From ef7a35664456f5982b2b99850341f7eb1eb5ad1b Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sun, 29 Sep 2019 16:07:25 +0300 Subject: [PATCH] - fixed inventory scroll arrows in alternative HUD https://forum.zdoom.org/viewtopic.php?t=65976 --- wadsrc/static/zscript/ui/statusbar/alt_hud.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/ui/statusbar/alt_hud.zs b/wadsrc/static/zscript/ui/statusbar/alt_hud.zs index dd9f3d0cee..b0efdc5411 100644 --- a/wadsrc/static/zscript/ui/statusbar/alt_hud.zs +++ b/wadsrc/static/zscript/ui/statusbar/alt_hud.zs @@ -68,7 +68,7 @@ class AltHud ui if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback invgem_left = TexMan.CheckForTexture("INVGEML1", TexMan.Type_MiscPatch); - invgem_left = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch); + invgem_right = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch); tnt1a0 = TexMan.CheckForTexture("TNT1A0", TexMan.Type_Sprite); fragpic = TexMan.CheckForTexture("HU_FRAGS", TexMan.Type_MiscPatch); statspace = SmallFont.StringWidth("Ac:");