diff --git a/src/d_iwad.cpp b/src/d_iwad.cpp index 6ba93f958c..bbecbf81b4 100644 --- a/src/d_iwad.cpp +++ b/src/d_iwad.cpp @@ -184,13 +184,6 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize, if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES; else iwad->flags &= ~GI_IGNORETITLEPATCHES; } - else if (sc.Compare("FixUnityStatusBar")) - { - sc.MustGetStringName("="); - sc.MustGetNumber(); - if (sc.Number) iwad->flags |= GI_FIXUNITYSBAR; - else iwad->flags &= ~GI_FIXUNITYSBAR; - } else if (sc.Compare("Load")) { sc.MustGetStringName("="); diff --git a/src/gamedata/gi.h b/src/gamedata/gi.h index 88bc45a1b8..ff5fa48325 100644 --- a/src/gamedata/gi.h +++ b/src/gamedata/gi.h @@ -50,7 +50,6 @@ enum GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47 GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language - GI_FIXUNITYSBAR = 0x00000400, // Center the status bar if it's too wide for a 320 screen }; #include "gametype.h" diff --git a/wadsrc_extra/static/iwadinfo.txt b/wadsrc_extra/static/iwadinfo.txt index 3eaace5593..c1a11b26ed 100644 --- a/wadsrc_extra/static/iwadinfo.txt +++ b/wadsrc_extra/static/iwadinfo.txt @@ -351,7 +351,6 @@ IWad Load = "extras.wad", "soundtrack" BannerColors = "00 7c 00", "a8 a8 a8" IgnoreTitlePatches = 1 - FixUnityStatusBar = 1 } IWad @@ -366,7 +365,6 @@ IWad MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES" BannerColors = "a8 00 00", "a8 a8 a8" IgnoreTitlePatches = 1 - FixUnityStatusBar = 1 } IWad @@ -442,7 +440,6 @@ IWad MustContain = "MAP01", "REDTNT2", "DMAPINFO" BannerColors = "00 7c 00", "a8 a8 a8" IgnoreTitlePatches = 1 - FixUnityStatusBar = 1 } IWad @@ -471,7 +468,6 @@ IWad MustContain = "MAP01", "CAMO1", "DMAPINFO" BannerColors = "00 7c 00", "a8 a8 a8" IgnoreTitlePatches = 1 - FixUnityStatusBar = 1 } IWad @@ -516,7 +512,6 @@ IWad BannerColors = "00 7c 00", "a8 a8 a8" IgnoreTitlePatches = 1 Load = "nerveunity.wad", "extras.wad", "soundtrack" - FixUnityStatusBar = 1 } IWad