- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)

This commit is contained in:
Rachael Alexanderson 2017-01-19 18:48:21 -05:00 committed by Christoph Oelckers
parent 9d828a7ca0
commit f3159af211

View file

@ -2110,7 +2110,7 @@ static int RemoveClass(const PClass *cls)
continue;
}
// [SP] Don't remove owned inventory objects.
if (static_cast<AInventory *>(actor)->Owner != NULL)
if (actor->IsKindOf(RUNTIME_CLASS(AInventory)) && static_cast<AInventory *>(actor)->Owner != NULL)
{
continue;
}