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- tweaked Hexen's weapon pieces so they do not floatbob into the floor with the hardware renderer.
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28dab3889b
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f0d8bd0a74
2 changed files with 10 additions and 1 deletions
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@ -583,7 +583,7 @@ void HWSprite::PerformSpriteClipAdjustment(AActor *thing, const DVector2 &thingp
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const float NO_VAL = 100000000.0f;
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bool clipthing = (thing->player || thing->flags3&MF3_ISMONSTER || thing->IsKindOf(NAME_Inventory)) && (thing->flags&MF_ICECORPSE || !(thing->flags&MF_CORPSE));
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bool smarterclip = !clipthing && gl_spriteclip == 3;
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if (clipthing || gl_spriteclip > 1)
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if ((clipthing || gl_spriteclip > 1) && !(thing->flags2 & MF2_FLOATBOB))
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{
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float btm = NO_VAL;
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@ -375,3 +375,12 @@ THRWE0, 6, 16, iwad
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THRWF0, 8, 19, iwad
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THRWG0, 8, 19, iwad
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THRWH0, 11, 19, iwad
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WFR1A0, 6, 50, iwad
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WFR2A0, 10, 28, iwad
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WFR3A0, 6, 28, iwad
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WMS1A0, 6, 28, iwad
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WMS2A0, 6, 35, iwad
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WMS3A0, 6, 32, iwad
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WCH1A0, 15, 29, iwad
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WCH2A0, 9, 30, iwad
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WCH3A0, 11, 30, iwad
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