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Use new type system with DECORATE
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parent
15b6c11748
commit
f23c0121c5
5 changed files with 197 additions and 364 deletions
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@ -5,7 +5,6 @@
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#error You must #include "dobject.h" to get dobjtype.h
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#error You must #include "dobject.h" to get dobjtype.h
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#endif
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#endif
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#include "thingdef/thingdef_type.h"
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#include "vm.h"
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#include "vm.h"
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// Variable/parameter/field flags -------------------------------------------
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// Variable/parameter/field flags -------------------------------------------
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@ -84,7 +84,7 @@ struct FCompileContext
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struct ExpVal
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struct ExpVal
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{
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{
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ExpValType Type;
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PType *Type;
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union
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union
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{
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{
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int Int;
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int Int;
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@ -94,13 +94,13 @@ struct ExpVal
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ExpVal()
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ExpVal()
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{
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{
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Type = VAL_Int;
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Type = TypeSInt32;
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Int = 0;
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Int = 0;
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}
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}
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~ExpVal()
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~ExpVal()
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{
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{
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if (Type == VAL_String)
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if (Type == TypeString)
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{
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{
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((FString *)&pointer)->~FString();
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((FString *)&pointer)->~FString();
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}
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}
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@ -108,14 +108,14 @@ struct ExpVal
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ExpVal(const FString &str)
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ExpVal(const FString &str)
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{
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{
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Type = VAL_String;
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Type = TypeString;
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::new(&pointer) FString(str);
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::new(&pointer) FString(str);
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}
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}
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ExpVal(const ExpVal &o)
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ExpVal(const ExpVal &o)
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{
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{
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Type = o.Type;
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Type = o.Type;
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if (o.Type == VAL_String)
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if (o.Type == TypeString)
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{
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{
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::new(&pointer) FString(*(FString *)&o.pointer);
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::new(&pointer) FString(*(FString *)&o.pointer);
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}
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}
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@ -127,12 +127,12 @@ struct ExpVal
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ExpVal &operator=(const ExpVal &o)
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ExpVal &operator=(const ExpVal &o)
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{
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{
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if (Type == VAL_String)
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if (Type == TypeString)
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{
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{
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((FString *)&pointer)->~FString();
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((FString *)&pointer)->~FString();
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}
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}
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Type = o.Type;
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Type = o.Type;
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if (o.Type == VAL_String)
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if (o.Type == TypeString)
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{
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{
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::new(&pointer) FString(*(FString *)&o.pointer);
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::new(&pointer) FString(*(FString *)&o.pointer);
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}
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}
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@ -145,27 +145,30 @@ struct ExpVal
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int GetInt() const
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int GetInt() const
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{
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{
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return Type == VAL_Int? Int : Type == VAL_Float? int(Float) : 0;
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int regtype = Type->GetRegType();
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return regtype == REGT_INT ? Int : regtype == REGT_FLOAT ? int(Float) : 0;
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}
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}
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double GetFloat() const
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double GetFloat() const
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{
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{
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return Type == VAL_Int? double(Int) : Type == VAL_Float? Float : 0;
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int regtype = Type->GetRegType();
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return regtype == REGT_INT ? double(Int) : regtype == REGT_FLOAT ? Float : 0;
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}
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}
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const FString GetString() const
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const FString GetString() const
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{
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{
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return Type == VAL_String ? *(FString *)&pointer : Type == VAL_Name ? FString(FName(ENamedName(Int)).GetChars()) : "";
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return Type == TypeString ? *(FString *)&pointer : Type == TypeName ? FString(FName(ENamedName(Int)).GetChars()) : "";
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}
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}
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bool GetBool() const
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bool GetBool() const
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{
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{
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return (Type == VAL_Int || Type == VAL_Sound) ? !!Int : Type == VAL_Float? Float!=0. : false;
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int regtype = Type->GetRegType();
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return regtype == REGT_INT ? !!Int : regtype == REGT_FLOAT ? Float!=0. : false;
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}
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}
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FName GetName() const
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FName GetName() const
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{
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{
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return Type == VAL_Name? ENamedName(Int) : NAME_None;
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return Type == TypeName ? ENamedName(Int) : NAME_None;
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}
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}
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};
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};
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@ -195,7 +198,7 @@ protected:
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{
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{
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isresolved = false;
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isresolved = false;
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ScriptPosition = pos;
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ScriptPosition = pos;
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ValueType = VAL_Unresolved;
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ValueType = NULL;
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}
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}
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public:
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public:
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virtual ~FxExpression() {}
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virtual ~FxExpression() {}
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@ -205,11 +208,13 @@ public:
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virtual bool isConstant() const;
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virtual bool isConstant() const;
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virtual void RequestAddress();
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virtual void RequestAddress();
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virtual VMFunction *GetDirectFunction();
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virtual VMFunction *GetDirectFunction();
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bool IsNumeric() const { return ValueType->GetRegType() == REGT_INT || ValueType->GetRegType() == REGT_FLOAT; }
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bool IsPointer() const { return ValueType->GetRegType() == REGT_POINTER; }
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virtual ExpEmit Emit(VMFunctionBuilder *build);
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virtual ExpEmit Emit(VMFunctionBuilder *build);
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FScriptPosition ScriptPosition;
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FScriptPosition ScriptPosition;
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FExpressionType ValueType;
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PType *ValueType;
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bool isresolved;
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bool isresolved;
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};
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};
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@ -288,35 +293,35 @@ class FxConstant : public FxExpression
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public:
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public:
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FxConstant(int val, const FScriptPosition &pos) : FxExpression(pos)
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FxConstant(int val, const FScriptPosition &pos) : FxExpression(pos)
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{
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{
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ValueType = value.Type = VAL_Int;
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ValueType = value.Type = TypeSInt32;
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value.Int = val;
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value.Int = val;
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isresolved = true;
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isresolved = true;
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}
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}
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FxConstant(double val, const FScriptPosition &pos) : FxExpression(pos)
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FxConstant(double val, const FScriptPosition &pos) : FxExpression(pos)
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{
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{
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ValueType = value.Type = VAL_Float;
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ValueType = value.Type = TypeFloat64;
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value.Float = val;
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value.Float = val;
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isresolved = true;
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isresolved = true;
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}
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}
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FxConstant(FSoundID val, const FScriptPosition &pos) : FxExpression(pos)
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FxConstant(FSoundID val, const FScriptPosition &pos) : FxExpression(pos)
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{
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{
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ValueType = value.Type = VAL_Sound;
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ValueType = value.Type = TypeSound;
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value.Int = val;
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value.Int = val;
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isresolved = true;
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isresolved = true;
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}
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}
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FxConstant(FName val, const FScriptPosition &pos) : FxExpression(pos)
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FxConstant(FName val, const FScriptPosition &pos) : FxExpression(pos)
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{
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{
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ValueType = value.Type = VAL_Name;
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ValueType = value.Type = TypeName;
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value.Int = val;
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value.Int = val;
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isresolved = true;
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isresolved = true;
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}
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}
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FxConstant(const FString &str, const FScriptPosition &pos) : FxExpression(pos)
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FxConstant(const FString &str, const FScriptPosition &pos) : FxExpression(pos)
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{
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{
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ValueType = VAL_String;
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ValueType = TypeString;
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value = ExpVal(str);
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value = ExpVal(str);
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isresolved = true;
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isresolved = true;
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}
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}
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@ -327,19 +332,19 @@ public:
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ValueType = cv.Type;
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ValueType = cv.Type;
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isresolved = true;
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isresolved = true;
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}
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}
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FxConstant(const PClass *val, const FScriptPosition &pos) : FxExpression(pos)
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FxConstant(PClass *val, const FScriptPosition &pos) : FxExpression(pos)
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{
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{
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value.pointer = (void*)val;
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value.pointer = (void*)val;
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ValueType = val;
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ValueType = val;
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value.Type = VAL_Class;
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value.Type = NewClassPointer(RUNTIME_CLASS(AActor));
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isresolved = true;
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isresolved = true;
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}
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}
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FxConstant(FState *state, const FScriptPosition &pos) : FxExpression(pos)
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FxConstant(FState *state, const FScriptPosition &pos) : FxExpression(pos)
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{
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{
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value.pointer = state;
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value.pointer = state;
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ValueType = value.Type = VAL_State;
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ValueType = value.Type = TypeState;
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isresolved = true;
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isresolved = true;
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -127,7 +127,7 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type, bool c
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v = MAKEARGB(1, RPART(c), GPART(c), BPART(c));
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v = MAKEARGB(1, RPART(c), GPART(c), BPART(c));
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}
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}
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ExpVal val;
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ExpVal val;
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val.Type = VAL_Color;
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val.Type = TypeColor;
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val.Int = v;
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val.Int = v;
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x = new FxConstant(val, sc);
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x = new FxConstant(val, sc);
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}
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}
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@ -1,96 +0,0 @@
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#ifndef THINGDEF_TYPE_H
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#define THINGDEF_TYPE_H
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//==========================================================================
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//
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//
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//
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//==========================================================================
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enum ExpValType
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{
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VAL_Unresolved, // type not yet known
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VAL_Int, // integer number
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VAL_Float, // floating point number
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VAL_Unknown, // nothing
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VAL_Array, // Array (very limited right now)
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VAL_Object, // Object reference
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VAL_Class, // Class reference
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VAL_Sound, // Sound identifier. Internally it's an int.
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VAL_Name, // A Name
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VAL_String, // A string
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VAL_Color, // A color
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VAL_State, // A State pointer
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// only used for accessing external variables to ensure proper conversion
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VAL_Fixed,
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VAL_Angle,
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VAL_Bool,
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};
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struct FExpressionType
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{
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BYTE Type;
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BYTE BaseType;
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WORD size; // for arrays;
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const PClass *ClassType;
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FExpressionType &operator=(int typeval)
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{
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Type = typeval;
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BaseType = 0;
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size = 0;
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ClassType = NULL;
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return *this;
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}
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FExpressionType &operator=(const PClass *cls)
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{
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Type = VAL_Class;
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BaseType = 0;
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size = 0;
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ClassType = cls;
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return *this;
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}
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bool operator==(int typeval) const
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{
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return Type == typeval;
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}
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bool operator!=(int typeval) const
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{
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return Type != typeval;
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}
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bool isNumeric() const
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{
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return Type == VAL_Float || Type == VAL_Int;
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}
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bool isPointer() const
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{
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return Type == VAL_Object || Type == VAL_Class;
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}
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FExpressionType GetBaseType() const
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{
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FExpressionType ret = *this;
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ret.Type = BaseType;
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ret.BaseType = 0;
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ret.size = 0;
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return ret;
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}
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// currently only used for args[].
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// Needs to be done differently for a generic implementation!
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void MakeArray(int siz)
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{
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BaseType = Type;
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Type = VAL_Array;
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size = siz;
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}
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};
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#endif
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