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Fix texture binding bug
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1 changed files with 1 additions and 1 deletions
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@ -241,7 +241,7 @@ void PolyRenderState::ApplyMaterial()
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FTexture* layer;
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auto systex = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(i, 0, &layer));
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texcanvas = systex->GetImage(mMaterial);
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texcanvas = systex->GetImage(layer, 0, mMaterial.mMaterial->isExpanded() ? CTF_Expand : 0);
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PolyTriangleDrawer::SetTexture(GetPolyFrameBuffer()->GetDrawCommands(), i, texcanvas->GetPixels(), texcanvas->GetHeight(), texcanvas->GetWidth(), texcanvas->IsBgra());
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}
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}
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