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- fixed the railgun's spiral duration was set incorrectly.
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@ -764,7 +764,7 @@ void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1,
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int spiralduration = (duration == 0) ? 35 : duration;
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p->alpha = 1.f;
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p->ttl = duration;
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p->ttl = spiralduration;
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p->fadestep = FADEFROMTTL(spiralduration);
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p->size = 3;
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p->bright = fullbright;
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