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- fixed last commit.
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1 changed files with 2 additions and 1 deletions
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@ -76,6 +76,7 @@
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#include "d_player.h"
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#include "p_maputl.h"
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#include "p_spec.h"
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#include "templates.h"
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#include "math/cmath.h"
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AActor *SingleActorFromTID(int tid, AActor *defactor);
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@ -4501,7 +4502,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS)
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else { target = viewport; viewport = self; }
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}
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fov = MIN(fov, 360.);
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fov = MIN<DAngle>(fov, 360.);
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if (fov > 0)
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{
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