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Made the damage of polyobjects customizable..
The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.
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2 changed files with 22 additions and 6 deletions
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@ -152,7 +152,7 @@ private:
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// Polyobjects
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void InitSideLists();
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void IterFindPolySides(FPolyObj *po, side_t *side);
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void SpawnPolyobj(int index, int tag, int type);
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void SpawnPolyobj(int index, int tag, int type, int damage);
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void TranslateToStartSpot(int tag, const DVector2 &origin);
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void InitPolyBlockMap(void);
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@ -148,7 +148,22 @@ static int posicmp(const void *a, const void *b)
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return (*(const side_t **)a)->linedef->args[1] - (*(const side_t **)b)->linedef->args[1];
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}
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void MapLoader::SpawnPolyobj (int index, int tag, int type)
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int SetPolyobjDamage(int type, int damage)
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{
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int dam;
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if (type != SMT_PolySpawn)
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{
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if (damage == 1)
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dam = 3;
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else if (damage > 1)
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dam = TELEFRAG_DAMAGE;
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else if (damage < 0)
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dam = abs(damage);
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}
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return (type != SMT_PolySpawn) ? dam : 0;
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}
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void MapLoader::SpawnPolyobj (int index, int tag, int type, int damage)
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{
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unsigned int ii;
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int i;
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@ -181,8 +196,9 @@ void MapLoader::SpawnPolyobj (int index, int tag, int type)
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sd->linedef->args[0] = 0;
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IterFindPolySides(&Level->Polyobjects[index], sd);
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po->MirrorNum = sd->linedef->args[1];
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po->crush = (type != SMT_PolySpawn) ? 3 : 0;
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po->crush = SetPolyobjDamage(type,damage);
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po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
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po->tag = tag;
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po->seqType = sd->linedef->args[2];
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if (po->seqType < 0 || po->seqType > (MAX_SNDSEQS - 1))
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@ -222,7 +238,7 @@ void MapLoader::SpawnPolyobj (int index, int tag, int type)
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qsort(&po->Sidedefs[0], po->Sidedefs.Size(), sizeof(po->Sidedefs[0]), posicmp);
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if (po->Sidedefs.Size() > 0)
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{
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po->crush = (type != SMT_PolySpawn) ? 3 : 0;
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po->crush = SetPolyobjDamage(type,damage);
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po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
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po->tag = tag;
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po->seqType = po->Sidedefs[0]->linedef->args[3];
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@ -359,13 +375,13 @@ void MapLoader::PO_Init (void)
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// Find the startSpot points, and spawn each polyobj
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for (int i=polythings.Size()-1; i >= 0; i--)
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{
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// 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch
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// 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch, Health = crusher/hurter damage
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int type = polythings[i]->info->Special;
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if (type >= SMT_PolySpawn && type <= SMT_PolySpawnHurt)
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{
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// Polyobj StartSpot Pt.
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Level->Polyobjects[polyIndex].StartSpot.pos = polythings[i]->pos.XY();
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SpawnPolyobj(polyIndex, polythings[i]->angle, type);
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SpawnPolyobj(polyIndex, polythings[i]->angle, type, polythings[i]->Health);
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polyIndex++;
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}
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}
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