxbpl7+2], eax
mov dword [voxbpl8+2], eax
selfmod voxbpl1, voxpl8+6
ret
SECTION .data
lastslabcolormap:
dd 4
SECTION .text
GLOBAL R_SetupDrawSlab
GLOBAL @R_SetupDrawSlab@4
R_SetupDrawSlab:
mov ecx, [esp+4]
@R_SetupDrawSlab@4:
cmp [lastslabcolormap], ecx
je .done
mov [lastslabcolormap], ecx
mov dword [voxpal1+2], ecx
mov dword [voxpal2+2], ecx
mov dword [voxpal3+2], ecx
mov dword [voxpal4+2], ecx
mov dword [voxpal5+2], ecx
mov dword [voxpal6+2], ecx
mov dword [voxpal7+2], ecx
mov dword [voxpal8+2], ecx
.done ret
; pass it log2(texheight)
ALIGN 16
@ -549,6 +586,226 @@ mvcase0: jmp beginmvlineasm4
align 16
;*************************************************************************
;***************************** Voxel Slabs *******************************
;*************************************************************************
GLOBAL R_DrawSlab
R_DrawSlab:
push ebx
push ebp
push esi
push edi
mov eax, [esp+5*4+0]
mov ebx, [esp+5*4+4]
mov ecx, [esp+5*4+8]
mov edx, [esp+5*4+12]
mov esi, [esp+5*4+16]
mov edi, [esp+5*4+20]
cmp eax, 2
je voxbegdraw2
ja voxskip2
xor eax, eax
voxbegdraw1:
mov ebp, ebx
shr ebp, 16
add ebx, edx
dec ecx
mov al, byte [esi+ebp]
voxpal1: mov al, byte [eax+88888888h]
mov byte [edi], al
voxbpl1: lea edi, [edi+88888888h]
jnz voxbegdraw1
jmp voxskipslab5
voxbegdraw2:
mov ebp, ebx
shr ebp, 16
add ebx, edx
xor eax, eax
dec ecx
mov al, byte [esi+ebp]
voxpal2: mov al, byte [eax+88888888h]
mov ah, al
mov word [edi], ax
voxbpl2: lea edi, [edi+88888888h]
jnz voxbegdraw2
jmp voxskipslab5
voxskip2:
cmp eax, 4
jne voxskip4
xor eax, eax
voxbegdraw4:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal3: mov al, byte [eax+88888888h]
mov ah, al
shl eax, 8
mov al, ah
shl eax, 8
mov al, ah
mov dword [edi], eax
voxbpl3: add edi, 88888888h
dec ecx
jnz voxbegdraw4
jmp voxskipslab5
voxskip4:
add eax, edi
test edi, 1
jz voxskipslab1
cmp edi, eax
je voxskipslab1
push eax
push ebx
push ecx
push edi
voxbegslab1:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal4: mov al, byte [eax+88888888h]
mov byte [edi], al
voxbpl4: add edi, 88888888h
dec ecx
jnz voxbegslab1
pop edi
pop ecx
pop ebx
pop eax
inc edi
voxskipslab1:
push eax
test edi, 2
jz voxskipslab2
dec eax
cmp edi, eax
jge voxskipslab2
push ebx
push ecx
push edi
voxbegslab2:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal5: mov al, byte [eax+88888888h]
mov ah, al
mov word [edi], ax
voxbpl5: add edi, 88888888h
dec ecx
jnz voxbegslab2
pop edi
pop ecx
pop ebx
add edi, 2
voxskipslab2:
mov eax, [esp]
sub eax, 3
cmp edi, eax
jge voxskipslab3
voxprebegslab3:
push ebx
push ecx
push edi
voxbegslab3:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal6: mov al, byte [eax+88888888h]
mov ah, al
shl eax, 8
mov al, ah
shl eax, 8
mov al, ah
mov dword [edi], eax
voxbpl6: add edi, 88888888h
dec ecx
jnz voxbegslab3
pop edi
pop ecx
pop ebx
add edi, 4
mov eax, [esp]
sub eax, 3
cmp edi, eax
jl voxprebegslab3
voxskipslab3:
mov eax, [esp]
dec eax
cmp edi, eax
jge voxskipslab4
push ebx
push ecx
push edi
voxbegslab4:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal7: mov al, byte [eax+88888888h]
mov ah, al
mov word [edi], ax
voxbpl7: add edi, 88888888h
dec ecx
jnz voxbegslab4
pop edi
pop ecx
pop ebx
add edi, 2
voxskipslab4:
pop eax
cmp edi, eax
je voxskipslab5
voxbegslab5:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal8: mov al, byte [eax+88888888h]
mov byte [edi], al
voxbpl8: add edi, 88888888h
dec ecx
jnz voxbegslab5
voxskipslab5:
pop edi
pop esi
pop ebp
pop ebx
ret
align 16
%ifdef M_TARGET_MACHO
GLOBAL _rtext_a_end
_rtext_a_end:

View file

@ -342,13 +342,13 @@ dsy3: shr ebp,26
mov edx,[ds_ystep]
mov ecx,[ds_xfrac]
dsy4: shr ecx,26
dsm8: and edx,0xffffffc0
dsm8: and edx,strict dword 0xffffffc0
or ebp,edx
mov [esp+4],ebp
mov ebp,[ds_yfrac]
mov edx,[ds_xfrac]
dsy2: shl edx,6
dsm9: and ebp,0xffffffc0
dsm9: and ebp,strict dword 0xffffffc0
or ecx,ebp
shr esi,1
jnc dseven1
@ -485,13 +485,13 @@ dmsy3: shr ebp,26
mov edx,[ds_ystep]
mov ecx,[ds_xfrac]
dmsy4: shr ecx,26
dmsm8: and edx,0xffffffc0
dmsm8: and edx,strict dword 0xffffffc0
or ebp,edx
mov [esp+4],ebp
mov ebp,[ds_yfrac]
mov edx,[ds_xfrac]
dmsy2: shl edx,6
dmsm9: and ebp,0xffffffc0
dmsm9: and ebp,strict dword 0xffffffc0
or ecx,ebp
shr esi,1
jnc dmseven1
@ -850,8 +850,8 @@ GLOBAL R_DrawColumnHorizP_ASM
align 16
@R_DrawColumnHorizP_ASM@0:
R_DrawColumnHorizP_ASM:
_R_DrawColumnHorizP_ASM:
R_DrawColumnHorizP_ASM:
; count = dc_yh - dc_yl;
@ -870,8 +870,10 @@ _R_DrawColumnHorizP_ASM:
inc eax ; make 0 count mean 0 pixels
and edx,3
push eax
mov esi,[dc_ctspan+edx*4]
lea eax,[dc_temp+ecx*4+edx] ; eax = top of column in buffer
mov eax,[dc_temp]
mov esi,[dc_ctspan+edx*4]
add eax,edx
lea eax,[eax+ecx*4] ; eax = top of column in buffer
mov ebp,[dc_yh]
mov [esi],ecx
mov [esi+4],ebp
@ -1102,8 +1104,9 @@ _rt_copy1col_asm:
lea esi,[eax*4]
inc ebx ; ebx = count
mov eax,edx
lea ecx,[dc_temp+ecx+esi] ; ecx = source
add ecx,esi
mov edi,[ylookup+esi]
add ecx,[dc_temp] ; ecx = source
mov esi,[dc_pitch] ; esi = pitch
add eax,edi ; eax = dest
add eax,[dc_destorg]
@ -1169,10 +1172,11 @@ _rt_copy4cols_asm:
inc ebx ; ebx = count
mov eax,ecx
mov esi,[ylookup+edx*4]
lea ecx,[dc_temp+edx*4] ; ecx = source
mov edx,[dc_pitch] ; edx = pitch
mov ecx,[dc_temp]
add eax,esi ; eax = dest
add eax,[dc_destorg]
lea ecx,[ecx+edx*4] ; ecx = source
mov edx,[dc_pitch] ; edx = pitch
shr ebx,1
jnc .even
@ -1241,7 +1245,8 @@ _rt_map1col_asm:
mov esi,[dc_colormap] ; esi = colormap
inc ebx ; ebx = count
mov eax,edx
lea ebp,[dc_temp+ecx+edi] ; ebp = source
lea ebp,[ecx+edi] ; ebp = source
add ebp,[dc_temp]
mov ecx,[ylookup+edi]
mov edi,[dc_pitch] ; edi = pitch
add eax,ecx ; eax = dest
@ -1320,7 +1325,8 @@ _rt_map4cols_asm1:
mov eax,ecx
inc ebx ; ebx = count
mov edi,[ylookup+edx]
lea ebp,[dc_temp+edx] ; ebp = source
mov ebp,[dc_temp]
add ebp,edx ; ebp = source
add eax,edi ; eax = dest
mov edi,[dc_pitch] ; edi = pitch
add eax,[dc_destorg]
@ -1414,7 +1420,8 @@ _rt_map4cols_asm2:
mov eax,ecx
inc ebx ; ebx = count
mov edi,[ylookup+edx]
lea ebp,[dc_temp+edx] ; ebp = source
mov ebp,[dc_temp]
add ebp,edx ; ebp = source
add eax,edi ; eax = dest
mov edi,[dc_pitch] ; edi = pitch
add eax,[dc_destorg]
@ -1493,10 +1500,11 @@ _rt_shaded4cols_asm:
add eax,[dc_destorg] ; eax = destination
push ebx
push esi
mov esi,[dc_temp]
inc ebp ; ebp = count
add eax,[esp+16]
push edi
lea esi,[dc_temp+ecx*4] ; esi = source
lea esi,[esi+ecx*4] ; esi = source
align 16
@ -1580,10 +1588,11 @@ _rt_add4cols_asm:
add eax,[dc_destorg]
push ebx
push esi
mov esi,[dc_temp]
push ebp
inc edi
add eax,[esp+20]
lea esi,[dc_temp+ecx*4]
lea esi,[esi+ecx*4]
align 16
a4loop:
@ -1659,10 +1668,11 @@ _rt_addclamp4cols_asm:
add eax,[dc_destorg]
push ebx
push esi
mov esi,[dc_temp]
push ebp
inc edi
add eax,[esp+20]
lea esi,[dc_temp+ecx*4]
lea esi,[esi+ecx*4]
push edi
align 16

View file

@ -453,7 +453,7 @@ CCMD (puke)
if (argc < 2 || argc > 5)
{
Printf (" puke <script> [arg1] [arg2] [arg3]\n");
Printf ("Usage: puke <script> [arg1] [arg2] [arg3]\n");
}
else
{
@ -489,6 +489,52 @@ CCMD (puke)
}
}
CCMD (special)
{
int argc = argv.argc();
if (argc < 2 || argc > 7)
{
Printf("Usage: special <special-name> [arg1] [arg2] [arg3] [arg4] [arg5]\n");
}
else
{
int specnum;
if (argv[1][0] >= '0' && argv[1][0] <= '9')
{
specnum = atoi(argv[1]);
if (specnum < 0 || specnum > 255)
{
Printf("Bad special number\n");
return;
}
}
else
{
int min_args;
specnum = P_FindLineSpecial(argv[1], &min_args);
if (specnum == 0 || min_args < 0)
{
Printf("Unknown special\n");
return;
}
if (argc < 2 + min_args)
{
Printf("%s needs at least %d argument%s\n", argv[1], min_args, min_args == 1 ? "" : "s");
return;
}
}
Net_WriteByte(DEM_RUNSPECIAL);
Net_WriteByte(specnum);
Net_WriteByte(argc - 2);
for (int i = 2; i < argc; ++i)
{
Net_WriteLong(atoi(argv[i]));
}
}
}
CCMD (error)
{
if (argv.argc() > 1)

View file

@ -221,7 +221,16 @@ int FBaseCVar::ToInt (UCVarValue value, ECVarType type)
#else
case CVAR_Float: res = (int)value.Float; break;
#endif
case CVAR_String: res = strtol (value.String, NULL, 0); break;
case CVAR_String:
{
if (stricmp (value.String, "true") == 0)
res = 1;
else if (stricmp (value.String, "false") == 0)
res = 0;
else
res = strtol (value.String, NULL, 0);
break;
}
case CVAR_GUID: res = 0; break;
default: res = 0; break;
}
@ -444,7 +453,12 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
break;
case CVAR_Int:
ret.Int = strtol (value, NULL, 0);
if (stricmp (value, "true") == 0)
ret.Int = 1;
else if (stricmp (value, "false") == 0)
ret.Int = 0;
else
ret.Int = strtol (value, NULL, 0);
break;
case CVAR_Float:

View file

@ -166,5 +166,6 @@ void ResetButtonStates (); // Same as above, but also clear bDown
extern unsigned int MakeKey (const char *s);
extern unsigned int MakeKey (const char *s, size_t len);
extern unsigned int SuperFastHash (const char *data, size_t len);
#endif //__C_DISPATCH_H__

View file

@ -90,7 +90,6 @@ static FCompatOption Options[] =
{ "resetplayerspeed", 0, BCOMPATF_RESETPLAYERSPEED },
{ "vileghosts", 0, BCOMPATF_VILEGHOSTS },
{ "ignoreteleporttags", 0, BCOMPATF_BADTELEPORTERS },
{ "oldportals", 0, BCOMPATF_BADPORTALS },
// list copied from g_mapinfo.cpp
{ "shorttex", COMPATF_SHORTTEX, 0 },
@ -284,12 +283,6 @@ void CheckCompatibility(MapData *map)
ib_compatflags = 0;
ii_compatparams = -1;
}
else if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATPORTAL))
{
ii_compatflags = 0;
ib_compatflags = BCOMPATF_BADPORTALS;
ii_compatparams = -1;
}
else
{
map->GetChecksum(md5.Bytes);

View file

@ -174,7 +174,6 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED;
else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX;
else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS;
else if(sc.Compare("Portals")) iwad->flags |= GI_COMPATPORTAL;
else sc.ScriptError(NULL);
}
while (sc.CheckString(","));

View file

@ -57,6 +57,7 @@
#include "g_level.h"
#include "d_event.h"
#include "m_argv.h"
#include "p_lnspec.h"
int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net);
@ -2316,13 +2317,38 @@ void Net_DoCommand (int type, BYTE **stream, int player)
for (i = 0; i < argn; ++i)
{
arg[i] = ReadLong (stream);
int argval = ReadLong(stream);
if (i < countof(arg))
{
arg[i] = argval;
}
}
P_StartScript (players[player].mo, NULL, snum, level.mapname, false,
arg[0], arg[1], arg[2], type == DEM_RUNSCRIPT2, false, true);
}
break;
case DEM_RUNSPECIAL:
{
int snum = ReadByte(stream);
int argn = ReadByte(stream);
int arg[5] = { 0, 0, 0, 0, 0 };
for (i = 0; i < argn; ++i)
{
int argval = ReadLong(stream);
if (i < countof(arg))
{
arg[i] = argval;
}
}
if (!CheckCheatmode(player == consoleplayer))
{
LineSpecials[snum](NULL, players[player].mo, false, arg[0], arg[1], arg[2], arg[3], arg[4]);
}
}
break;
case DEM_CROUCH:
if (gamestate == GS_LEVEL && players[player].mo != NULL &&
players[player].health > 0 && !(players[player].oldbuttons & BT_JUMP))
@ -2521,6 +2547,10 @@ void Net_SkipCommand (int type, BYTE **stream)
skip = 3 + *(*stream + 2) * 4;
break;
case DEM_RUNSPECIAL:
skip = 2 + *(*stream + 1) * 4;
break;
case DEM_CONVREPLY:
skip = 3;
break;

View file

@ -137,6 +137,7 @@ public:
int SpawnMask;
FNameNoInit MorphWeapon;
fixed_t AttackZOffset; // attack height, relative to player center
const PClass *FlechetteType;
// [CW] Fades for when you are being damaged.
PalEntry DamageFade;

View file

@ -158,6 +158,7 @@ enum EDemoCommand
DEM_CONVREPLY, // 59 Word: Dialogue node, Byte: Reply number
DEM_CONVCLOSE, // 60
DEM_CONVNULL, // 61
DEM_RUNSPECIAL, // 62 Byte: Special number, Byte: Arg count, Ints: Args
};
// The following are implemented by cht_DoCheat in m_cheat.cpp

View file

@ -455,6 +455,8 @@ CCMD (drop)
}
}
const PClass *GetFlechetteType(AActor *other);
CCMD (useflechette)
{ // Select from one of arti_poisonbag1-3, whichever the player has
static const ENamedName bagnames[3] =
@ -463,22 +465,26 @@ CCMD (useflechette)
NAME_ArtiPoisonBag2,
NAME_ArtiPoisonBag3
};
int i, j;
if (who == NULL)
return;
if (who->IsKindOf (PClass::FindClass (NAME_ClericPlayer)))
i = 0;
else if (who->IsKindOf (PClass::FindClass (NAME_MagePlayer)))
i = 1;
else
i = 2;
for (j = 0; j < 3; ++j)
const PClass *type = GetFlechetteType(who);
if (type != NULL)
{
AInventory *item;
if ( (item = who->FindInventory (bagnames[(i+j)%3])) )
if ( (item = who->FindInventory (type) ))
{
SendItemUse = item;
return;
}
}
// The default flechette could not be found. Try all 3 types then.
for (int j = 0; j < 3; ++j)
{
AInventory *item;
if ( (item = who->FindInventory (bagnames[j])) )
{
SendItemUse = item;
break;

View file

@ -141,6 +141,27 @@ bool AArtiPoisonBag3::Use (bool pickup)
return false;
}
//============================================================================
//
// GetFlechetteType
//
//============================================================================
const PClass *GetFlechetteType(AActor *other)
{
const PClass *spawntype = NULL;
if (other->IsKindOf(RUNTIME_CLASS(APlayerPawn)))
{
spawntype = static_cast<APlayerPawn*>(other)->FlechetteType;
}
if (spawntype == NULL)
{
// default fallback if nothing valid defined.
spawntype = RUNTIME_CLASS(AArtiPoisonBag3);
}
return spawntype;
}
//============================================================================
//
// AArtiPoisonBag :: HandlePickup
@ -155,21 +176,7 @@ bool AArtiPoisonBag::HandlePickup (AInventory *item)
return Super::HandlePickup (item);
}
bool matched;
if (Owner->IsKindOf (PClass::FindClass(NAME_ClericPlayer)))
{
matched = (GetClass() == RUNTIME_CLASS(AArtiPoisonBag1));
}
else if (Owner->IsKindOf (PClass::FindClass(NAME_MagePlayer)))
{
matched = (GetClass() == RUNTIME_CLASS(AArtiPoisonBag2));
}
else
{
matched = (GetClass() == RUNTIME_CLASS(AArtiPoisonBag3));
}
if (matched)
if (GetClass() == GetFlechetteType(Owner))
{
if (Amount < MaxAmount)
{
@ -204,20 +211,8 @@ AInventory *AArtiPoisonBag::CreateCopy (AActor *other)
}
AInventory *copy;
const PClass *spawntype;
if (other->IsKindOf (PClass::FindClass(NAME_ClericPlayer)))
{
spawntype = RUNTIME_CLASS(AArtiPoisonBag1);
}
else if (other->IsKindOf (PClass::FindClass(NAME_MagePlayer)))
{
spawntype = RUNTIME_CLASS(AArtiPoisonBag2);
}
else
{
spawntype = RUNTIME_CLASS(AArtiPoisonBag3);
}
const PClass *spawntype = GetFlechetteType(other);
copy = static_cast<AInventory *>(Spawn (spawntype, 0, 0, 0, NO_REPLACE));
copy->Amount = Amount;
copy->MaxAmount = MaxAmount;

View file

@ -36,8 +36,6 @@ static FRandom pr_torch ("Torch");
#define TIMEFREEZE_TICS ( 12 * TICRATE )
*/
EXTERN_CVAR (Bool, r_drawfuzz);
IMPLEMENT_CLASS (APowerup)
// Powerup-Giver -------------------------------------------------------------

View file

@ -1190,7 +1190,7 @@ public:
}
if(clearDontDraw)
screen->Clear(static_cast<int>(MAX<double>(dx, dcx)), static_cast<int>(MAX<double>(dy, dcy)), static_cast<int>(dcr), static_cast<int>(dcb), GPalette.BlackIndex, 0);
screen->Clear(static_cast<int>(MAX<double>(dx, dcx)), static_cast<int>(MAX<double>(dy, dcy)), static_cast<int>(MIN<double>(dcr,w+MAX<double>(dx, dcx))), static_cast<int>(MIN<double>(dcb,MAX<double>(dy, dcy)+h)), GPalette.BlackIndex, 0);
else
{
if(alphaMap)

View file

@ -2660,6 +2660,58 @@ class CommandPlayerClass : public SBarInfoCommandFlowControl
////////////////////////////////////////////////////////////////////////////////
class CommandPlayerType : public SBarInfoCommandFlowControl
{
public:
CommandPlayerType(SBarInfo *script) : SBarInfoCommandFlowControl(script)
{
}
void Parse(FScanner &sc, bool fullScreenOffsets)
{
sc.MustGetToken(TK_Identifier);
do
{
bool foundClass = false;
const PClass *cls = PClass::FindClass(sc.String);
if (cls != NULL)
{
foundClass = true;
classes.Push(cls);
}
/*
if(!foundClass)
sc.ScriptError("Unkown PlayerClass '%s'.", sc.String);
*/
if(!sc.CheckToken(','))
break;
}
while(sc.CheckToken(TK_Identifier));
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
if(statusBar->CPlayer->cls == NULL)
return; //No class so we can not continue
for(unsigned int i = 0;i < classes.Size();i++)
{
if (statusBar->CPlayer->cls->IsDescendantOf(classes[i]))
{
SetTruth(true, block, statusBar);
return;
}
}
SetTruth(false, block, statusBar);
}
protected:
TArray<const PClass *> classes;
};
////////////////////////////////////////////////////////////////////////////////
class CommandHasWeaponPiece : public SBarInfoCommandFlowControl
{
public:
@ -3082,7 +3134,7 @@ static const char *SBarInfoCommandNames[] =
"drawmugshot", "drawselectedinventory",
"drawinventorybar", "drawbar", "drawgem",
"drawshader", "drawstring", "drawkeybar",
"gamemode", "playerclass", "aspectratio",
"gamemode", "playerclass", "playertype", "aspectratio",
"isselected", "usesammo", "usessecondaryammo",
"hasweaponpiece", "inventorybarnotvisible",
"weaponammo", "ininventory", "alpha",
@ -3095,7 +3147,7 @@ enum SBarInfoCommands
SBARINFO_DRAWMUGSHOT, SBARINFO_DRAWSELECTEDINVENTORY,
SBARINFO_DRAWINVENTORYBAR, SBARINFO_DRAWBAR, SBARINFO_DRAWGEM,
SBARINFO_DRAWSHADER, SBARINFO_DRAWSTRING, SBARINFO_DRAWKEYBAR,
SBARINFO_GAMEMODE, SBARINFO_PLAYERCLASS, SBARINFO_ASPECTRATIO,
SBARINFO_GAMEMODE, SBARINFO_PLAYERCLASS, SBARINFO_PLAYERTYPE, SBARINFO_ASPECTRATIO,
SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA,
@ -3126,6 +3178,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
case SBARINFO_ASPECTRATIO: return new CommandAspectRatio(script);
case SBARINFO_ISSELECTED: return new CommandIsSelected(script);
case SBARINFO_PLAYERCLASS: return new CommandPlayerClass(script);
case SBARINFO_PLAYERTYPE: return new CommandPlayerType(script);
case SBARINFO_HASWEAPONPIECE: return new CommandHasWeaponPiece(script);
case SBARINFO_WEAPONAMMO: return new CommandWeaponAmmo(script);
case SBARINFO_ININVENTORY: return new CommandInInventory(script);

View file

@ -47,7 +47,6 @@
#define GI_COMPATPOLY1 0x00000040 // Hexen's MAP36 needs old polyobject drawing
#define GI_COMPATPOLY2 0x00000080 // so does HEXDD's MAP47
#define GI_NOTEXTCOLOR 0x00000100 // Chex Quest 3 would have everything green
#define GI_COMPATPORTAL 0x00000200 // Urban Brawl relies on the old portal code
#include "gametype.h"

View file

@ -810,7 +810,8 @@ void F_StartFinale (const char *music, int musicorder, int cdtrack, unsigned int
const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText,
bool ending, FName endsequence)
{
if (text != NULL && *text != 0)
// Hexen's chess ending doesn't have a text screen, even if the cluster has a message defined.
if (text != NULL && *text != 0 && endsequence != NAME_Inter_Chess)
{
FIntermissionActionTextscreen *textscreen = new FIntermissionActionTextscreen;
if (textInLump)

View file

@ -141,4 +141,36 @@ inline SDWORD ModDiv (SDWORD num, SDWORD den, SDWORD *dmval)
#define FIXED2FLOAT(f) ((f) / float(65536))
#define FIXED2DBL(f) ((f) / double(65536))
class Fixed
{
int v;
public:
Fixed() {}
Fixed(int val) { v = val; }
Fixed(double val) { v = xs_Fix<16>::ToFix(val); }
Fixed &operator = (int val) { v = val; return *this; }
Fixed &operator = (double val) { v = xs_Fix<16>::ToFix(val); return *this; }
Fixed &operator += (Fixed val) { v += val.v; return *this; }
Fixed &operator -= (Fixed val) { v -= val.v; return *this; }
Fixed &operator *= (Fixed val) { v = FixedMul(v, val.v); return *this; }
Fixed &operator /= (Fixed val) { v = FixedDiv(v, val.v); return *this; }
Fixed &operator += (double val) { v += xs_Fix<16>::ToFix(val); return *this; }
Fixed &operator -= (double val) { v -= xs_Fix<16>::ToFix(val); return *this; }
Fixed &operator *= (Fixed val) { v = FixedMul(v, xs_Fix<16>::ToFix(val)); return *this; }
Fixed &operator /= (Fixed val) { v = FixedDiv(v, xs_Fix<16>::ToFix(val)); return *this; }
Fixed operator + (Fixed val) { return v + val.v; }
Fixed operator - (Fixed val) { return v - val.v; }
Fixed operator * (Fixed val) { return FixedMul(v, val.v); }
Fixed operator / (Fixed val) { return FixedDiv(v, val.v); }
Fixed operator + (double val) { return v + xs_Fix<16>::ToFix(val); }
Fixed operator - (double val) { return v - xs_Fix<16>::ToFix(val); }
Fixed operator * (Fixed val) { return FixedMul(v, xs_Fix<16>::ToFix(val)); }
Fixed operator / (Fixed val) { return FixedDiv(v, xs_Fix<16>::ToFix(val)); }
};
#endif

376
src/memarena.cpp Normal file
View file

@ -0,0 +1,376 @@
/*
** memarena.cpp
** Implements memory arenas.
**
**---------------------------------------------------------------------------
** Copyright 2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** A memory arena is used for efficient allocation of many small objects that
** will all be freed at once. Note that since individual destructors are not
** called, you must not use an arena to allocate any objects that use a
** destructor, either explicitly or implicitly (because they have members
** with destructors).
*/
#include "doomtype.h"
#include "m_alloc.h"
#include "memarena.h"
#include "c_dispatch.h"
#include "zstring.h"
#define BLOCK_SIZE (10*1024)
struct FMemArena::Block
{
Block *NextBlock;
void *Limit; // End of this block
void *Avail; // Start of free space in this block
void Reset();
void *Alloc(size_t size);
};
//==========================================================================
//
// RoundPointer
//
// Rounds a pointer up to a pointer-sized boundary.
//
//==========================================================================
static inline void *RoundPointer(void *ptr)
{
return (void *)(((size_t)ptr + sizeof(void*) - 1) & ~(sizeof(void*) - 1));
}
//==========================================================================
//
// FMemArena Constructor
//
//==========================================================================
FMemArena::FMemArena()
{
TopBlock = NULL;
FreeBlocks = NULL;
}
//==========================================================================
//
// FMemArena Destructor
//
//==========================================================================
FMemArena::~FMemArena()
{
FreeAllBlocks();
}
//==========================================================================
//
// FMemArena :: Alloc
//
//==========================================================================
void *FMemArena::Alloc(size_t size)
{
Block *block;
for (block = TopBlock; block != NULL; block = block->NextBlock)
{
void *res = block->Alloc(size);
if (res != NULL)
{
return res;
}
}
block = AddBlock(size);
return block->Alloc(size);
}
//==========================================================================
//
// FMemArena :: FreeAll
//
// Moves all blocks to the free list. No system-level deallocation occurs.
//
//==========================================================================
void FMemArena::FreeAll()
{
for (Block *next, *block = TopBlock; block != NULL; block = next)
{
next = block->NextBlock;
block->Reset();
block->NextBlock = FreeBlocks;
FreeBlocks = block;
}
TopBlock = NULL;
}
//==========================================================================
//
// FMemArena :: FreeAllBlocks
//
// Frees all blocks used by this arena.
//
//==========================================================================
void FMemArena::FreeAllBlocks()
{
FreeBlockChain(TopBlock);
FreeBlockChain(FreeBlocks);
}
//==========================================================================
//
// FMemArena :: FreeBlockChain
//
// Frees a chain of blocks.
//
//==========================================================================
void FMemArena::FreeBlockChain(Block *&top)
{
for (Block *next, *block = top; block != NULL; block = next)
{
next = block->NextBlock;
M_Free(block);
}
top = NULL;
}
//==========================================================================
//
// FMemArena :: AddBlock
//
// Allocates a block large enough to hold at least <size> bytes and adds it
// to the TopBlock chain.
//
//==========================================================================
FMemArena::Block *FMemArena::AddBlock(size_t size)
{
Block *mem, **last;
size += sizeof(Block); // Account for header size
// Search for a free block to use
for (last = &FreeBlocks, mem = FreeBlocks; mem != NULL; last = &mem->NextBlock, mem = mem->NextBlock)
{
if ((BYTE *)mem->Limit - (BYTE *)mem >= (ptrdiff_t)size)
{
*last = mem->NextBlock;
break;
}
}
if (mem == NULL)
{
// Allocate a new block
if (size < BLOCK_SIZE)
{
size = BLOCK_SIZE;
}
else
{ // Stick some free space at the end so we can use this block for
// other things.
size += BLOCK_SIZE/2;
}
mem = (Block *)M_Malloc(size);
mem->Limit = (BYTE *)mem + size;
}
mem->Reset();
mem->NextBlock = TopBlock;
TopBlock = mem;
return mem;
}
//==========================================================================
//
// FMemArena :: Block :: Reset
//
// Resets this block's Avail pointer.
//
//==========================================================================
void FMemArena::Block::Reset()
{
Avail = RoundPointer(this + sizeof(*this));
}
//==========================================================================
//
// FMemArena :: Block :: Alloc
//
// Allocates memory from the block if it has space. Returns NULL if not.
//
//==========================================================================
void *FMemArena::Block::Alloc(size_t size)
{
if ((char *)Avail + size > Limit)
{
return NULL;
}
void *res = Avail;
Avail = RoundPointer((char *)Avail + size);
return res;
}
//==========================================================================
//
// FSharedStringArena Constructor
//
//==========================================================================
FSharedStringArena::FSharedStringArena()
{
memset(Buckets, 0, sizeof(Buckets));
}
//==========================================================================
//
// FSharedStringArena Destructor
//
//==========================================================================
FSharedStringArena::~FSharedStringArena()
{
FreeAll();
// FMemArena destructor will free the blocks.
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
// Allocates a new string and initializes it with the passed string. This
// version takes an FString as a parameter, so it won't need to allocate any
// memory for the string text if it already exists in the arena.
//
//==========================================================================
FString *FSharedStringArena::Alloc(const FString &source)
{
unsigned int hash;
Node *strnode;
strnode = FindString(source, source.Len(), hash);
if (strnode == NULL)
{
strnode = (Node *)FMemArena::Alloc(sizeof(Node));
::new(&strnode->String) FString(source);
strnode->Hash = hash;
hash %= countof(Buckets);
strnode->Next = Buckets[hash];
Buckets[hash] = strnode;
}
return &strnode->String;
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
//==========================================================================
FString *FSharedStringArena::Alloc(const char *source)
{
return Alloc(source, strlen(source));
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
//==========================================================================
FString *FSharedStringArena::Alloc(const char *source, size_t strlen)
{
unsigned int hash;
Node *strnode;
strnode = FindString(source, strlen, hash);
if (strnode == NULL)
{
strnode = (Node *)FMemArena::Alloc(sizeof(Node));
::new(&strnode->String) FString(source, strlen);
strnode->Hash = hash;
hash %= countof(Buckets);
strnode->Next = Buckets[hash];
Buckets[hash] = strnode;
}
return &strnode->String;
}
//==========================================================================
//
// FSharedStringArena :: FindString
//
// Finds the string if it's already in the arena. Returns NULL if not.
//
//==========================================================================
FSharedStringArena::Node *FSharedStringArena::FindString(const char *str, size_t strlen, unsigned int &hash)
{
hash = SuperFastHash(str, strlen);
for (Node *node = Buckets[hash % countof(Buckets)]; node != NULL; node = node->Next)
{
if (node->Hash == hash && node->String.Len() == strlen && memcmp(&node->String[0], str, strlen) == 0)
{
return node;
}
}
return NULL;
}
//==========================================================================
//
// FSharedStringArena :: FreeAll
//
// In addition to moving all used blocks onto the free list, all FStrings
// they contain will have their destructors called.
//
//==========================================================================
void FSharedStringArena::FreeAll()
{
for (Block *next, *block = TopBlock; block != NULL; block = next)
{
next = block->NextBlock;
void *limit = block->Avail;
block->Reset();
for (Node *string = (Node *)block->Avail; string < limit; ++string)
{
string->~Node();
}
block->NextBlock = FreeBlocks;
FreeBlocks = block;
}
memset(Buckets, 0, sizeof(Buckets));
}

83
src/memarena.h Normal file
View file

@ -0,0 +1,83 @@
/*
** memarena.h
**
**---------------------------------------------------------------------------
** Copyright 2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "zstring.h"
// A general purpose arena.
class FMemArena
{
public:
FMemArena();
~FMemArena();
void *Alloc(size_t size);
void FreeAll();
void FreeAllBlocks();
protected:
struct Block;
Block *AddBlock(size_t size);
void FreeBlockChain(Block *&top);
Block *TopBlock;
Block *FreeBlocks;
};
// An arena specializing in storage of FStrings. It knows how to free them,
// but this means it also should never be used for allocating anything else.
// Identical strings all return the same pointer.
class FSharedStringArena : public FMemArena
{
public:
FSharedStringArena();
~FSharedStringArena();
void FreeAll();
class FString *Alloc(const FString &source);
class FString *Alloc(const char *source);
class FString *Alloc(const char *source, size_t strlen);
protected:
struct Node
{
Node *Next;
FString String;
unsigned int Hash;
};
Node *Buckets[256];
Node *FindString(const char *str, size_t strlen, unsigned int &hash);
private:
void *Alloc(size_t size) { return NULL; } // No access to FMemArena::Alloc for outsiders.
};

View file

@ -912,7 +912,7 @@ void DPlayerMenu::ClassChanged (FListMenuItem *li)
players[consoleplayer].userinfo.PlayerClass = sel-1;
PickPlayerClass();
cvar_set ("playerclass", sel == 0 ? "Random" : PlayerClass->Type->TypeName);
cvar_set ("playerclass", sel == 0 ? "Random" : PlayerClass->Type->Meta.GetMetaString (APMETA_DisplayName));
UpdateSkins();
UpdateColorsets();

View file

@ -529,6 +529,7 @@ xx(res_9)
xx(AlwaysRun)
// end sequences
xx(Inter_Chess)
xx(Inter_Strife)
xx(Inter_Strife_Good)
xx(Inter_Strife_Sad)

View file

@ -2829,6 +2829,9 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
case APROP_MasterTID:
case APROP_TargetTID:
case APROP_TracerTID:
case APROP_WaterLevel:
case APROP_ScaleX:
case APROP_ScaleY:
return (GetActorProperty(tid, property) == value);
// Boolean values need to compare to a binary version of value

View file

@ -30,9 +30,11 @@
#include "r_state.h"
#include "gi.h"
//============================================================================
//
// CEILINGS
//
//============================================================================
IMPLEMENT_CLASS (DCeiling)
@ -40,6 +42,12 @@ DCeiling::DCeiling ()
{
}
//============================================================================
//
//
//
//============================================================================
void DCeiling::Serialize (FArchive &arc)
{
Super::Serialize (arc);
@ -59,6 +67,12 @@ void DCeiling::Serialize (FArchive &arc)
<< m_Hexencrush;
}
//============================================================================
//
//
//
//============================================================================
void DCeiling::PlayCeilingSound ()
{
if (m_Sector->seqType >= 0)
@ -80,9 +94,12 @@ void DCeiling::PlayCeilingSound ()
}
}
//============================================================================
//
// T_MoveCeiling
// DCeiling :: Tick
//
//============================================================================
void DCeiling::Tick ()
{
EResult res;
@ -176,6 +193,12 @@ void DCeiling::Tick ()
}
}
//============================================================================
//
//
//
//============================================================================
DCeiling::DCeiling (sector_t *sec)
: DMovingCeiling (sec)
{
@ -191,11 +214,258 @@ DCeiling::DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent)
m_Silent = silent;
}
//============================================================================
//
//
//
//============================================================================
DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag,
fixed_t speed, fixed_t speed2, fixed_t height,
int crush, int silent, int change, bool hexencrush)
{
fixed_t targheight = 0; // Silence, GCC
// if ceiling already moving, don't start a second function on it
if (sec->PlaneMoving(sector_t::ceiling))
{
return NULL;
}
// new door thinker
DCeiling *ceiling = new DCeiling (sec, speed, speed2, silent);
vertex_t *spot = sec->lines[0]->v1;
switch (type)
{
case ceilCrushAndRaise:
case ceilCrushRaiseAndStay:
ceiling->m_TopHeight = sec->ceilingplane.d;
case ceilLowerAndCrush:
case ceilLowerAndCrushDist:
targheight = sec->FindHighestFloorPoint (&spot);
if (type == ceilLowerAndCrush)
{
targheight += 8*FRACUNIT;
}
else if (type == ceilLowerAndCrushDist)
{
targheight += height;
}
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilRaiseToHighest:
targheight = sec->FindHighestCeilingSurrounding (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case ceilLowerByValue:
targheight = sec->ceilingplane.ZatPoint (spot) - height;
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilRaiseByValue:
targheight = sec->ceilingplane.ZatPoint (spot) + height;
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case ceilMoveToValue:
{
int diff = height - sec->ceilingplane.ZatPoint (spot);
targheight = height;
if (diff < 0)
{
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, height);
ceiling->m_Direction = -1;
}
else
{
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, height);
ceiling->m_Direction = 1;
}
}
break;
case ceilLowerToHighestFloor:
targheight = sec->FindHighestFloorSurrounding (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilRaiseToHighestFloor:
targheight = sec->FindHighestFloorSurrounding (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case ceilLowerInstant:
targheight = sec->ceilingplane.ZatPoint (spot) - height;
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
ceiling->m_Speed = height;
break;
case ceilRaiseInstant:
targheight = sec->ceilingplane.ZatPoint (spot) + height;
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
ceiling->m_Speed = height;
break;
case ceilLowerToNearest:
targheight = sec->FindNextLowestCeiling (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilRaiseToNearest:
targheight = sec->FindNextHighestCeiling (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case ceilLowerToLowest:
targheight = sec->FindLowestCeilingSurrounding (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilRaiseToLowest:
targheight = sec->FindLowestCeilingSurrounding (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case ceilLowerToFloor:
targheight = sec->FindHighestFloorPoint (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilRaiseToFloor: // [RH] What's this for?
targheight = sec->FindHighestFloorPoint (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case ceilLowerToHighest:
targheight = sec->FindHighestCeilingSurrounding (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilLowerByTexture:
targheight = sec->ceilingplane.ZatPoint (spot) - sec->FindShortestUpperAround ();
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case ceilRaiseByTexture:
targheight = sec->ceilingplane.ZatPoint (spot) + sec->FindShortestUpperAround ();
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
default:
break; // Silence GCC
}
ceiling->m_Tag = tag;
ceiling->m_Type = type;
ceiling->m_Crush = crush;
ceiling->m_Hexencrush = hexencrush;
// Do not interpolate instant movement ceilings.
// Note for ZDoomGL: Check to make sure that you update the sector
// after the ceiling moves, because it hasn't actually moved yet.
fixed_t movedist;
if (ceiling->m_Direction < 0)
{
movedist = sec->ceilingplane.d - ceiling->m_BottomHeight;
}
else
{
movedist = ceiling->m_TopHeight - sec->ceilingplane.d;
}
if (ceiling->m_Speed >= movedist)
{
ceiling->StopInterpolation();
}
// set texture/type change properties
if (change & 3) // if a texture change is indicated
{
if (change & 4) // if a numeric model change
{
sector_t *modelsec;
//jff 5/23/98 find model with floor at target height if target
//is a floor type
modelsec = (/*type == ceilRaiseToHighest ||*/
type == ceilRaiseToFloor ||
/*type == ceilLowerToHighest ||*/
type == ceilLowerToFloor) ?
sec->FindModelFloorSector (targheight) :
sec->FindModelCeilingSector (targheight);
if (modelsec != NULL)
{
ceiling->m_Texture = modelsec->GetTexture(sector_t::ceiling);
switch (change & 3)
{
case 1: // type is zeroed
ceiling->m_NewSpecial = 0;
ceiling->m_Type = genCeilingChg0;
break;
case 2: // type is copied
ceiling->m_NewSpecial = sec->special;
ceiling->m_Type = genCeilingChgT;
break;
case 3: // type is left alone
ceiling->m_Type = genCeilingChg;
break;
}
}
}
else if (line) // else if a trigger model change
{
ceiling->m_Texture = line->frontsector->GetTexture(sector_t::ceiling);
switch (change & 3)
{
case 1: // type is zeroed
ceiling->m_NewSpecial = 0;
ceiling->m_Type = genCeilingChg0;
break;
case 2: // type is copied
ceiling->m_NewSpecial = line->frontsector->special;
ceiling->m_Type = genCeilingChgT;
break;
case 3: // type is left alone
ceiling->m_Type = genCeilingChg;
break;
}
}
}
ceiling->PlayCeilingSound ();
return ceiling;
}
//============================================================================
//
// EV_DoCeiling
// Move a ceiling up/down and all around!
//
// [RH] Added tag, speed, speed2, height, crush, silent, change params
//
//============================================================================
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
int crush, int silent, int change, bool hexencrush)
@ -203,10 +473,6 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
int secnum;
bool rtn;
sector_t* sec;
DCeiling* ceiling;
bool manual = false;
fixed_t targheight = 0; // Silence, GCC
vertex_t* spot;
rtn = false;
@ -216,11 +482,10 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
if (!line || !(sec = line->backsector))
return rtn;
secnum = (int)(sec-sectors);
manual = true;
// [RH] Hack to let manual crushers be retriggerable, too
tag ^= secnum | 0x1000000;
P_ActivateInStasisCeiling (tag);
goto manual_ceiling;
return !!DCeiling::Create(sec, type, line, tag, speed, speed2, height, crush, silent, change, hexencrush);
}
// Reactivate in-stasis ceilings...for certain types.
@ -234,252 +499,19 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
// affects all sectors with the same tag as the linedef
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
{
sec = &sectors[secnum];
manual_ceiling:
// if ceiling already moving, don't start a second function on it
if (sec->PlaneMoving(sector_t::ceiling))
{
if (!manual)
continue;
else
return false;
}
// new door thinker
rtn = 1;
ceiling = new DCeiling (sec, speed, speed2, silent);
spot = sec->lines[0]->v1;
switch (type)
{
case DCeiling::ceilCrushAndRaise:
case DCeiling::ceilCrushRaiseAndStay:
ceiling->m_TopHeight = sec->ceilingplane.d;
case DCeiling::ceilLowerAndCrush:
case DCeiling::ceilLowerAndCrushDist:
targheight = sec->FindHighestFloorPoint (&spot);
if (type == DCeiling::ceilLowerAndCrush)
{
targheight += 8*FRACUNIT;
}
else if (type == DCeiling::ceilLowerAndCrushDist)
{
targheight += height;
}
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseToHighest:
targheight = sec->FindHighestCeilingSurrounding (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case DCeiling::ceilLowerByValue:
targheight = sec->ceilingplane.ZatPoint (spot) - height;
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseByValue:
targheight = sec->ceilingplane.ZatPoint (spot) + height;
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case DCeiling::ceilMoveToValue:
{
int diff = height - sec->ceilingplane.ZatPoint (spot);
targheight = height;
if (diff < 0)
{
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, height);
ceiling->m_Direction = -1;
}
else
{
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, height);
ceiling->m_Direction = 1;
}
}
break;
case DCeiling::ceilLowerToHighestFloor:
targheight = sec->FindHighestFloorSurrounding (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseToHighestFloor:
targheight = sec->FindHighestFloorSurrounding (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case DCeiling::ceilLowerInstant:
targheight = sec->ceilingplane.ZatPoint (spot) - height;
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
ceiling->m_Speed = height;
break;
case DCeiling::ceilRaiseInstant:
targheight = sec->ceilingplane.ZatPoint (spot) + height;
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
ceiling->m_Speed = height;
break;
case DCeiling::ceilLowerToNearest:
targheight = sec->FindNextLowestCeiling (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseToNearest:
targheight = sec->FindNextHighestCeiling (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case DCeiling::ceilLowerToLowest:
targheight = sec->FindLowestCeilingSurrounding (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseToLowest:
targheight = sec->FindLowestCeilingSurrounding (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case DCeiling::ceilLowerToFloor:
targheight = sec->FindHighestFloorPoint (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseToFloor: // [RH] What's this for?
targheight = sec->FindHighestFloorPoint (&spot);
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
case DCeiling::ceilLowerToHighest:
targheight = sec->FindHighestCeilingSurrounding (&spot);
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilLowerByTexture:
targheight = sec->ceilingplane.ZatPoint (spot) - sec->FindShortestUpperAround ();
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseByTexture:
targheight = sec->ceilingplane.ZatPoint (spot) + sec->FindShortestUpperAround ();
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;
default:
break; // Silence GCC
}
ceiling->m_Tag = tag;
ceiling->m_Type = type;
ceiling->m_Crush = crush;
ceiling->m_Hexencrush = hexencrush;
// Do not interpolate instant movement ceilings.
// Note for ZDoomGL: Check to make sure that you update the sector
// after the ceiling moves, because it hasn't actually moved yet.
fixed_t movedist;
if (ceiling->m_Direction < 0)
{
movedist = sec->ceilingplane.d - ceiling->m_BottomHeight;
}
else
{
movedist = ceiling->m_TopHeight - sec->ceilingplane.d;
}
if (ceiling->m_Speed >= movedist)
{
ceiling->StopInterpolation();
}
// set texture/type change properties
if (change & 3) // if a texture change is indicated
{
if (change & 4) // if a numeric model change
{
sector_t *modelsec;
//jff 5/23/98 find model with floor at target height if target
//is a floor type
modelsec = (/*type == DCeiling::ceilRaiseToHighest ||*/
type == DCeiling::ceilRaiseToFloor ||
/*type == DCeiling::ceilLowerToHighest ||*/
type == DCeiling::ceilLowerToFloor) ?
sec->FindModelFloorSector (targheight) :
sec->FindModelCeilingSector (targheight);
if (modelsec != NULL)
{
ceiling->m_Texture = modelsec->GetTexture(sector_t::ceiling);
switch (change & 3)
{
case 1: // type is zeroed
ceiling->m_NewSpecial = 0;
ceiling->m_Type = DCeiling::genCeilingChg0;
break;
case 2: // type is copied
ceiling->m_NewSpecial = sec->special;
ceiling->m_Type = DCeiling::genCeilingChgT;
break;
case 3: // type is left alone
ceiling->m_Type = DCeiling::genCeilingChg;
break;
}
}
}
else if (line) // else if a trigger model change
{
ceiling->m_Texture = line->frontsector->GetTexture(sector_t::ceiling);
switch (change & 3)
{
case 1: // type is zeroed
ceiling->m_NewSpecial = 0;
ceiling->m_Type = DCeiling::genCeilingChg0;
break;
case 2: // type is copied
ceiling->m_NewSpecial = line->frontsector->special;
ceiling->m_Type = DCeiling::genCeilingChgT;
break;
case 3: // type is left alone
ceiling->m_Type = DCeiling::genCeilingChg;
break;
}
}
}
ceiling->PlayCeilingSound ();
if (manual)
return rtn;
rtn |= !!DCeiling::Create(&sectors[secnum], type, line, tag, speed, speed2, height, crush, silent, change, hexencrush);
}
return rtn;
}
//============================================================================
//
// Restart a ceiling that's in-stasis
// [RH] Passed a tag instead of a line and rewritten to use a list
//
//============================================================================
void P_ActivateInStasisCeiling (int tag)
{
DCeiling *scan;
@ -495,11 +527,14 @@ void P_ActivateInStasisCeiling (int tag)
}
}
//============================================================================
//
// EV_CeilingCrushStop
// Stop a ceiling from crushing!
// [RH] Passed a tag instead of a line and rewritten to use a list
//
//============================================================================
bool EV_CeilingCrushStop (int tag)
{
bool rtn = false;

View file

@ -36,6 +36,12 @@
#include "sc_man.h"
#include "cmdlib.h"
//============================================================================
//
// VERTICAL DOORS
//
//============================================================================
IMPLEMENT_CLASS (DDoor)
DDoor::DDoor ()
@ -55,14 +61,12 @@ void DDoor::Serialize (FArchive &arc)
<< m_LightTag;
}
//
// VERTICAL DOORS
//
//============================================================================
//
// T_VerticalDoor
//
//============================================================================
void DDoor::Tick ()
{
EResult res;
@ -215,7 +219,12 @@ void DDoor::Tick ()
}
}
//============================================================================
//
// [RH] DoorSound: Plays door sound depending on direction and speed
//
//============================================================================
void DDoor::DoorSound (bool raise) const
{
int choice;
@ -309,10 +318,12 @@ DDoor::DDoor (sector_t *sector)
{
}
// [RH] Merged EV_VerticalDoor and EV_DoLockedDoor into EV_DoDoor
// and made them more general to support the new specials.
//============================================================================
//
// [RH] SpawnDoor: Helper function for EV_DoDoor
//
//============================================================================
DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTag)
: DMovingCeiling (sec),
m_Type (type), m_Speed (speed), m_TopWait (delay), m_LightTag (lightTag)
@ -371,6 +382,13 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
m_OldFloorDist = sec->floorplane.d;
}
//============================================================================
//
// [RH] Merged EV_VerticalDoor and EV_DoLockedDoor into EV_DoDoor
// and made them more general to support the new specials.
//
//============================================================================
bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
int tag, int speed, int delay, int lock, int lightTag)
{
@ -464,10 +482,12 @@ bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
return rtn;
}
//============================================================================
//
// Spawn a door that closes after 30 seconds
//
//============================================================================
void P_SpawnDoorCloseIn30 (sector_t *sec)
{
fixed_t height;
@ -487,18 +507,56 @@ void P_SpawnDoorCloseIn30 (sector_t *sec)
door->m_LightTag = 0;
}
//============================================================================
//
// Spawn a door that opens after 5 minutes
//
//============================================================================
void P_SpawnDoorRaiseIn5Mins (sector_t *sec)
{
sec->special = 0;
new DDoor (sec, DDoor::doorRaiseIn5Mins, 2*FRACUNIT, TICRATE*30/7, 0);
}
// EV_SlidingDoor : slide a door horizontally
// (animate midtexture, then set noblocking line)
//============================================================================
//
// animated doors
//
//============================================================================
IMPLEMENT_CLASS (DAnimatedDoor)
DAnimatedDoor::DAnimatedDoor ()
{
}
DAnimatedDoor::DAnimatedDoor (sector_t *sec)
: DMovingCeiling (sec)
{
}
void DAnimatedDoor::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_Line1 << m_Line2
<< m_Frame
<< m_Timer
<< m_BotDist
<< m_Status
<< m_Speed
<< m_Delay
<< m_DoorAnim
<< m_SetBlocking1 << m_SetBlocking2;
}
//============================================================================
//
// Starts a closing action on an animated door
//
//============================================================================
bool DAnimatedDoor::StartClosing ()
{
@ -528,6 +586,12 @@ bool DAnimatedDoor::StartClosing ()
return true;
}
//============================================================================
//
//
//
//============================================================================
void DAnimatedDoor::Tick ()
{
if (m_DoorAnim == NULL)
@ -624,31 +688,11 @@ void DAnimatedDoor::Tick ()
}
}
IMPLEMENT_CLASS (DAnimatedDoor)
DAnimatedDoor::DAnimatedDoor ()
{
}
DAnimatedDoor::DAnimatedDoor (sector_t *sec)
: DMovingCeiling (sec)
{
}
void DAnimatedDoor::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_Line1 << m_Line2
<< m_Frame
<< m_Timer
<< m_BotDist
<< m_Status
<< m_Speed
<< m_Delay
<< m_DoorAnim
<< m_SetBlocking1 << m_SetBlocking2;
}
//============================================================================
//
//
//
//============================================================================
DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim)
: DMovingCeiling (sec)
@ -706,7 +750,8 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay,
//============================================================================
//
// EV_SlidingDoor
// EV_SlidingDoor : slide a door horizontally
// (animate midtexture, then set noblocking line)
//
//============================================================================

View file

@ -1223,6 +1223,7 @@ static void CreateCachedNodes(MapData *map)
FILE *f = fopen(path, "wb");
fwrite(compressed, 1, outlen+offset, f);
fclose(f);
delete [] compressed;
}

View file

@ -81,7 +81,6 @@ static void PlayerLandedOnThing (AActor *mo, AActor *onmobj);
extern cycle_t BotSupportCycles;
extern int BotWTG;
EXTERN_CVAR (Bool, r_drawfuzz);
EXTERN_CVAR (Int, cl_rockettrails)
// PRIVATE DATA DEFINITIONS ------------------------------------------------

View file

@ -2519,10 +2519,10 @@ void P_LoadSideDefs2 (MapData * map)
// as possible from its ZDBSP incarnation.
//
static unsigned int BlockHash (TArray<WORD> *block)
static unsigned int BlockHash (TArray<int> *block)
{
int hash = 0;
WORD *ar = &(*block)[0];
int *ar = &(*block)[0];
for (size_t i = 0; i < block->Size(); ++i)
{
hash = hash * 12235 + ar[i];
@ -2530,7 +2530,7 @@ static unsigned int BlockHash (TArray<WORD> *block)
return hash & 0x7fffffff;
}
static bool BlockCompare (TArray<WORD> *block1, TArray<WORD> *block2)
static bool BlockCompare (TArray<int> *block1, TArray<int> *block2)
{
size_t size = block1->Size();
@ -2542,8 +2542,8 @@ static bool BlockCompare (TArray<WORD> *block1, TArray<WORD> *block2)
{
return true;
}
WORD *ar1 = &(*block1)[0];
WORD *ar2 = &(*block2)[0];
int *ar1 = &(*block1)[0];
int *ar2 = &(*block2)[0];
for (size_t i = 0; i < size; ++i)
{
if (ar1[i] != ar2[i])
@ -2554,20 +2554,20 @@ static bool BlockCompare (TArray<WORD> *block1, TArray<WORD> *block2)
return true;
}
static void CreatePackedBlockmap (TArray<int> &BlockMap, TArray<WORD> *blocks, int bmapwidth, int bmapheight)
static void CreatePackedBlockmap (TArray<int> &BlockMap, TArray<int> *blocks, int bmapwidth, int bmapheight)
{
int buckets[4096];
int *hashes, hashblock;
TArray<WORD> *block;
TArray<int> *block;
int zero = 0;
int terminator = -1;
WORD *array;
int *array;
int i, hash;
int hashed = 0, nothashed = 0;
hashes = new int[bmapwidth * bmapheight];
memset (hashes, 0xff, sizeof(WORD)*bmapwidth*bmapheight);
memset (hashes, 0xff, sizeof(int)*bmapwidth*bmapheight);
memset (buckets, 0xff, sizeof(buckets));
for (i = 0; i < bmapwidth * bmapheight; ++i)
@ -2614,12 +2614,12 @@ static void CreatePackedBlockmap (TArray<int> &BlockMap, TArray<WORD> *blocks, i
static void P_CreateBlockMap ()
{
TArray<WORD> *BlockLists, *block, *endblock;
WORD adder;
TArray<int> *BlockLists, *block, *endblock;
int adder;
int bmapwidth, bmapheight;
int minx, maxx, miny, maxy;
int i;
WORD line;
int line;
if (numvertexes <= 0)
return;
@ -2651,7 +2651,7 @@ static void P_CreateBlockMap ()
adder = bmapwidth; BlockMap.Push (adder);
adder = bmapheight; BlockMap.Push (adder);
BlockLists = new TArray<WORD>[bmapwidth * bmapheight];
BlockLists = new TArray<int>[bmapwidth * bmapheight];
for (line = 0; line < numlines; ++line)
{

View file

@ -921,39 +921,6 @@ static bool SpreadCeilingPortal(AStackPoint *pt, fixed_t alpha, sector_t *sector
return fail;
}
static bool SpreadFloorPortal(AStackPoint *pt, fixed_t alpha, sector_t *sector)
{
bool fail = false;
sector->validcount = validcount;
for(int i=0; i<sector->linecount; i++)
{
line_t *line = sector->lines[i];
sector_t *backsector = sector == line->frontsector? line->backsector : line->frontsector;
if (line->backsector == line->frontsector) continue;
if (backsector == NULL) { fail = true; continue; }
if (backsector->validcount == validcount) continue;
if (backsector->FloorSkyBox == pt) continue;
// Check if the backside would map to the same visplane
if (backsector->FloorSkyBox != NULL) { fail = true; continue; }
if (backsector->floorplane != sector->ceilingplane) { fail = true; continue; }
if (backsector->lightlevel != sector->lightlevel) { fail = true; continue; }
if (backsector->GetTexture(sector_t::floor) != sector->GetTexture(sector_t::floor)) { fail = true; continue; }
if (backsector->GetXOffset(sector_t::floor) != sector->GetXOffset(sector_t::floor)) { fail = true; continue; }
if (backsector->GetYOffset(sector_t::floor) != sector->GetYOffset(sector_t::floor)) { fail = true; continue; }
if (backsector->GetXScale(sector_t::floor) != sector->GetXScale(sector_t::floor)) { fail = true; continue; }
if (backsector->GetYScale(sector_t::floor) != sector->GetYScale(sector_t::floor)) { fail = true; continue; }
if (backsector->GetAngle(sector_t::floor) != sector->GetAngle(sector_t::floor)) { fail = true; continue; }
if (SpreadFloorPortal(pt, alpha, backsector)) { fail = true; continue; }
}
if (!fail)
{
sector->FloorSkyBox = pt;
sector->SetAlpha(sector_t::floor, alpha);
}
return fail;
}
void P_SetupPortals()
{
TThinkerIterator<AStackPoint> it;
@ -974,51 +941,6 @@ void P_SetupPortals()
pt->special1 = 0;
points.Push(pt);
}
// Maps using undefined portal hacks may not benefit from portal optimizations.
if (ib_compatflags & BCOMPATF_BADPORTALS) return;
for(unsigned i=0;i<points.Size(); i++)
{
if (points[i]->special1 == 0 && points[i]->Mate != NULL)
{
for(unsigned j=1;j<points.Size(); j++)
{
if (points[j]->special1 == 0 && points[j]->Mate != NULL && points[i]->GetClass() == points[j]->GetClass())
{
fixed_t deltax1 = points[i]->Mate->x - points[i]->x;
fixed_t deltay1 = points[i]->Mate->y - points[i]->y;
fixed_t deltax2 = points[j]->Mate->x - points[j]->x;
fixed_t deltay2 = points[j]->Mate->y - points[j]->y;
if (deltax1 == deltax2 && deltay1 == deltay2)
{
if (points[j]->Sector->FloorSkyBox == points[j]->Mate)
points[j]->Sector->FloorSkyBox = points[i]->Mate;
if (points[j]->Sector->CeilingSkyBox == points[j]->Mate)
points[j]->Sector->CeilingSkyBox = points[i]->Mate;
points[j]->special1 = 1;
}
}
}
}
}
validcount++;
// Some fudging to preserve an unintended 'portal bleeding' effect caused by incomplete checks in the rendering code.
// Due to the addition of linedef-based portals this effect no longer works.
for(int i=0;i<numsectors; i++)
{
if (sectors[i].CeilingSkyBox != NULL && sectors[i].CeilingSkyBox->bAlways && sectors[i].validcount != validcount)
{
SpreadCeilingPortal(barrier_cast<AStackPoint*>(sectors[i].CeilingSkyBox), sectors[i].GetAlpha(sector_t::ceiling), &sectors[i]);
}
if (sectors[i].FloorSkyBox != NULL && sectors[i].FloorSkyBox->bAlways && sectors[i].validcount != validcount)
{
SpreadFloorPortal(barrier_cast<AStackPoint*>(sectors[i].FloorSkyBox), sectors[i].GetAlpha(sector_t::floor), &sectors[i]);
}
}
}
inline void SetPortal(sector_t *sector, int plane, AStackPoint *portal, fixed_t alpha)

View file

@ -677,6 +677,10 @@ public:
void Serialize (FArchive &arc);
void Tick ();
static DCeiling *Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag,
fixed_t speed, fixed_t speed2, fixed_t height,
int crush, int silent, int change, bool hexencrush);
protected:
ECeiling m_Type;
fixed_t m_BottomHeight;
@ -702,9 +706,6 @@ protected:
private:
DCeiling ();
friend bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
int crush, int silent, int change, bool hexencrush);
friend bool EV_CeilingCrushStop (int tag);
friend void P_ActivateInStasisCeiling (int tag);
};

View file

@ -432,7 +432,8 @@ void APlayerPawn::Serialize (FArchive &arc)
<< InvSel
<< MorphWeapon
<< DamageFade
<< PlayerFlags;
<< PlayerFlags
<< FlechetteType;
}
//===========================================================================

View file

@ -48,6 +48,7 @@ enum ERenderStyle
STYLE_Add, // Draw additive
STYLE_Shaded, // Treat patch data as alpha values for alphacolor
STYLE_TranslucentStencil,
STYLE_Shadow,
STYLE_Count
};
@ -63,6 +64,9 @@ enum ERenderOp
STYLEOP_FuzzOrAdd, // Draw fuzzy or add, based on user preference
STYLEOP_FuzzOrSub, // Draw fuzzy or subtract, based on user preference
STYLEOP_FuzzOrRevSub, // Draw fuzzy or reverse subtract, based on user preference
// special styles
STYLEOP_Shadow,
};
enum ERenderAlpha

View file

@ -355,6 +355,304 @@ const BYTE *R_GetColumn (FTexture *tex, int col)
return tex->GetColumn (col, NULL);
}
//==========================================================================
//
// GetVoxelRemap
//
// Calculates a remap table for the voxel's palette. Results are cached so
// passing the same palette repeatedly will not require repeated
// recalculations.
//
//==========================================================================
static BYTE *GetVoxelRemap(const BYTE *pal)
{
static BYTE remap[256];
static BYTE oldpal[768];
static bool firsttime = true;
if (firsttime || memcmp(oldpal, pal, 768) != 0)
{ // Not the same palette as last time, so recalculate.
firsttime = false;
memcpy(oldpal, pal, 768);
for (int i = 0; i < 256; ++i)
{
// The voxel palette uses VGA colors, so we have to expand it
// from 6 to 8 bits per component.
remap[i] = BestColor((uint32 *)GPalette.BaseColors,
(oldpal[i*3 + 0] << 2) | (oldpal[i*3 + 0] >> 4),
(oldpal[i*3 + 1] << 2) | (oldpal[i*3 + 1] >> 4),
(oldpal[i*3 + 2] << 2) | (oldpal[i*3 + 2] >> 4));
}
}
return remap;
}
//==========================================================================
//
// CopyVoxelSlabs
//
// Copy all the slabs in a block of slabs.
//
//==========================================================================
static bool CopyVoxelSlabs(kvxslab_t *dest, const kvxslab_t *src, int size)
{
while (size >= 3)
{
int slabzleng = src->zleng;
if (3 + slabzleng > size)
{ // slab is too tall
return false;
}
dest->ztop = src->ztop;
dest->zleng = src->zleng;
dest->backfacecull = src->backfacecull;
for (int j = 0; j < slabzleng; ++j)
{
dest->col[j] = src->col[j];
}
slabzleng += 3;
src = (kvxslab_t *)((BYTE *)src + slabzleng);
dest = (kvxslab_t *)((BYTE *)dest + slabzleng);
size -= slabzleng;
}
return true;
}
//==========================================================================
//
// RemapVoxelSlabs
//
// Remaps all the slabs in a block of slabs.
//
//==========================================================================
static void RemapVoxelSlabs(kvxslab_t *dest, int size, const BYTE *remap)
{
while (size >= 3)
{
int slabzleng = dest->zleng;
for (int j = 0; j < slabzleng; ++j)
{
dest->col[j] = remap[dest->col[j]];
}
slabzleng += 3;
dest = (kvxslab_t *)((BYTE *)dest + slabzleng);
size -= slabzleng;
}
}
//==========================================================================
//
// R_LoadKVX
//
//==========================================================================
FVoxel *R_LoadKVX(int lumpnum)
{
const kvxslab_t *slabs[MAXVOXMIPS];
FVoxel *voxel = new FVoxel;
const BYTE *rawmip;
int mip, maxmipsize;
int i, j, n;
FMemLump lump = Wads.ReadLump(lumpnum); // FMemLump adds an extra 0 byte to the end.
BYTE *rawvoxel = (BYTE *)lump.GetMem();
int voxelsize = (int)(lump.GetSize()-1);
// Oh, KVX, why couldn't you have a proper header? We'll just go through
// and collect each MIP level, doing lots of range checking, and if the
// last one doesn't end exactly 768 bytes before the end of the file,
// we'll reject it.
for (mip = 0, rawmip = rawvoxel, maxmipsize = voxelsize - 768 - 4;
mip < MAXVOXMIPS;
mip++)
{
int numbytes = GetInt(rawmip);
if (numbytes > maxmipsize || numbytes < 24)
{
break;
}
rawmip += 4;
FVoxelMipLevel *mipl = &voxel->Mips[mip];
// Load header data.
mipl->SizeX = GetInt(rawmip + 0);
mipl->SizeY = GetInt(rawmip + 4);
mipl->SizeZ = GetInt(rawmip + 8);
mipl->PivotX = GetInt(rawmip + 12);
mipl->PivotY = GetInt(rawmip + 16);
mipl->PivotZ = GetInt(rawmip + 20);
// How much space do we have for voxdata?
int offsetsize = (mipl->SizeX + 1) * 4 + mipl->SizeX * (mipl->SizeY + 1) * 2;
int voxdatasize = numbytes - 24 - offsetsize;
if (voxdatasize < 0)
{ // Clearly, not enough.
break;
}
if (voxdatasize == 0)
{ // This mip level is empty.
goto nextmip;
}
// Allocate slab data space.
mipl->OffsetX = new int[(numbytes - 24 + 3) / 4];
mipl->OffsetXY = (short *)(mipl->OffsetX + mipl->SizeX + 1);
mipl->SlabData = (BYTE *)(mipl->OffsetXY + mipl->SizeX * (mipl->SizeY + 1));
// Load x offsets.
for (i = 0, n = mipl->SizeX; i <= n; ++i)
{
// The X offsets stored in the KVX file are relative to the start of the
// X offsets array. Make them relative to voxdata instead.
mipl->OffsetX[i] = GetInt(rawmip + 24 + i * 4) - offsetsize;
}
// The first X offset must be 0 (since we subtracted offsetsize), according to the spec:
// NOTE: xoffset[0] = (xsiz+1)*4 + xsiz*(ysiz+1)*2 (ALWAYS)
if (mipl->OffsetX[0] != 0)
{
break;
}
// And the final X offset must point just past the end of the voxdata.
if (mipl->OffsetX[mipl->SizeX] != voxdatasize)
{
break;
}
// Load xy offsets.
i = 24 + i * 4;
for (j = 0, n *= mipl->SizeY + 1; j < n; ++j)
{
mipl->OffsetXY[j] = GetShort(rawmip + i + j * 2);
}
// Ensure all offsets are within bounds.
for (i = 0; i < mipl->SizeX; ++i)
{
int xoff = mipl->OffsetX[i];
for (j = 0; j < mipl->SizeY; ++j)
{
int yoff = mipl->OffsetXY[(mipl->SizeY + 1) * i + j];
if (unsigned(xoff + yoff) > unsigned(voxdatasize))
{
goto bad;
}
}
}
// Record slab location for the end.
slabs[mip] = (kvxslab_t *)(rawmip + 24 + offsetsize);
// Time for the next mip Level.
nextmip:
rawmip += numbytes;
maxmipsize -= numbytes + 4;
}
// Did we get any mip levels, and if so, does the last one leave just
// enough room for the palette after it?
if (mip == 0 || rawmip != rawvoxel + voxelsize - 768)
{
bad: delete voxel;
return NULL;
}
// Do not count empty mips at the end.
for (; mip > 0; --mip)
{
if (voxel->Mips[mip - 1].SlabData != NULL)
break;
}
voxel->NumMips = mip;
for (i = 0; i < mip; ++i)
{
if (!CopyVoxelSlabs((kvxslab_t *)voxel->Mips[i].SlabData, slabs[i], voxel->Mips[i].OffsetX[voxel->Mips[i].SizeX]))
{ // Invalid slabs encountered. Reject this voxel.
delete voxel;
return NULL;
}
}
voxel->LumpNum = lumpnum;
voxel->Palette = new BYTE[768];
memcpy(voxel->Palette, rawvoxel + voxelsize - 768, 768);
return voxel;
}
//==========================================================================
//
// FVoxelMipLevel Constructor
//
//==========================================================================
FVoxelMipLevel::FVoxelMipLevel()
{
SizeZ = SizeY = SizeX = 0;
PivotZ = PivotY = PivotX = 0;
OffsetX = NULL;
OffsetXY = NULL;
SlabData = NULL;
}
//==========================================================================
//
// FVoxelMipLevel Destructor
//
//==========================================================================
FVoxelMipLevel::~FVoxelMipLevel()
{
if (OffsetX != NULL)
{
delete[] OffsetX;
}
}
//==========================================================================
//
// FVoxel Constructor
//
//==========================================================================
FVoxel::FVoxel()
{
Palette = NULL;
}
FVoxel::~FVoxel()
{
if (Palette != NULL) delete [] Palette;
}
//==========================================================================
//
// Remap the voxel to the game palette
//
//==========================================================================
void FVoxel::Remap()
{
if (Palette != NULL)
{
BYTE *remap = GetVoxelRemap(Palette);
for (int i = 0; i < NumMips; ++i)
{
RemapVoxelSlabs((kvxslab_t *)Mips[i].SlabData, Mips[i].OffsetX[Mips[i].SizeX], remap);
}
delete [] Palette;
Palette = NULL;
}
}
//==========================================================================
//
@ -389,10 +687,4 @@ CCMD (printspans)
Printf ("\n");
}
}
CCMD (picnum)
{
//int picnum = TexMan.GetTexture (argv[1], FTexture::TEX_Any);
//Printf ("%d: %s - %s\n", picnum, TexMan[picnum]->Name, TexMan(picnum)->Name);
}
#endif

View file

@ -144,4 +144,6 @@ extern size_t numfakecmaps;
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
FVoxel *R_LoadKVX(int lumpnum);
#endif

View file

@ -25,6 +25,7 @@
#include "doomdef.h"
#include "templates.h"
#include "memarena.h"
// Some more or less basic data types
// we depend on.
@ -1038,7 +1039,6 @@ struct column_t
typedef BYTE lighttable_t; // This could be wider for >8 bit display.
// A vissprite_t is a thing
// that will be drawn during a refresh.
// I.e. a sprite object that is partly visible.
@ -1046,8 +1046,9 @@ struct vissprite_t
{
short x1, x2;
fixed_t cx; // for line side calculation
fixed_t gx, gy; // for drawseg and fake floor clipping
fixed_t gz, gzt; // global bottom / top for silhouette clipping
fixed_t gx, gy, gz; // origin in world coordinates
angle_t angle;
fixed_t gzb, gzt; // global bottom / top for silhouette clipping
fixed_t startfrac; // horizontal position of x1
fixed_t xscale, yscale;
fixed_t xiscale; // negative if flipped
@ -1060,12 +1061,17 @@ struct vissprite_t
sector_t *sector; // [RH] sector this sprite is in
fixed_t alpha;
fixed_t floorclip;
FTexture *pic;
union
{
FTexture *pic;
struct FVoxel *voxel;
};
BYTE bIsVoxel:1; // [RH] Use voxel instead of pic
BYTE bSplitSprite:1; // [RH] Sprite was split by a drawseg
BYTE FakeFlatStat; // [RH] which side of fake/floor ceiling sprite is on
short renderflags;
DWORD Translation; // [RH] for color translation
FRenderStyle RenderStyle;
BYTE FakeFlatStat; // [RH] which side of fake/floor ceiling sprite is on
BYTE bSplitSprite; // [RH] Sprite was split by a drawseg
};
enum
@ -1087,14 +1093,16 @@ enum
//
struct spriteframe_t
{
struct FVoxelDef *Voxel;// voxel to use for this frame
FTextureID Texture[16]; // texture to use for view angles 0-15
WORD Flip; // flip (1 = flip) to use for view angles 0-15.
WORD Flip; // flip (1 = flip) to use for view angles 0-15.
};
//
// A sprite definition:
// a number of animation frames.
//
struct spritedef_t
{
union
@ -1127,4 +1135,77 @@ public:
int namespc; // namespace for this skin
};
// [RH] Voxels from Build
#define MAXVOXMIPS 5
struct kvxslab_t
{
BYTE ztop; // starting z coordinate of top of slab
BYTE zleng; // # of bytes in the color array - slab height
BYTE backfacecull; // low 6 bits tell which of 6 faces are exposed
BYTE col[1/*zleng*/];// color data from top to bottom
};
struct FVoxelMipLevel
{
FVoxelMipLevel();
~FVoxelMipLevel();
int SizeX;
int SizeY;
int SizeZ;
fixed_t PivotX; // 24.8 fixed point
fixed_t PivotY; // ""
fixed_t PivotZ; // ""
int *OffsetX;
short *OffsetXY;
BYTE *SlabData;
};
struct FVoxel
{
int LumpNum;
int NumMips;
BYTE *Palette;
FVoxelMipLevel Mips[MAXVOXMIPS];
FVoxel();
~FVoxel();
void Remap();
};
struct FVoxelDef
{
FVoxel *Voxel;
int PlacedSpin; // degrees/sec to spin actors without MF_DROPPED set
int DroppedSpin; // degrees/sec to spin actors with MF_DROPPED set
fixed_t Scale;
angle_t AngleOffset; // added to actor's angle to compensate for wrong-facing voxels
};
// [RH] A c-buffer. Used for keeping track of offscreen voxel spans.
struct FCoverageBuffer
{
struct Span
{
Span *NextSpan;
short Start, Stop;
};
FCoverageBuffer(int size);
~FCoverageBuffer();
void Clear();
void InsertSpan(int listnum, int start, int stop);
Span *AllocSpan();
FMemArena SpanArena;
Span **Spans; // [0..NumLists-1] span lists
Span *FreeSpans;
unsigned int NumLists;
};
#endif

View file

@ -141,6 +141,7 @@ FRenderStyle LegacyRenderStyles[STYLE_Count] =
/* STYLE_Add */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0 }},
/* STYLE_Shaded */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed }},
/* STYLE_TranslucentStencil */{{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed }},
/* STYLE_Shadow */{{ STYLEOP_Shadow, 0, 0, 0 }},
};
#else
FRenderStyle LegacyRenderStyles[STYLE_Count];
@ -157,6 +158,7 @@ static const BYTE Styles[STYLE_Count * 4] =
STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0,
STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed,
STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed,
STYLEOP_Shadow, 0, 0, 0
};
static struct LegacyInit
@ -1350,6 +1352,97 @@ void R_FillSpan (void)
memset (ylookup[ds_y] + ds_x1 + dc_destorg, ds_color, ds_x2 - ds_x1 + 1);
}
// Draw a voxel slab
//
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
// Actually, this is just R_DrawColumn with an extra width parameter.
#ifndef X86_ASM
static const BYTE *slabcolormap;
extern "C" void R_SetupDrawSlab(const BYTE *colormap)
{
slabcolormap = colormap;
}
extern "C" void STACK_ARGS R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p)
{
int x;
const BYTE *colormap = slabcolormap;
int pitch = dc_pitch;
assert(dx > 0);
if (dx == 1)
{
while (dy > 0)
{
*p = colormap[vptr[v >> FRACBITS]];
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 2)
{
while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
p[0] = color;
p[1] = color;
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 3)
{
while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
p[0] = color;
p[1] = color;
p[2] = color;
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 4)
{
while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
p[0] = color;
p[1] = color;
p[2] = color;
p[3] = color;
p += pitch;
v += vi;
dy--;
}
}
else while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
// The optimizer will probably turn this into a memset call.
// Since dx is not likely to be large, I'm not sure that's a good thing,
// hence the alternatives above.
for (x = 0; x < dx; x++)
{
p[x] = color;
}
p += pitch;
v += vi;
dy--;
}
}
#endif
/****************************************************/
/****************************************************/
@ -2068,7 +2161,7 @@ void R_InitColumnDrawers ()
}
// [RH] Choose column drawers in a single place
EXTERN_CVAR (Bool, r_drawfuzz)
EXTERN_CVAR (Int, r_drawfuzz)
EXTERN_CVAR (Float, transsouls)
CVAR (Bool, r_drawtrans, true, 0)
@ -2235,6 +2328,13 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
style.CheckFuzz();
if (style.BlendOp == STYLEOP_Shadow)
{
style = LegacyRenderStyles[STYLE_TranslucentStencil];
alpha = FRACUNIT*3/10;
color = 0;
}
if (style.Flags & STYLEF_TransSoulsAlpha)
{
alpha = fixed_t(transsouls * FRACUNIT);
@ -2390,16 +2490,42 @@ bool FRenderStyle::IsVisible(fixed_t alpha) const throw()
void FRenderStyle::CheckFuzz()
{
if (BlendOp == STYLEOP_FuzzOrAdd)
switch (BlendOp)
{
BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_Add;
default:
return;
case STYLEOP_FuzzOrAdd:
if (r_drawtrans && r_drawfuzz == 0)
{
BlendOp = STYLEOP_Add;
return;
}
break;
case STYLEOP_FuzzOrSub:
if (r_drawtrans && r_drawfuzz == 0)
{
BlendOp = STYLEOP_Sub;
return;
}
break;
case STYLEOP_FuzzOrRevSub:
if (r_drawtrans && r_drawfuzz == 0)
{
BlendOp = STYLEOP_RevSub;
return;
}
break;
}
else if (BlendOp == STYLEOP_FuzzOrSub)
if (r_drawfuzz == 2)
{
BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_Sub;
BlendOp = STYLEOP_Shadow;
}
else if (BlendOp == STYLEOP_FuzzOrRevSub)
else
{
BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_RevSub;
BlendOp = STYLEOP_Fuzz;
}
}

View file

@ -53,7 +53,7 @@ extern "C" BYTE* palookupoffse[4];
extern "C" const BYTE* bufplce[4];
// [RH] Temporary buffer for column drawing
extern "C" BYTE dc_temp[MAXHEIGHT*4];
extern "C" BYTE *dc_temp;
extern "C" unsigned int dc_tspans[4][MAXHEIGHT];
extern "C" unsigned int *dc_ctspan[4];
extern "C" unsigned int horizspans[4];
@ -178,7 +178,7 @@ extern void (STACK_ARGS *rt_map4cols)(int sx, int yl, int yh);
void rt_draw4cols (int sx);
// [RH] Preps the temporary horizontal buffer.
void rt_initcols (void);
void rt_initcols (BYTE *buffer=NULL);
void R_DrawFogBoundary (int x1, int x2, short *uclip, short *dclip);
@ -216,6 +216,9 @@ void R_FillColumnP (void);
void R_FillColumnHorizP (void);
void R_FillSpan (void);
extern "C" void R_SetupDrawSlab(const BYTE *colormap);
extern "C" void STACK_ARGS R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
extern "C" int ds_y;
extern "C" int ds_x1;
extern "C" int ds_x2;

View file

@ -52,9 +52,13 @@
// dc_temp is the buffer R_DrawColumnHoriz writes into.
// dc_tspans points into it.
// dc_ctspan points into dc_tspans.
// But what is horizspan, and what is its relation with dc_ctspan?
// horizspan also points into dc_tspans.
BYTE dc_temp[MAXHEIGHT*4];
// dc_ctspan is advanced while drawing into dc_temp.
// horizspan is advanced up to dc_ctspan when drawing from dc_temp to the screen.
BYTE dc_tempbuff[MAXHEIGHT*4];
BYTE *dc_temp;
unsigned int dc_tspans[4][MAXHEIGHT];
unsigned int *dc_ctspan[4];
unsigned int *horizspan[4];
@ -998,10 +1002,11 @@ void rt_draw4cols (int sx)
// Before each pass through a rendering loop that uses these routines,
// call this function to set up the span pointers.
void rt_initcols (void)
void rt_initcols (BYTE *buff)
{
int y;
dc_temp = buff == NULL ? dc_tempbuff : buff;
for (y = 3; y >= 0; y--)
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
}
@ -1035,26 +1040,18 @@ void R_DrawColumnHorizP_C (void)
const BYTE *source = dc_source;
if (count & 1) {
*dest = source[frac>>FRACBITS];
dest += 4;
frac += fracstep;
*dest = source[frac>>FRACBITS]; dest += 4; frac += fracstep;
}
if (count & 2) {
dest[0] = source[frac>>FRACBITS];
frac += fracstep;
dest[4] = source[frac>>FRACBITS];
frac += fracstep;
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
dest += 8;
}
if (count & 4) {
dest[0] = source[frac>>FRACBITS];
frac += fracstep;
dest[4] = source[frac>>FRACBITS];
frac += fracstep;
dest[8] = source[frac>>FRACBITS];
frac += fracstep;
dest[12] = source[frac>>FRACBITS];
frac += fracstep;
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
dest[8] = source[frac>>FRACBITS]; frac += fracstep;
dest[12]= source[frac>>FRACBITS]; frac += fracstep;
dest += 16;
}
count >>= 3;
@ -1062,22 +1059,14 @@ void R_DrawColumnHorizP_C (void)
do
{
dest[0] = source[frac>>FRACBITS];
frac += fracstep;
dest[4] = source[frac>>FRACBITS];
frac += fracstep;
dest[8] = source[frac>>FRACBITS];
frac += fracstep;
dest[12] = source[frac>>FRACBITS];
frac += fracstep;
dest[16] = source[frac>>FRACBITS];
frac += fracstep;
dest[20] = source[frac>>FRACBITS];
frac += fracstep;
dest[24] = source[frac>>FRACBITS];
frac += fracstep;
dest[28] = source[frac>>FRACBITS];
frac += fracstep;
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
dest[8] = source[frac>>FRACBITS]; frac += fracstep;
dest[12]= source[frac>>FRACBITS]; frac += fracstep;
dest[16]= source[frac>>FRACBITS]; frac += fracstep;
dest[20]= source[frac>>FRACBITS]; frac += fracstep;
dest[24]= source[frac>>FRACBITS]; frac += fracstep;
dest[28]= source[frac>>FRACBITS]; frac += fracstep;
dest += 32;
} while (--count);
}
@ -1110,8 +1099,7 @@ void R_FillColumnHorizP (void)
if (!(count >>= 1))
return;
do {
dest[0] = color;
dest[4] = color;
dest[0] = color; dest[4] = color;
dest += 8;
} while (--count);
}

View file

@ -103,7 +103,6 @@ static fixed_t MaxVisForFloor;
static FRandom pr_torchflicker ("TorchFlicker");
static FRandom pr_hom;
static TArray<InterpolationViewer> PastViewers;
static int centerxwide;
static bool polyclipped;
static bool r_showviewer;
bool r_dontmaplines;
@ -135,6 +134,7 @@ float LastFOV;
int WidescreenRatio;
fixed_t GlobVis;
fixed_t viewingrangerecip;
fixed_t FocalTangent;
fixed_t FocalLengthX;
fixed_t FocalLengthY;
@ -151,6 +151,8 @@ float WallTMapScale2;
extern "C" {
int centerx;
int centery;
int centerxwide;
}
DCanvas *RenderTarget; // [RH] canvas to render to
@ -159,6 +161,7 @@ fixed_t globaluclip, globaldclip;
fixed_t centerxfrac;
fixed_t centeryfrac;
fixed_t yaspectmul;
fixed_t baseyaspectmul; // yaspectmul without a forced aspect ratio
float iyaspectmulfloat;
fixed_t InvZtoScale;
@ -458,6 +461,9 @@ void R_InitTextureMapping ()
FocalLengthY = Scale (centerxfrac, yaspectmul, hitan);
FocalLengthXfloat = (float)FocalLengthX / 65536.f;
// This is 1/FocalTangent before the widescreen extension of FOV.
viewingrangerecip = DivScale32(1, finetangent[FINEANGLES/4+(FieldOfView/2)]);
// Now generate xtoviewangle for sky texture mapping.
// [RH] Do not generate viewangletox, because texture mapping is no
// longer done with trig, so it's not needed.
@ -600,7 +606,7 @@ void R_SetViewSize (int blocks)
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
{
int virtheight, virtwidth;
int virtheight, virtwidth, trueratio, virtwidth2, virtheight2;
if (windowSize >= 11)
{
@ -621,7 +627,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
}
// If the screen is approximately 16:9 or 16:10, consider it widescreen.
WidescreenRatio = CheckRatio (fullWidth, fullHeight);
WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio);
DrawFSHUD = (windowSize == 11);
@ -644,8 +650,18 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
centerxfrac = centerx<<FRACBITS;
centeryfrac = centery<<FRACBITS;
virtwidth = fullWidth;
virtheight = fullHeight;
virtwidth = virtwidth2 = fullWidth;
virtheight = virtheight2 = fullHeight;
if (trueratio & 4)
{
virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48;
}
else
{
virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48;
}
if (WidescreenRatio & 4)
{
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
@ -657,6 +673,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
}
baseyaspectmul = Scale(320 << FRACBITS, virtheight2, r_Yaspect * virtwidth2);
yaspectmul = Scale ((320<<FRACBITS), virtheight, r_Yaspect * virtwidth);
iyaspectmulfloat = (float)virtwidth * r_Yaspect / 320.f / (float)virtheight;
InvZtoScale = yaspectmul * centerx;

View file

@ -43,6 +43,7 @@ extern fixed_t viewsin;
extern fixed_t viewtancos;
extern fixed_t viewtansin;
extern fixed_t FocalTangent;
extern fixed_t viewingrangerecip;
extern fixed_t FocalLengthX, FocalLengthY;
extern float FocalLengthXfloat;
extern fixed_t InvZtoScale;
@ -62,7 +63,7 @@ extern int viewwindowy;
extern "C" int centerx;
extern "C" int centerx, centerxwide;
extern "C" int centery;
extern fixed_t centerxfrac;

View file

@ -593,7 +593,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
check->viewz == stacked_viewz &&
(
// headache inducing logic... :(
(ib_compatflags & BCOMPATF_BADPORTALS) ||
(!(skybox->flags & MF_JUSTATTACKED)) ||
(
check->alpha == alpha &&
(alpha == 0 || // if alpha is > 0 everything needs to be checked

File diff suppressed because it is too large Load diff

View file

@ -104,6 +104,14 @@ void R_ClearSprites ();
void R_DrawMasked ();
void R_DrawRemainingPlayerSprites ();
void R_CheckOffscreenBuffer(int width, int height, bool spansonly);
enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2 };
void R_DrawVoxel(fixed_t dasprx, fixed_t daspry, fixed_t dasprz, angle_t dasprang,
fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
lighttable_t *colormap, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags);
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);

View file

@ -113,6 +113,7 @@ bool FWadFile::Open(bool quiet)
SetNamespace("TX_START", "TX_END", ns_newtextures);
SetNamespace("V_START", "V_END", ns_strifevoices);
SetNamespace("HI_START", "HI_END", ns_hires);
SetNamespace("VX_START", "VX_END", ns_voxels);
SkinHack();
}
delete [] fileinfo;

View file

@ -116,6 +116,7 @@ void FResourceLump::LumpNameSetup(const char *iname)
!strncmp(iname, "textures/", 9) ? ns_newtextures :
!strncmp(iname, "hires/", 6) ? ns_hires :
!strncmp(iname, "sprites/", 8) ? ns_sprites :
!strncmp(iname, "voxels/", 7) ? ns_voxels :
!strncmp(iname, "colormaps/", 10) ? ns_colormaps :
!strncmp(iname, "acs/", 4) ? ns_acslibrary :
!strncmp(iname, "voices/", 7) ? ns_strifevoices :
@ -137,7 +138,7 @@ void FResourceLump::LumpNameSetup(const char *iname)
// Since '\' can't be used as a file name's part inside a ZIP
// we have to work around this for sprites because it is a valid
// frame character.
else if (Namespace == ns_sprites)
else if (Namespace == ns_sprites || Namespace == ns_voxels)
{
char *c;

View file

@ -4,21 +4,39 @@
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <sys/param.h>
#include <sys/ucontext.h>
#include <string.h>
#include <errno.h>
#include <sys/ucontext.h>
// Solaris doesn't have SA_ONESHOT
// According to the Linux header this is the same.
#ifndef SA_ONESHOT
#define SA_ONESHOT SA_RESETHAND
#ifdef __linux__
#include <sys/prctl.h>
#ifndef PR_SET_PTRACER
#define PR_SET_PTRACER 0x59616d61
#endif
#endif
static const char *cc_logfile = NULL;
static char respfile[256];
static char buf[256];
static char user_info_buf[1024];
static const char crash_switch[] = "--cc-handle-crash";
static const char fatal_err[] = "\n\n*** Fatal Error ***\n";
static const char pipe_err[] = "!!! Failed to create pipe\n";
static const char fork_err[] = "!!! Failed to fork debug process\n";
static const char exec_err[] = "!!! Failed to exec debug process\n";
static char argv0[PATH_MAX];
static char altstack[SIGSTKSZ];
static struct {
int signum;
pid_t pid;
int has_siginfo;
siginfo_t siginfo;
char buf[1024];
} crash_info;
static const struct {
const char *name;
@ -88,16 +106,19 @@ static const struct {
static int (*cc_user_info)(char*, char*);
static void gdb_info(pid_t pid)
{
char respfile[64];
char cmd_buf[128];
FILE *f;
int fd;
/* Create a temp file to put gdb commands into */
strcpy(respfile, "gdb-respfile-XXXXXX");
if((fd = mkstemp(respfile)) >= 0 && (f = fdopen(fd, "w")))
if((fd=mkstemp(respfile)) >= 0 && (f=fdopen(fd, "w")) != NULL)
{
fprintf(f, "signal SIGCHLD\n"
fprintf(f, "attach %d\n"
"shell echo \"\"\n"
"shell echo \"* Loaded Libraries\"\n"
"info sharedlibrary\n"
@ -111,49 +132,18 @@ static void gdb_info(pid_t pid)
"shell echo \"* Registers\"\n"
"info registers\n"
"shell echo \"\"\n"
"shell echo \"* Bytes near %%eip:\"\n"
"x/x $eip-3\nx/x $eip\n"
"shell echo \"\"\n"
"shell echo \"* Backtrace\"\n"
"backtrace full\n"
#if 0 /* This sorta works to print out the core, but is too slow and skips 0's.. */
"shell echo \"\"\n"
"shell echo \"* Stack\"\n"
"set var $_sp = $esp\n"
"while $_sp <= $ebp - 12\n"
" printf \"%%08x: \", $_sp\n"
" set var $_i = $_sp\n"
" while $_i < $_sp + 16\n"
" printf \"%%08x \", {int} $_i\n"
" set $_i += 4\n"
" end\n"
" set var $_i = $_sp\n"
" while $_i < $_sp + 16\n"
" printf \"%%c\", {int} $_i\n"
" set ++$_i\n"
" end\n"
" set var $_sp += 16\n"
" printf \"\\n\"\n"
"end\n"
"if $_sp <= $ebp\n"
" printf \"%%08x: \", $esp\n"
" while $_sp <= $ebp\n"
" printf \"%%08x \", {int} $_i\n"
" set $_sp += 4\n"
" end\n"
" printf \"\\n\"\n"
"end\n"
#endif
"kill\n"
"quit\n");
"thread apply all backtrace full\n"
"detach\n"
"quit\n", pid);
fclose(f);
/* Run gdb and print process info. */
snprintf(buf, sizeof(buf), "gdb --quiet --batch --command=%s --pid=%i", respfile, pid);
printf("Executing: %s\n", buf);
snprintf(cmd_buf, sizeof(cmd_buf), "gdb --quiet --batch --command=%s", respfile);
printf("Executing: %s\n", cmd_buf);
fflush(stdout);
system(buf);
system(cmd_buf);
/* Clean up */
remove(respfile);
}
@ -165,55 +155,137 @@ static void gdb_info(pid_t pid)
close(fd);
remove(respfile);
}
printf("Could not create gdb command file\n");
printf("!!! Could not create gdb command file\n");
}
fflush(stdout);
}
/* Generic system info */
static void sys_info(void)
{
#if (defined __unix__)
#ifdef __unix__
system("echo \"System: `uname -a`\"");
#endif
system("echo \"GCC version: `gcc -dumpversion`\"");
putchar('\n');
fflush(stdout);
#endif
}
static size_t safe_write(int fd, const void *buf, size_t len)
{
size_t ret = 0;
while(ret < len)
{
ssize_t rem;
if((rem=write(fd, (const char*)buf+ret, len-ret)) == -1)
{
if(errno == EINTR)
continue;
break;
}
ret += rem;
}
return ret;
}
static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
{
ucontext_t *ucontext = (ucontext_t*)context;
const char *sigdesc = NULL;
pid_t pid, dbg_pid;
struct stat sbuf;
#ifndef __FreeBSD__
struct rlimit rl;
pid_t dbg_pid;
int fd[2];
/* Make sure the effective uid is the real uid */
if(getuid() != geteuid())
{
raise(signum);
return;
}
safe_write(STDERR_FILENO, fatal_err, sizeof(fatal_err)-1);
if(pipe(fd) == -1)
{
safe_write(STDERR_FILENO, pipe_err, sizeof(pipe_err)-1);
raise(signum);
return;
}
crash_info.signum = signum;
crash_info.pid = getpid();
crash_info.has_siginfo = !!siginfo;
if(siginfo)
crash_info.siginfo = *siginfo;
if(cc_user_info)
cc_user_info(crash_info.buf, crash_info.buf+sizeof(crash_info.buf));
/* Fork off to start a crash handler */
switch((dbg_pid=fork()))
{
/* Error */
case -1:
safe_write(STDERR_FILENO, fork_err, sizeof(fork_err)-1);
raise(signum);
return;
case 0:
dup2(fd[0], STDIN_FILENO);
close(fd[0]);
close(fd[1]);
execl(argv0, argv0, crash_switch, NULL);
safe_write(STDERR_FILENO, exec_err, sizeof(exec_err)-1);
_exit(1);
default:
#ifdef __linux__
prctl(PR_SET_PTRACER, dbg_pid, 0, 0, 0);
#endif
int status, i;
FILE *f;
safe_write(fd[1], &crash_info, sizeof(crash_info));
close(fd[0]);
close(fd[1]);
/* Wait; we'll be killed when gdb is done */
do {
int status;
if(waitpid(dbg_pid, &status, 0) == dbg_pid &&
(WIFEXITED(status) || WIFSIGNALED(status)))
{
/* The debug process died before it could kill us */
raise(signum);
break;
}
} while(1);
}
}
static void crash_handler(const char *logfile)
{
const char *sigdesc = "";
int i;
if(fread(&crash_info, sizeof(crash_info), 1, stdin) != 1)
{
fprintf(stderr, "!!! Failed to retrieve info from crashed process\n");
exit(1);
}
/* Get the signal description */
if(!siginfo)
for(i = 0;signals[i].name;++i)
{
for(i = 0;signals[i].name;++i)
if(signals[i].signum == crash_info.signum)
{
if(signals[i].signum == signum)
{
sigdesc = signals[i].name;
break;
}
sigdesc = signals[i].name;
break;
}
}
else
if(crash_info.has_siginfo)
{
switch(signum)
switch(crash_info.signum)
{
case SIGSEGV:
for(i = 0;sigsegv_codes[i].name;++i)
{
if(sigsegv_codes[i].code == siginfo->si_code)
if(sigsegv_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigsegv_codes[i].name;
break;
@ -224,7 +296,7 @@ static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
case SIGFPE:
for(i = 0;sigfpe_codes[i].name;++i)
{
if(sigfpe_codes[i].code == siginfo->si_code)
if(sigfpe_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigfpe_codes[i].name;
break;
@ -235,7 +307,7 @@ static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
case SIGILL:
for(i = 0;sigill_codes[i].name;++i)
{
if(sigill_codes[i].code == siginfo->si_code)
if(sigill_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigill_codes[i].name;
break;
@ -246,7 +318,7 @@ static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
case SIGBUS:
for(i = 0;sigbus_codes[i].name;++i)
{
if(sigbus_codes[i].code == siginfo->si_code)
if(sigbus_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigbus_codes[i].name;
break;
@ -255,149 +327,91 @@ static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
break;
}
}
fprintf(stderr, "%s (signal %i)\n", sigdesc, crash_info.signum);
if(crash_info.has_siginfo)
fprintf(stderr, "Address: %p\n", crash_info.siginfo.si_addr);
fputc('\n', stderr);
if(!sigdesc)
if(logfile)
{
/* Unknown signal, let the default handler deal with it */
raise(signum);
return;
}
#if 0 /* Do we need this? */
/* Make sure the effective uid is the real uid */
if (getuid() != geteuid())
{
fprintf(stderr, "%s (signal %i)\ngetuid() does not match geteuid().\n", sigdesc, signum);
_exit(-1);
}
#endif
/* Create crash log file */
if(cc_logfile)
{
f = fopen(cc_logfile, "w");
if(!f)
/* Create crash log file and redirect shell output to it */
if(freopen(logfile, "wa", stdout) != stdout)
{
fprintf(stderr, "Could not create %s following signal.\n", cc_logfile);
raise(signum);
return;
fprintf(stderr, "!!! Could not create %s following signal\n", logfile);
exit(1);
}
}
else
f = stderr;
fprintf(stderr, "Generating %s and killing process %d, please wait... ", logfile, crash_info.pid);
/* Get current process id and fork off */
pid = getpid();
switch ((dbg_pid = fork()))
printf("*** Fatal Error ***\n"
"%s (signal %i)\n", sigdesc, crash_info.signum);
if(crash_info.has_siginfo)
printf("Address: %p\n", crash_info.siginfo.si_addr);
fputc('\n', stdout);
fflush(stdout);
}
sys_info();
crash_info.buf[sizeof(crash_info.buf)-1] = '\0';
printf("%s\n", crash_info.buf);
fflush(stdout);
if(crash_info.pid > 0)
{
/* Error */
case -1:
break;
case 0:
fprintf(stderr, "\n\n*** Fatal Error ***\n"
"%s (signal %i)\n", sigdesc, signum);
/* Redirect shell output */
close(STDOUT_FILENO);
dup2(fileno(f), STDOUT_FILENO);
if(f != stderr)
{
fprintf(stderr, "\nGenerating %s and killing process %i, please wait... ", cc_logfile, pid);
fprintf(f, "*** Fatal Error ***\n"
"%s (signal %i)\n", sigdesc, signum);
}
if(siginfo)
fprintf(f, "Address: %p\n", siginfo->si_addr);
fputc('\n', f);
fflush(f);
/* Get info */
sys_info();
if(cc_user_info)
{
if(cc_user_info(user_info_buf, user_info_buf+sizeof(user_info_buf)) > 0)
{
fprintf(f, "%s\n", user_info_buf);
fflush(f);
}
}
gdb_info(pid);
#if 0 /* Why won't this work? */
if(ucontext)
{
unsigned char *ptr = ucontext->uc_stack.ss_sp;
size_t len;
fprintf(f, "\n* Stack\n");
for(len = ucontext->uc_stack.ss_size/4;len > 0; len -= 4)
{
fprintf(f, "0x%08x:", (int)ptr);
for(i = 0;i < ((len < 4) ? len : 4);++i)
{
fprintf(f, " %02x%02x%02x%02x", ptr[i*4 + 0], ptr[i*4 + 1],
ptr[i*4 + 2], ptr[i*4 + 3]);
}
fputc(' ', f);
fflush(f);
for(i = 0;i < ((len < 4) ? len : 4);++i)
{
fprintf(f, "%c", *(ptr++));
fprintf(f, "%c", *(ptr++));
fprintf(f, "%c", *(ptr++));
fprintf(f, "%c", *(ptr++));
}
fputc('\n', f);
fflush(f);
}
}
#endif
if(f != stderr)
{
fclose(f);
#if (defined __unix__)
if(cc_logfile)
{
char buf[256];
snprintf(buf, sizeof(buf),
"if (which gxmessage > /dev/null 2>&1);"
"then gxmessage -buttons \"Damn it:0\" -center -title \"Very Fatal Error\" -file %s;"
"elif (which xmessage > /dev/null 2>&1);"
"then xmessage -buttons \"Damn it:0\" -center -file %s -geometry 600x400;"
"fi", cc_logfile, cc_logfile);
system(buf);
}
#endif
}
_exit(0);
default:
/* Wait and let the child attach gdb */
waitpid(dbg_pid, NULL, 0);
gdb_info(crash_info.pid);
kill(crash_info.pid, SIGKILL);
}
if(logfile)
{
const char *str;
char buf[512];
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
snprintf(buf, sizeof(buf), "kdialog --title \"Very Fatal Error\" --textbox \"%s\" 800 600", logfile);
else if((str=getenv("GNOME_DESKTOP_SESSION_ID")) && str[0] != '\0')
snprintf(buf, sizeof(buf), "gxmessage -buttons \"Okay:0\" -geometry 800x600 -title \"Very Fatal Error\" -center -file \"%s\"", logfile);
else
snprintf(buf, sizeof(buf), "xmessage -buttons \"Okay:0\" -center -file \"%s\"", logfile);
system(buf);
}
exit(0);
}
int cc_install_handlers(int num_signals, int *signals, const char *logfile, int (*user_info)(char*, char*))
int cc_install_handlers(int argc, char **argv, int num_signals, int *signals, const char *logfile, int (*user_info)(char*, char*))
{
int retval = 0;
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
stack_t altss;
int retval;
sa.sa_sigaction = crash_catcher;
if(argc == 2 && strcmp(argv[1], crash_switch) == 0)
crash_handler(logfile);
#if !defined(__FreeBSD__) && !defined(__APPLE__)
sa.sa_flags = SA_ONESHOT | SA_NODEFER | SA_SIGINFO;
#else
sa.sa_flags = SA_NODEFER | SA_SIGINFO;
#endif
cc_logfile = logfile;
cc_user_info = user_info;
if(argv[0][0] == '/')
snprintf(argv0, sizeof(argv0), "%s", argv[0]);
else
{
getcwd(argv0, sizeof(argv0));
retval = strlen(argv0);
snprintf(argv0+retval, sizeof(argv0)-retval, "/%s", argv[0]);
}
/* Set an alternate signal stack so SIGSEGVs caused by stack overflows
* still run */
altss.ss_sp = altstack;
altss.ss_flags = 0;
altss.ss_size = sizeof(altstack);
sigaltstack(&altss, NULL);
memset(&sa, 0, sizeof(sa));
sa.sa_sigaction = crash_catcher;
sa.sa_flags = SA_RESETHAND | SA_NODEFER | SA_SIGINFO | SA_ONSTACK;
sigemptyset(&sa.sa_mask);
retval = 0;
while(num_signals--)
{
if((*signals != SIGSEGV && *signals != SIGILL && *signals != SIGFPE &&
@ -408,6 +422,5 @@ int cc_install_handlers(int num_signals, int *signals, const char *logfile, int
}
++signals;
}
return retval;
}

View file

@ -73,7 +73,7 @@
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
extern "C" int cc_install_handlers(int, int*, const char*, int(*)(char*, char*));
extern "C" int cc_install_handlers(int, char**, int, int*, const char*, int(*)(char*, char*));
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -156,13 +156,14 @@ static void STACK_ARGS NewFailure ()
static int DoomSpecificInfo (char *buffer, char *end)
{
const char *arg;
int size = end-buffer;
int size = end-buffer-2;
int i, p;
SDL_Quit();
p = 0;
p += snprintf (buffer+p, size-p, GAMENAME" version " DOTVERSIONSTR " (" __DATE__ ")\n");
#ifdef __VERSION__
p += snprintf (buffer+p, size-p, "Compiler version: %s\n", __VERSION__);
#endif
p += snprintf (buffer+p, size-p, "\nCommand line:");
for (i = 0; i < Args->NumArgs(); ++i)
{
@ -250,14 +251,14 @@ void I_ShutdownJoysticks();
int main (int argc, char **argv)
{
printf(GAMENAME" v%s - SVN revision %s - SDL version\nCompiled on %s\n\n",
DOTVERSIONSTR_NOREV,SVN_REVISION_STRING,__DATE__);
{
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
cc_install_handlers(4, s, "zdoom-crash.log", DoomSpecificInfo);
cc_install_handlers(argc, argv, 4, s, "zdoom-crash.log", DoomSpecificInfo);
}
printf(GAMENAME" v%s - SVN revision %s - SDL version\nCompiled on %s\n\n",
DOTVERSIONSTR_NOREV,SVN_REVISION_STRING,__DATE__);
seteuid (getuid ());
std::set_new_handler (NewFailure);

View file

@ -608,6 +608,57 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
return defaultiwad;
}
#if !defined(__APPLE__)
const char *str;
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
{
FString cmd("kdialog --title \""GAMESIG" "DOTVERSIONSTR": Select an IWAD to use\""
" --menu \"ZDoom found more than one IWAD\n"
"Select from the list below to determine which one to use:\"");
for(i = 0; i < numwads; ++i)
{
const char *filepart = strrchr(wads[i].Path, '/');
if(filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
// Menu entries are specified in "tag" "item" pairs, where when a
// particular item is selected (and the Okay button clicked), its
// corresponding tag is printed to stdout for identification.
cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart);
}
if(defaultiwad >= 0 && defaultiwad < numwads)
{
const char *filepart = strrchr(wads[defaultiwad].Path, '/');
if(filepart == NULL)
filepart = wads[defaultiwad].Path;
else
filepart++;
cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart);
}
FILE *f = popen(cmd, "r");
if(f != NULL)
{
char gotstr[16];
if(fgets(gotstr, sizeof(gotstr), f) == NULL ||
sscanf(gotstr, "%d", &i) != 1)
i = -1;
// Exit status = 1 means the selection was canceled (either by
// Cancel/Esc or the X button), not that there was an error running
// the program. In that case, nothing was printed so fgets will
// have failed. Other values can indicate an error running the app,
// so fall back to whatever else can be used.
int status = pclose(f);
if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1))
return i;
}
}
#endif
#ifndef NO_GTK
if (GtkAvailable)
{

View file

@ -2555,7 +2555,7 @@ void FMODSoundRenderer::DrawWaveDebug(int mode)
// 16 pixels of padding between each window.
window_size = (screen->GetWidth() - 16) / numoutchans - 16;
float *wavearray = (float*)alloca(window_size*sizeof(float));
float *wavearray = (float*)alloca(MAX(SPECTRUM_SIZE,window_size)*sizeof(float));
y = 16;
y = DrawChannelGroupOutput(SfxGroup, wavearray, window_size, window_height, y, mode);

View file

@ -60,7 +60,7 @@ extern fixed_t finesine[5*FINEANGLES/4];
// (encapsulated in a struct so that we can still use array accesses).
struct cosine_inline
{
fixed_t operator[] (unsigned int x)
fixed_t operator[] (unsigned int x) const
{
return finesine[x+FINEANGLES/4];
}

View file

@ -234,6 +234,7 @@ void FTextureManager::AddTiles (void *tiles)
rot.Texture[8] =
rot.Texture[9] = texnum.GetIndex() + 4;
rot.Flip = 0x00FC;
rot.Voxel = NULL;
tex->Rotations = SpriteFrames.Push (rot);
}
else if (rotType == 2)
@ -247,6 +248,7 @@ void FTextureManager::AddTiles (void *tiles)
rot.Texture[17-j*2] = texnum.GetIndex() + j;
}
rot.Flip = 0;
rot.Voxel = NULL;
tex->Rotations = SpriteFrames.Push (rot);
}
}

View file

@ -2070,6 +2070,15 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, morphweapon, S, PlayerPawn)
defaults->MorphWeapon = FName(z);
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, flechettetype, S, PlayerPawn)
{
PROP_STRING_PARM(str, 0);
defaults->FlechetteType = FindClassTentative(str, "ArtiPoisonBag");
}
//==========================================================================
//
//==========================================================================

View file

@ -1313,6 +1313,21 @@ void DFrameBuffer::RenderView(player_t *player)
FCanvasTextureInfo::UpdateAll ();
}
//==========================================================================
//
//
//
//==========================================================================
extern TDeletingArray<FVoxel *> Voxels;
void DFrameBuffer::RemapVoxels()
{
for (unsigned i=0; i<Voxels.Size(); i++)
{
Voxels[i]->Remap();
}
}
//===========================================================================
//
// Render the view to a savegame picture
@ -1689,6 +1704,7 @@ void V_Init2()
Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
screen->SetGamma (gamma);
screen->RemapVoxels();
FBaseCVar::ResetColors ();
C_NewModeAdjust();
M_InitVideoModesMenu();
@ -1733,43 +1749,61 @@ CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
// 1: 16:9
// 2: 16:10
// 4: 5:4
int CheckRatio (int width, int height)
int CheckRatio (int width, int height, int *trueratio)
{
int fakeratio = -1;
int ratio;
if ((vid_aspect >=1) && (vid_aspect <=4))
{
// [SP] User wants to force aspect ratio; let them.
return vid_aspect == 3? 0: int(vid_aspect);
fakeratio = vid_aspect == 3? 0: int(vid_aspect);
}
if (vid_nowidescreen)
{
if (!vid_tft)
{
return 0;
fakeratio = 0;
}
else
{
fakeratio = (height * 5/4 == width) ? 4 : 0;
}
return (height * 5/4 == width) ? 4 : 0;
}
// If the size is approximately 16:9, consider it so.
if (abs (height * 16/9 - width) < 10)
{
return 1;
ratio = 1;
}
// 16:10 has more variance in the pixel dimensions. Grr.
if (abs (height * 16/10 - width) < 60)
else if (abs (height * 16/10 - width) < 60)
{
// 320x200 and 640x400 are always 4:3, not 16:10
if ((width == 320 && height == 200) || (width == 640 && height == 400))
{
return 0;
ratio = 0;
}
else
{
ratio = 2;
}
return 2;
}
// Unless vid_tft is set, 1280x1024 is 4:3, not 5:4.
if (height * 5/4 == width && vid_tft)
else if (height * 5/4 == width && vid_tft)
{
return 4;
ratio = 4;
}
// Assume anything else is 4:3.
return 0;
else
{
ratio = 0;
}
if (trueratio != NULL)
{
*trueratio = ratio;
}
return (fakeratio >= 0) ? fakeratio : ratio;
}
// First column: Base width (unused)

View file

@ -364,6 +364,9 @@ public:
// Set the rect defining the area affected by blending.
virtual void SetBlendingRect (int x1, int y1, int x2, int y2);
// Remap voxel palette
virtual void RemapVoxels();
// render 3D view
virtual void RenderView(player_t *player);
@ -500,7 +503,7 @@ void V_DrawFrame (int left, int top, int width, int height);
extern "C" void ASM_PatchPitch (void);
#endif
int CheckRatio (int width, int height);
int CheckRatio (int width, int height, int *trueratio=NULL);
static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
extern const int BaseRatioSizes[5][4];

View file

@ -64,7 +64,7 @@
// Protocol version used in demos.
// Bump it if you change existing DEM_ commands or add new ones.
// Otherwise, it should be safe to leave it alone.
#define DEMOGAMEVERSION 0x213
#define DEMOGAMEVERSION 0x214
// Minimum demo version we can play.
// Bump it whenever you change or remove existing DEM_ commands.
@ -75,7 +75,7 @@
// SAVESIG should match SAVEVER.
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 3030
#define MINSAVEVER 3085
#if SVN_REVISION_NUMBER < MINSAVEVER
// If we don't know the current revision write something very high to ensure that

View file

@ -62,6 +62,7 @@ typedef enum {
ns_bloodmisc,
ns_strifevoices,
ns_hires,
ns_voxels,
// These namespaces are only used to mark lumps in special subdirectories
// so that their contents doesn't interfere with the global namespace.

View file

@ -3677,6 +3677,14 @@ bool D3DFB::SetStyle(D3DTex *tex, DrawParms &parms, D3DCOLOR &color0, D3DCOLOR &
alpha = clamp<fixed_t> (parms.alpha, 0, FRACUNIT) / 65536.f;
}
style.CheckFuzz();
if (style.BlendOp == STYLEOP_Shadow)
{
style = LegacyRenderStyles[STYLE_TranslucentStencil];
alpha = 0.3f;
parms.fillcolor = 0;
}
// FIXME: Fuzz effect is not written
if (style.BlendOp == STYLEOP_FuzzOrAdd || style.BlendOp == STYLEOP_Fuzz)
{

View file

@ -28,6 +28,7 @@ ACTOR ClericPlayer : PlayerPawn
Player.WeaponSlot 2, CWeapStaff
Player.WeaponSlot 3, CWeapFlame
Player.WeaponSlot 4, CWeapWraithverge
Player.FlechetteType "ArtiPoisonBag1"
Player.ColorRange 146, 163
Player.Colorset 0, "Blue", 146, 163, 161

View file

@ -30,6 +30,7 @@ ACTOR MagePlayer : PlayerPawn
Player.WeaponSlot 2, MWeapFrost
Player.WeaponSlot 3, MWeapLightning
Player.WeaponSlot 4, MWeapBloodscourge
Player.FlechetteType "ArtiPoisonBag2"
Player.ColorRange 146, 163
Player.Colorset 0, "Blue", 146, 163, 161

View file

@ -28,6 +28,7 @@ Actor PlayerPawn : Actor native
Player.SoundClass "player"
Player.DamageScreenColor "ff 00 00"
Player.MugShotMaxHealth 0
Player.FlechetteType "ArtiPoisonBag3"
}
Actor PlayerChunk : PlayerPawn native

View file

@ -26,7 +26,6 @@ IWad
Game = "Doom"
Config = "UrbanBrawl"
Mapinfo = "mapinfo/urbanbrawl.txt"
Compatibility = "Portals"
MustContain = "MAP01", "AD2LIB"
BannerColors = "a8 a8 00", "a8 00 00"
}

View file

@ -640,6 +640,13 @@ OptionValue Contrast
2.0, "Smooth"
}
OptionValue Fuzziness
{
0.0, "Translucent"
1.0, "Fuzz"
2.0, "Shadow"
}
OptionMenu "VideoOptions"
{
Title "DISPLAY OPTIONS"
@ -662,7 +669,7 @@ OptionMenu "VideoOptions"
}
Option "Stretch short skies", "r_stretchsky", "OnOff"
Option "Use fuzz effect", "r_drawfuzz", "YesNo"
Option "Use fuzz effect", "r_drawfuzz", "Fuzziness"
Slider "Lost Soul translucency", "transsouls", 0.25, 1.0, 0.05, 2
Option "Use fake contrast", "r_fakecontrast", "Contrast"
Option "Rocket Trails", "cl_rockettrails", "RocketTrailTypes"

View file

@ -114,29 +114,26 @@ statusbar Normal
drawimage "ARMCLS", 255, 178;
drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 275, 176, 1;
playerclass Cleric
playertype ClericPlayer
{
drawimage "WPSLOT1", 190, 162;
hasweaponpiece CWeapWraithverge, 1
ininventory CWeapWraithverge
{
drawimage "WPIECEC1", 190, 162;
drawimage "WPFULL1", 190, 162;
}
hasweaponpiece CWeapWraithverge, 2
{
drawimage "WPIECEC2", 212, 162;
}
hasweaponpiece CWeapWraithverge, 3
{
drawimage "WPIECEC3", 225, 162;
}
hasweaponpiece CWeapWraithverge, 1
else
{
hasweaponpiece CWeapWraithverge, 1
{
drawimage "WPIECEC1", 190, 162;
}
hasweaponpiece CWeapWraithverge, 2
{
hasweaponpiece CWeapWraithverge, 3
{
drawimage "WPFULL1", 190, 162;
}
drawimage "WPIECEC2", 212, 162;
}
hasweaponpiece CWeapWraithverge, 3
{
drawimage "WPIECEC3", 225, 162;
}
}
@ -145,29 +142,26 @@ statusbar Normal
else
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
}
else playerclass Mage
else playertype MagePlayer
{
drawimage "WPSLOT2", 190, 162;
hasweaponpiece MWeapBloodscourge, 1
ininventory MWeapBloodscourge
{
drawimage "WPIECEM1", 190, 162;
drawimage "WPFULL2", 190, 162;
}
hasweaponpiece MWeapBloodscourge, 2
{
drawimage "WPIECEM2", 205, 162;
}
hasweaponpiece MWeapBloodscourge, 3
{
drawimage "WPIECEM3", 224, 162;
}
hasweaponpiece MWeapBloodscourge, 1
else
{
hasweaponpiece MWeapBloodscourge, 1
{
drawimage "WPIECEM1", 190, 162;
}
hasweaponpiece MWeapBloodscourge, 2
{
hasweaponpiece MWeapBloodscourge, 3
{
drawimage "WPFULL2", 190, 162;
}
drawimage "WPIECEM2", 205, 162;
}
hasweaponpiece MWeapBloodscourge, 3
{
drawimage "WPIECEM3", 224, 162;
}
}
@ -179,26 +173,23 @@ statusbar Normal
else
{
drawimage "WPSLOT0", 190, 162;
hasweaponpiece FWeapQuietus, 1
ininventory FWeapQuietus
{
drawimage "WPIECEF1", 190, 162;
drawimage "WPFULL0", 190, 162;
}
hasweaponpiece FWeapQuietus, 2
{
drawimage "WPIECEF2", 225, 162;
}
hasweaponpiece FWeapQuietus, 3
{
drawimage "WPIECEF3", 234, 162;
}
hasweaponpiece FWeapQuietus, 1
else
{
hasweaponpiece FWeapQuietus, 1
{
drawimage "WPIECEF1", 190, 162;
}
hasweaponpiece FWeapQuietus, 2
{
hasweaponpiece FWeapQuietus, 3
{
drawimage "WPFULL0", 190, 162;
}
drawimage "WPIECEF2", 225, 162;
}
hasweaponpiece FWeapQuietus, 3
{
drawimage "WPIECEF3", 234, 162;
}
}
@ -222,21 +213,21 @@ statusbar Automap
drawimage hexenarmor amulet, "ARMSLOT4", 243, 164;
// Also draw the life gem here
playerclass Fighter
playertype FighterPlayer
{
gamemode singleplayer
drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
}
else playerclass Cleric
else playertype ClericPlayer
{
gamemode singleplayer
drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
}
else playerclass Mage
else playertype MagePlayer
{
gamemode singleplayer
drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;

View file

@ -704,6 +704,10 @@
RelativePath=".\src\md5.cpp"
>
</File>
<File
RelativePath=".\src\memarena.cpp"
>
</File>
<File
RelativePath=".\src\name.cpp"
>
@ -1353,6 +1357,10 @@
RelativePath=".\src\md5.h"
>
</File>
<File
RelativePath=".\src\memarena.h"
>
</File>
<File
RelativePath=".\src\mscinlines.h"
>