- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.

SVN r459 (trunk)
This commit is contained in:
Randy Heit 2007-01-22 23:50:09 +00:00
parent 0b5e4b1f1f
commit f1c41539de
4 changed files with 55 additions and 5 deletions

View file

@ -1,4 +1,5 @@
January 22, 2007
- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.
- Changed the vertheight and rounding-error-checking code in
DCanvas::DrawTexture() to calculate off the actual bottom of the image
instead of the height, improving precision. Now the scaled status bar is

View file

@ -704,10 +704,11 @@ void GetPackets (void)
netnode = doomcom.remotenode;
netconsole = playerfornode[netnode] & ~PL_DRONE;
// [RH] Get "ping" times
// [RH] Get "ping" times - totally useless, since it's bound to the frequency
// packets go out at.
lastrecvtime[netconsole] = currrecvtime[netconsole];
currrecvtime[netconsole] = I_MSTime ();
// check for exiting the game
if (netbuffer[0] & NCMD_EXIT)
{

View file

@ -646,13 +646,34 @@ void G_AddViewPitch (int look)
{
return;
}
look <<= 16;
if (dmflags & DF_NO_FREELOOK)
{
LocalViewPitch = 0;
}
else
else if (look > 0)
{
LocalViewPitch += look << 16;
// Avoid overflowing
if (LocalViewPitch + look <= LocalViewPitch)
{
LocalViewPitch = 0x78000000;
}
else
{
LocalViewPitch = MIN(LocalViewPitch + look, 0x78000000);
}
}
else if (look < 0)
{
// Avoid overflowing
if (LocalViewPitch + look >= LocalViewPitch)
{
LocalViewPitch = -0x78000000;
}
else
{
LocalViewPitch = MAX(LocalViewPitch + look, -0x78000000);
}
}
if (look != 0)
{

View file

@ -877,7 +877,34 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
!LocalKeyboardTurner)
{
viewangle = iview->nviewangle + (LocalViewAngle & 0xFFFF0000);
viewpitch = clamp<int> (iview->nviewpitch - (LocalViewPitch & 0xFFFF0000), -ANGLE_1*MAX_UP_ANGLE, +ANGLE_1*MAX_DN_ANGLE);
fixed_t delta = -(signed)(LocalViewPitch & 0xFFFF0000);
viewpitch = iview->nviewpitch;
if (delta > 0)
{
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
if (viewpitch + delta <= viewpitch)
{
viewpitch = +ANGLE_1*MAX_DN_ANGLE;
}
else
{
viewpitch = MIN(viewpitch + delta, +ANGLE_1*MAX_DN_ANGLE);
}
}
else if (delta < 0)
{
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
if (viewpitch + delta >= viewpitch)
{
viewpitch = -ANGLE_1*MAX_UP_ANGLE;
}
else
{
viewpitch = MAX(viewpitch + delta, -ANGLE_1*MAX_UP_ANGLE);
}
}
}
else
{