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- fixed memory leak with wipes set to pff.
In this case the start screen's texture wasn't destroyed.
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1 changed files with 3 additions and 1 deletions
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@ -638,7 +638,7 @@ CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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void D_Display ()
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{
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FTexture *wipe;
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FTexture *wipe = nullptr;
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int wipe_type;
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sector_t *viewsec;
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@ -870,6 +870,8 @@ void D_Display ()
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if (!wipe || NoWipe < 0 || wipe_type == wipe_None)
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{
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if (wipe != nullptr) delete wipe;
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wipe = nullptr;
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NetUpdate (); // send out any new accumulation
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// normal update
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// draw ZScript UI stuff
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