diff --git a/src/common/engine/d_event.cpp b/src/common/engine/d_event.cpp index 15edef9aa1..ce11d3b1e4 100644 --- a/src/common/engine/d_event.cpp +++ b/src/common/engine/d_event.cpp @@ -50,6 +50,8 @@ event_t events[MAXEVENTS]; CVAR(Float, m_sensitivity_x, 2.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Float, m_sensitivity_y, 2.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CVAR(Bool, invertmouse, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE); // Invert mouse look down/up? +CVAR(Bool, invertmousex, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE); // Invert mouse look left/right? //========================================================================== @@ -171,6 +173,9 @@ void PostMouseMove(int xx, int yy) ev.x = float(xx) * m_sensitivity_x; ev.y = -float(yy) * m_sensitivity_y; + if (invertmousex) ev.x = -ev.x; + if (invertmouse) ev.y = -ev.y; + if (ev.x || ev.y) { ev.type = EV_Mouse; diff --git a/src/d_main.cpp b/src/d_main.cpp index 9d00033d58..31e1568ba8 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -186,8 +186,6 @@ EXTERN_CVAR (Float, turbo) EXTERN_CVAR (Bool, freelook) EXTERN_CVAR (Float, m_pitch) EXTERN_CVAR (Float, m_yaw) -EXTERN_CVAR (Bool, invertmouse) -EXTERN_CVAR (Bool, invertmousex) EXTERN_CVAR (Bool, lookstrafe) EXTERN_CVAR (Int, screenblocks) EXTERN_CVAR (Bool, sv_cheats) @@ -2672,15 +2670,12 @@ static bool System_DispatchEvent(event_t* ev) if (buttonMap.ButtonDown(Button_Mlook) || freelook) { int look = int(ev->y * m_pitch * 16.0); - if (invertmouse) look = -look; G_AddViewPitch(look, true); ev->y = 0; } if (!buttonMap.ButtonDown(Button_Strafe) && !lookstrafe) { int turn = int(ev->x * m_yaw * 16.0); - if (invertmousex) - turn = -turn; G_AddViewAngle(turn, true); ev->x = 0; } diff --git a/src/g_game.cpp b/src/g_game.cpp index 7ac7fd98d2..c7ee9c3b74 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -202,8 +202,6 @@ int lookspeed[2] = {450, 512}; #define SLOWTURNTICS 6 CVAR (Bool, cl_run, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always run? -CVAR (Bool, invertmouse, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Invert mouse look down/up? -CVAR (Bool, invertmousex, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Invert mouse look left/right? CVAR (Bool, freelook, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always mlook? CVAR (Bool, lookstrafe, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always strafe with mouse? CVAR (Float, m_forward, 1.f, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)