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move game-specific CVAR out of low level system code.
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2 changed files with 1 additions and 3 deletions
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@ -62,9 +62,6 @@ CUSTOM_CVAR(Int, snd_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, snd_buffersize, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, snd_hrtf, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, snd_footstepvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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#if !defined(NO_OPENAL)
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#define DEF_BACKEND "openal"
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#else
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@ -99,6 +99,7 @@ static FRandom pr_skullpop ("SkullPop");
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// [SP] Allows respawn in single player
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CVAR(Bool, sv_singleplayerrespawn, false, CVAR_SERVERINFO | CVAR_CHEAT)
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CVAR(Float, snd_footstepvolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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// Variables for prediction
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CVAR(Bool, cl_predict_specials, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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