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- Rewrote wide sky texture scaling again. This time, it should work for any
size textures at any scale. I also tried doing sky scrolling on the sky cylinder, but that didn't look so good, so I left it in screen space. SVN r1932 (trunk)
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5 changed files with 52 additions and 28 deletions
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@ -1,3 +1,8 @@
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October 24, 2009
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- Rewrote wide sky texture scaling again. This time, it should work for any
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size textures at any scale. I also tried doing sky scrolling on the sky
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cylinder, but that didn't look so good, so I left it in screen space.
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October 23, 2009
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- Fixed: When giving completely new ammo, the backpack did not clamp the
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amount given to the ammo's max amount.
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@ -834,6 +834,6 @@ void R_UpdateAnimations (DWORD mstime)
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// Scroll the sky
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double ms = (double)mstime * FRACUNIT;
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sky1pos = fixed_t(fmod (ms * level.skyspeed1, double(TexMan[sky1texture]->GetScaledWidth() << FRACBITS)));
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sky2pos = fixed_t(fmod (ms * level.skyspeed2, double(TexMan[sky2texture]->GetScaledWidth() << FRACBITS)));
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sky1pos = ms * level.skyspeed1;
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sky2pos = ms * level.skyspeed2;
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}
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@ -745,8 +745,8 @@ inline void R_MakeSpans (int x, int t1, int b1, int t2, int b2, void (*mapfunc)(
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static FTexture *frontskytex, *backskytex;
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static angle_t skyflip;
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static int frontpos, backpos;
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static fixed_t frontxScale, backxScale;
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static fixed_t frontyScale;
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static fixed_t frontcyl, backcyl;
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int frontiScale;
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extern fixed_t swall[MAXWIDTH];
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@ -765,15 +765,15 @@ static int skycolplace;
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static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
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{
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angle_t column = (viewangle + xtoviewangle[x]) ^ skyflip;
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return fronttex->GetColumn (MulScale32((column >> sky1shift) + frontpos, frontxScale), NULL);
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return fronttex->GetColumn((MulScale16(column, frontcyl) + frontpos) >> FRACBITS, NULL);
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}
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// Get a column of sky when there are two overlapping sky textures
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static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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{
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DWORD ang = (viewangle + xtoviewangle[x]) ^ skyflip;
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DWORD angle1 = (DWORD)MulScale32((ang >> sky1shift) + frontpos, frontxScale);
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DWORD angle2 = (DWORD)MulScale32((ang >> sky2shift) + backpos, backxScale);
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DWORD angle1 = (DWORD)((MulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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DWORD angle2 = (DWORD)((MulScale16(ang, backcyl) + backpos) >> FRACBITS);
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// Check if this column has already been built. If so, there's
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// no reason to waste time building it again.
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@ -848,12 +848,6 @@ static void R_DrawSky (visplane_t *pl)
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rw_pic = frontskytex;
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rw_offset = 0;
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frontxScale = rw_pic->xScale;
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if (backskytex != NULL)
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{
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backxScale = backskytex->xScale;
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}
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frontyScale = rw_pic->yScale;
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dc_texturemid = MulScale16 (skytexturemid/*-viewz*/, frontyScale);
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@ -1250,6 +1244,7 @@ ADD_STAT(skyboxes)
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void R_DrawSkyPlane (visplane_t *pl)
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{
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FTextureID sky1tex, sky2tex;
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double frontdpos, backdpos;
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if ((level.flags & LEVEL_SWAPSKIES) && !(level.flags & LEVEL_DOUBLESKY))
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{
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@ -1272,15 +1267,18 @@ void R_DrawSkyPlane (visplane_t *pl)
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else
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backskytex = NULL;
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skyflip = 0;
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frontpos = sky1pos;
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backpos = sky2pos;
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frontdpos = sky1pos;
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backdpos = sky2pos;
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frontcyl = sky1cyl;
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backcyl = sky2cyl;
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}
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else if (pl->sky == PL_SKYFLAT)
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{ // use sky2
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frontskytex = TexMan(sky2tex);
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backskytex = NULL;
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frontcyl = sky2cyl;
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skyflip = 0;
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frontpos = sky2pos;
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frontdpos = sky2pos;
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}
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else
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{ // MBF's linedef-controlled skies
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@ -1313,7 +1311,7 @@ void R_DrawSkyPlane (visplane_t *pl)
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// to allow sky rotation as well as careful positioning.
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// However, the offset is scaled very small, so that it
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// allows a long-period of sky rotation.
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frontpos = (-s->GetTextureXOffset(pos)) >> 6;
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frontdpos = (-s->GetTextureXOffset(pos)) >> 6;
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// Vertical offset allows careful sky positioning.
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dc_texturemid = s->GetTextureYOffset(pos) - 28*FRACUNIT;
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@ -1324,12 +1322,18 @@ void R_DrawSkyPlane (visplane_t *pl)
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// to make it easier to use the new feature, while to still
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// allow old sky textures to be used.
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skyflip = l->args[2] ? 0u : ~0u;
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frontcyl = MAX(frontskytex->GetWidth(), frontskytex->xScale >> (16 - 10));
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if (skystretch && frontskytex->GetScaledWidth() < 512)
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{
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frontcyl >>= 1;
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}
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}
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}
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// frontpos = FixedMul(frontpos, frontskytex->xScale/2);
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frontpos = int(fmod(frontdpos, double(sky1cyl * 65536.0)));
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if (backskytex != NULL)
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{
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backpos = FixedMul(backpos, backskytex->xScale);
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backpos = int(fmod(backdpos, double(sky2cyl * 65536.0)));
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}
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bool fakefixed = false;
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@ -47,9 +47,8 @@ int skystretch;
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fixed_t skyheight;
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fixed_t skyiscale;
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int sky1shift, sky2shift;
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fixed_t sky1pos=0, sky1speed=0;
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fixed_t sky2pos=0, sky2speed=0;
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fixed_t sky1cyl, sky2cyl;
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double sky1pos, sky2pos;
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// [RH] Stretch sky texture if not taller than 128 pixels?
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CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
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@ -114,10 +113,26 @@ void R_InitSkyMap ()
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skyscale = Scale (skyscale, 2048, FieldOfView);
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}
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// The (standard Doom) sky map is 256*128*4 maps.
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int swidth = skytex1->GetScaledWidth();
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sky1shift = 22 - 16 + (skystretch && swidth < 512) - (swidth >= 1024 && skytex1->xScale >= 4*FRACUNIT);
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swidth = skytex2->GetScaledWidth();
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sky2shift = 22 - 16 + (skystretch && swidth < 512) - (swidth >= 1024 && skytex2->xScale >= 4*FRACUNIT);
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// The standard Doom sky texture is 256 pixels wide, repeated 4 times over 360 degrees,
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// giving a total sky width of 1024 pixels. So if the sky texture is no wider than 1024,
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// we map it to a cylinder with circumfrence 1024. For larger ones, we use the width of
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// the texture as the cylinder's circumfrence.
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sky1cyl = MAX(skytex1->GetWidth(), skytex1->xScale >> (16 - 10));
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sky2cyl = MAX(skytex2->GetWidth(), skytex2->xScale >> (16 - 10));
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// If we are stretching short skies, we also stretch them horizontally by halving the
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// circumfrence of the sky cylinder, unless the texture is 512 or more pixels wide,
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// in which case we only stretch it vertically.
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if (skystretch)
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{
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if (skytex1->GetScaledWidth() < 512)
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{
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sky1cyl >>= 1;
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}
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if (skytex2->GetScaledWidth() < 512)
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{
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sky2cyl >>= 1;
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}
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}
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}
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@ -24,11 +24,11 @@
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#include "textures/textures.h"
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extern int sky1shift, sky2shift;
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extern FTextureID skyflatnum;
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extern fixed_t sky1cyl, sky2cyl;
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extern FTextureID sky1texture, sky2texture;
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extern fixed_t sky1pos, sky2pos;
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extern double sky1pos, sky2pos;
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extern fixed_t skytexturemid;
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extern int skystretch;
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extern fixed_t skyiscale;
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