mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- fixed incomplete hudmessage serialization.
- fixed a few errors in the ACS module serializer. - reordered a few things to how they were in the old code. - optimized serialization of the level.Scrolls array to happen within the sector. This is to allow skipping 0-entries which normally constitute the vast majority of them.
This commit is contained in:
parent
cf1e6d5275
commit
f3e8c7c241
6 changed files with 102 additions and 70 deletions
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@ -182,6 +182,10 @@ void DHUDMessage::Serialize(FSerializer &arc)
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("tics", Tics)
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("tics", Tics)
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("state", State)
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("state", State)
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.Enum("textcolor", TextColor)
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.Enum("textcolor", TextColor)
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("sbarid", SBarID)
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("sourcetext", SourceText)
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("font", Font)
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("next", Next)
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("hudwidth", HUDWidth)
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("hudwidth", HUDWidth)
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("hudheight", HUDHeight)
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("hudheight", HUDHeight)
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("nowrap", NoWrap)
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("nowrap", NoWrap)
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@ -71,7 +71,6 @@ CCMD(writejson)
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FSerializer arc;
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FSerializer arc;
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arc.OpenWriter();
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arc.OpenWriter();
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arc.BeginObject(nullptr);
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arc.BeginObject(nullptr);
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DThinker::SerializeThinkers(arc, false);
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G_SerializeLevel(arc, false);
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G_SerializeLevel(arc, false);
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arc.WriteObjects();
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arc.WriteObjects();
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arc.EndObject();
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arc.EndObject();
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@ -1646,7 +1646,7 @@ void FBehavior::StaticSerializeModuleStates (FSerializer &arc)
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if (arc.BeginArray("modules"))
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if (arc.BeginArray("modules"))
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{
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{
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FBehavior *module = StaticModules[modnum];
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FBehavior *module = StaticModules[modnum];
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const char *modname;
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const char *modname = module->ModuleName;
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int ModSize = module->GetDataSize();
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int ModSize = module->GetDataSize();
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if (arc.BeginObject(nullptr))
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if (arc.BeginObject(nullptr))
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@ -1693,6 +1693,8 @@ void FBehavior::SerializeVarSet (FSerializer &arc, SDWORD *vars, int max)
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SDWORD count;
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SDWORD count;
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SDWORD first, last;
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SDWORD first, last;
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if (arc.BeginObject(nullptr))
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{
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if (arc.isWriting())
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if (arc.isWriting())
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{
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{
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// Find first non-zero variable
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// Find first non-zero variable
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@ -1717,28 +1719,30 @@ void FBehavior::SerializeVarSet (FSerializer &arc, SDWORD *vars, int max)
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{ // no non-zero variables
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{ // no non-zero variables
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count = 0;
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count = 0;
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arc("count", count);
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arc("count", count);
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return;
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}
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}
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else
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{
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count = last - first + 1;
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count = last - first + 1;
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arc("count", count);
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arc("count", count);
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arc("first", first);
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arc("first", first);
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arc.Array("values", &vars[first], count);
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arc.Array("values", &vars[first], count);
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}
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}
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}
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else
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else
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{
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{
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memset(vars, 0, max * sizeof(*vars));
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memset(vars, 0, max * sizeof(*vars));
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arc("count", count);
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arc("count", count);
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if (count == 0)
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if (count != 0)
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{
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{
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return;
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}
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arc("first", first);
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arc("first", first);
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if (first + count > max) count = max - first;
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if (first + count > max) count = max - first;
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arc.Array("values", &vars[first], count);
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arc.Array("values", &vars[first], count);
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}
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}
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}
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}
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arc.EndObject();
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}
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}
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static int ParseLocalArrayChunk(void *chunk, ACSLocalArrays *arrays, int offset)
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static int ParseLocalArrayChunk(void *chunk, ACSLocalArrays *arrays, int offset)
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{
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{
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@ -2923,6 +2927,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, SavingRunningscript &r
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void DACSThinker::Serialize(FSerializer &arc)
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void DACSThinker::Serialize(FSerializer &arc)
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{
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{
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Super::Serialize(arc);
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arc("scripts", Scripts);
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arc("scripts", Scripts);
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if (arc.isWriting())
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if (arc.isWriting())
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@ -3007,29 +3012,6 @@ END_POINTERS
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//
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//
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//==========================================================================
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//==========================================================================
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def)
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{
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if (arc.isWriting())
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{
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const char *n = font->GetName();
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return arc.StringPtr(key, n);
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}
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else
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{
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const char *n;
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arc.StringPtr(key, n);
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font = V_GetFont(n);
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if (font == NULL)
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{
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Printf("Could not load font %s\n", n);
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font = SmallFont;
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}
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return arc;
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}
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}
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void DLevelScript::Serialize(FSerializer &arc)
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void DLevelScript::Serialize(FSerializer &arc)
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{
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{
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Super::Serialize(arc);
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Super::Serialize(arc);
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@ -527,13 +527,17 @@ FSerializer &Serialize(FSerializer &arc, const char *key, secplane_t &p, secplan
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FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t *def)
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FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t *def)
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{
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{
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// save the Scroll data here because it's a lot easier to handle a default.
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// Just writing out the full array can massively inflate the archive for no gain.
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DVector2 scroll = { 0,0 }, nul = { 0,0 };
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if (arc.isWriting() && level.Scrolls.Size() > 0) scroll = level.Scrolls[p.sectornum];
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if (arc.BeginObject(key))
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if (arc.BeginObject(key))
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{
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{
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arc("floorplane", p.floorplane, def->floorplane)
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arc("floorplane", p.floorplane, def->floorplane)
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("ceilingplane", p.ceilingplane, def->ceilingplane)
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("ceilingplane", p.ceilingplane, def->ceilingplane)
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("lightlevel", p.lightlevel, def->lightlevel)
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("lightlevel", p.lightlevel, def->lightlevel)
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("special", p.special, def->special)
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("special", p.special, def->special)
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("soundtraversed", p.soundtraversed, def->soundtraversed)
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("seqtype", p.seqType, def->seqType)
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("seqtype", p.seqType, def->seqType)
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("seqname", p.SeqName, def->SeqName)
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("seqname", p.SeqName, def->SeqName)
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("friction", p.friction, def->friction)
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("friction", p.friction, def->friction)
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@ -572,7 +576,17 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
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("colormap", p.ColorMap, def->ColorMap)
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("colormap", p.ColorMap, def->ColorMap)
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.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
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.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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("scrolls", scroll, nul)
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.EndObject();
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.EndObject();
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if (!scroll.isZero())
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{
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if (level.Scrolls.Size() == 0)
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{
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level.Scrolls.Resize(numsectors);
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memset(&level.Scrolls[0], 0, sizeof(level.Scrolls[0])*level.Scrolls.Size());
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}
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}
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}
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}
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return arc;
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return arc;
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}
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}
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@ -837,8 +851,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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("level.maptime", level.maptime)
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("level.maptime", level.maptime)
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("level.totaltime", i)
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("level.totaltime", i)
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("level.skytexture1", level.skytexture1)
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("level.skytexture1", level.skytexture1)
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("level.skytexture2", level.skytexture2)
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("level.skytexture2", level.skytexture2);
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("level.scrolls", level.Scrolls);
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// Hub transitions must keep the current total time
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// Hub transitions must keep the current total time
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if (!hubload)
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if (!hubload)
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@ -852,23 +865,26 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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interpolator.ClearInterpolations();
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interpolator.ClearInterpolations();
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}
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}
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G_AirControlChanged();
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G_AirControlChanged();
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// fixme: This needs to ensure it reads from the correct place. Should be one once there's enough of this code converted to JSON
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// fixme: This needs to ensure it reads from the correct place. Should be one once there's enough of this code converted to JSON
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AM_SerializeMarkers(arc);
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FBehavior::StaticSerializeModuleStates(arc);
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FBehavior::StaticSerializeModuleStates(arc);
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// The order here is important: First world state, then portal state, then thinkers, and last polyobjects.
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arc.Array("linedefs", lines, &loadlines[0], numlines);
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arc.Array("linedefs", lines, &loadlines[0], numlines);
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arc.Array("sidedefs", sides, &loadsides[0], numsides);
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arc.Array("sidedefs", sides, &loadsides[0], numsides);
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arc.Array("sectors", sectors, &loadsectors[0], numsectors);
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arc.Array("sectors", sectors, &loadsectors[0], numsectors);
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arc.Array("polyobjs", polyobjs, po_NumPolyobjs);
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arc("subsectors", subsectors);
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StatusBar->SerializeMessages(arc);
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arc("zones", Zones);
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arc("zones", Zones);
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arc("lineportals", linePortals);
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arc("lineportals", linePortals);
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arc("sectorportals", sectorPortals);
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arc("sectorportals", sectorPortals);
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if (arc.isReading()) P_CollectLinkedPortals();
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if (arc.isReading()) P_CollectLinkedPortals();
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DThinker::SerializeThinkers(arc, !hubload);
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arc.Array("polyobjs", polyobjs, po_NumPolyobjs);
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arc("subsectors", subsectors);
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StatusBar->SerializeMessages(arc);
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AM_SerializeMarkers(arc);
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}
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}
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@ -29,6 +29,7 @@
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#include "r_data/r_interpolate.h"
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#include "r_data/r_interpolate.h"
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#include "g_shared/a_sharedglobal.h"
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#include "g_shared/a_sharedglobal.h"
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#include "po_man.h"
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#include "po_man.h"
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#include "v_font.h"
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char nulspace[1024 * 1024 * 4];
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char nulspace[1024 * 1024 * 4];
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@ -211,6 +212,7 @@ void FSerializer::WriteKey(const char *key)
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{
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{
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if (isWriting() && w->inObject())
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if (isWriting() && w->inObject())
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{
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{
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assert(key != nullptr);
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if (key == nullptr)
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if (key == nullptr)
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{
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{
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I_Error("missing element name");
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I_Error("missing element name");
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@ -426,7 +428,6 @@ FSerializer &FSerializer::ScriptNum(const char *key, int &num)
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{
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{
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w->mWriter.Int(num);
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w->mWriter.Int(num);
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}
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}
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w->mWriter.EndArray();
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}
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}
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else
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else
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{
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{
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@ -1435,3 +1436,32 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr
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}
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}
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return arc;
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return arc;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def)
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{
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if (arc.isWriting())
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{
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const char *n = font->GetName();
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return arc.StringPtr(key, n);
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}
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else
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{
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const char *n;
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arc.StringPtr(key, n);
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font = V_GetFont(n);
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if (font == NULL)
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{
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Printf("Could not load font %s\n", n);
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font = SmallFont;
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}
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return arc;
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}
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}
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@ -189,6 +189,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDial
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&pstr, FDoorAnimation **def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&pstr, FDoorAnimation **def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def);
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inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector3 &p, DVector3 *def)
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inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector3 &p, DVector3 *def)
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