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- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.
SVN r459 (trunk)
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parent
0b5e4b1f1f
commit
f1c41539de
4 changed files with 55 additions and 5 deletions
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@ -1,4 +1,5 @@
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January 22, 2007
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- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.
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- Changed the vertheight and rounding-error-checking code in
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DCanvas::DrawTexture() to calculate off the actual bottom of the image
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instead of the height, improving precision. Now the scaled status bar is
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@ -704,10 +704,11 @@ void GetPackets (void)
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netnode = doomcom.remotenode;
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netconsole = playerfornode[netnode] & ~PL_DRONE;
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// [RH] Get "ping" times
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// [RH] Get "ping" times - totally useless, since it's bound to the frequency
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// packets go out at.
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lastrecvtime[netconsole] = currrecvtime[netconsole];
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currrecvtime[netconsole] = I_MSTime ();
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// check for exiting the game
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if (netbuffer[0] & NCMD_EXIT)
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{
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@ -646,13 +646,34 @@ void G_AddViewPitch (int look)
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{
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return;
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}
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look <<= 16;
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if (dmflags & DF_NO_FREELOOK)
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{
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LocalViewPitch = 0;
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}
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else
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else if (look > 0)
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{
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LocalViewPitch += look << 16;
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// Avoid overflowing
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if (LocalViewPitch + look <= LocalViewPitch)
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{
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LocalViewPitch = 0x78000000;
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}
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else
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{
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LocalViewPitch = MIN(LocalViewPitch + look, 0x78000000);
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}
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}
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else if (look < 0)
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{
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// Avoid overflowing
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if (LocalViewPitch + look >= LocalViewPitch)
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{
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LocalViewPitch = -0x78000000;
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}
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else
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{
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LocalViewPitch = MAX(LocalViewPitch + look, -0x78000000);
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}
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}
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if (look != 0)
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{
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@ -877,7 +877,34 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
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!LocalKeyboardTurner)
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{
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viewangle = iview->nviewangle + (LocalViewAngle & 0xFFFF0000);
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viewpitch = clamp<int> (iview->nviewpitch - (LocalViewPitch & 0xFFFF0000), -ANGLE_1*MAX_UP_ANGLE, +ANGLE_1*MAX_DN_ANGLE);
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fixed_t delta = -(signed)(LocalViewPitch & 0xFFFF0000);
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viewpitch = iview->nviewpitch;
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if (delta > 0)
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{
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// Avoid overflowing viewpitch (can happen when a netgame is stalled)
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if (viewpitch + delta <= viewpitch)
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{
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viewpitch = +ANGLE_1*MAX_DN_ANGLE;
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}
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else
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{
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viewpitch = MIN(viewpitch + delta, +ANGLE_1*MAX_DN_ANGLE);
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}
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}
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else if (delta < 0)
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{
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// Avoid overflowing viewpitch (can happen when a netgame is stalled)
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if (viewpitch + delta >= viewpitch)
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{
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viewpitch = -ANGLE_1*MAX_UP_ANGLE;
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}
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else
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{
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viewpitch = MAX(viewpitch + delta, -ANGLE_1*MAX_UP_ANGLE);
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}
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}
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}
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else
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{
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