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- added a lock parameter to Door_Animated.
SVN r2167 (trunk)
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4b04b94414
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2 changed files with 5 additions and 2 deletions
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@ -12,7 +12,7 @@ DEFINE_SPECIAL(Door_Close, 10, 2, 3, 3)
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DEFINE_SPECIAL(Door_Open, 11, 2, 3, 3)
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DEFINE_SPECIAL(Door_Raise, 12, 3, 4, 4)
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DEFINE_SPECIAL(Door_LockedRaise, 13, 4, 5, 5)
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DEFINE_SPECIAL(Door_Animated, 14, 3, 3, 3)
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DEFINE_SPECIAL(Door_Animated, 14, 4, 4, 4)
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DEFINE_SPECIAL(Autosave, 15, 0, 0, 0) // [RH] Save the game *now*
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DEFINE_SPECIAL(Transfer_WallLight, 16, -1, -1, 2)
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DEFINE_SPECIAL(Thing_Raise, 17, 1, 1, 1)
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@ -189,8 +189,11 @@ FUNC(LS_Door_CloseWaitOpen)
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}
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FUNC(LS_Door_Animated)
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// Door_Animated (tag, speed, delay)
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// Door_Animated (tag, speed, delay, lock)
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{
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if (arg3 != 0 && !P_CheckKeys (it, arg3, arg0 != 0))
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return false;
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return EV_SlidingDoor (ln, it, arg0, arg1, arg2);
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}
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