diff --git a/src/g_doom/a_revenant.cpp b/src/g_doom/a_revenant.cpp index 252a1c1cd7..1b36d6cb2c 100644 --- a/src/g_doom/a_revenant.cpp +++ b/src/g_doom/a_revenant.cpp @@ -28,8 +28,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_SkelMissile) return 0; A_FaceTarget (self); - missile = P_SpawnMissileZ (self, self->Z() + 48*FRACUNIT, - self->target, PClass::FindActor("RevenantTracer")); + self->AddZ(16*FRACUNIT); + missile = P_SpawnMissile (self, self->target, PClass::FindActor("RevenantTracer")); + self->AddZ(-16*FRACUNIT); if (missile != NULL) {