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- fixed missing custom shader setup in cases where a shader got used more than once.
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@ -1643,6 +1643,7 @@ class GLDefsParser
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!usershaders[i].defines.Compare(desc.defines))
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{
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SetShaderIndex(tex, i + FIRST_USER_SHADER);
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tex->SetShaderLayers(mlay);
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return;
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}
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}
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