Fixed: Tiled midtextures could go up past the ceiling when a 3D floor is in view

This commit is contained in:
Randy Heit 2016-04-28 22:06:57 -05:00
parent 8f3921190f
commit f3d273c94f

View file

@ -231,6 +231,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
double texheight, texheightscale;
bool notrelevant = false;
double rowoffset;
bool wrap = false;
const sector_t *sec;
@ -334,8 +335,8 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
if (!wrap)
{ // Texture does not wrap vertically.
double textop;
@ -482,7 +483,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
{
// rowoffset is added before the multiply so that the masked texture will
// still be positioned in world units rather than texels.
dc_texturemid = (dc_texturemid + rowoffset - ViewPos.Z) * MaskedScaleY;
dc_texturemid = (dc_texturemid - ViewPos.Z + rowoffset) * MaskedScaleY;
}
else
{
@ -543,8 +544,11 @@ clearfog:
{
if (fake3D & FAKE3D_REFRESHCLIP)
{
assert(ds->bkup >= 0);
memcpy(openings + ds->sprtopclip, openings + ds->bkup, (ds->x2 - ds->x1) * 2);
if (!wrap)
{
assert(ds->bkup >= 0);
memcpy(openings + ds->sprtopclip, openings + ds->bkup, (ds->x2 - ds->x1) * 2);
}
}
else
{