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- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
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1 changed files with 1 additions and 1 deletions
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@ -2110,7 +2110,7 @@ static int RemoveClass(const PClass *cls)
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continue;
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}
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// [SP] Don't remove owned inventory objects.
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if (static_cast<AInventory *>(actor)->Owner != NULL)
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if (actor->IsKindOf(RUNTIME_CLASS(AInventory)) && static_cast<AInventory *>(actor)->Owner != NULL)
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{
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continue;
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}
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