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Distinguish SDL and Cocoa back-ends in startup log
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3 changed files with 18 additions and 2 deletions
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@ -1310,6 +1310,15 @@ bool I_SetCursor(FTexture* cursorpic)
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// ---------------------------------------------------------------------------
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const char* I_GetBackEndName()
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{
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return "Native Cocoa";
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}
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// ---------------------------------------------------------------------------
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extern "C"
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{
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@ -76,3 +76,8 @@ void I_SetMainWindowVisible(bool visible)
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{
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}
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const char* I_GetBackEndName()
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{
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return "SDL";
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}
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@ -239,6 +239,8 @@ static void unprotect_rtext()
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void I_StartupJoysticks();
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void I_ShutdownJoysticks();
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const char* I_GetBackEndName();
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int main (int argc, char **argv)
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{
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#if !defined (__APPLE__)
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@ -248,8 +250,8 @@ int main (int argc, char **argv)
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}
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#endif // !__APPLE__
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printf(GAMENAME" %s - %s - SDL version\nCompiled on %s\n",
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GetVersionString(), GetGitTime(), __DATE__);
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printf(GAMENAME" %s - %s - %s version\nCompiled on %s\n",
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GetVersionString(), GetGitTime(), I_GetBackEndName(), __DATE__);
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seteuid (getuid ());
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std::set_new_handler (NewFailure);
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