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Added ability to get texture name from script
Use TexMan.GetName(TextureID tex) member function
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2 changed files with 15 additions and 0 deletions
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@ -1202,6 +1202,20 @@ int FTextureManager::CountLumpTextures (int lumpnum)
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//
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//
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//==========================================================================
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//==========================================================================
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DEFINE_ACTION_FUNCTION(_TexMan, GetName)
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{
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PARAM_PROLOGUE;
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PARAM_INT(texid);
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const FTexture* const tex = TexMan.ByIndex(texid);
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ACTION_RETURN_STRING(nullptr == tex ? FString() : tex->Name);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION(_TexMan, GetSize)
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DEFINE_ACTION_FUNCTION(_TexMan, GetSize)
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{
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{
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PARAM_PROLOGUE;
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PARAM_PROLOGUE;
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@ -90,6 +90,7 @@ struct TexMan
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native static TextureID CheckForTexture(String name, int usetype, int flags = TryAny);
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native static TextureID CheckForTexture(String name, int usetype, int flags = TryAny);
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native static void ReplaceTextures(String from, String to, int flags);
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native static void ReplaceTextures(String from, String to, int flags);
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native static String GetName(TextureID tex);
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native static int, int GetSize(TextureID tex);
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native static int, int GetSize(TextureID tex);
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native static Vector2 GetScaledSize(TextureID tex);
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native static Vector2 GetScaledSize(TextureID tex);
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native static Vector2 GetScaledOffset(TextureID tex);
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native static Vector2 GetScaledOffset(TextureID tex);
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