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Added PitchTo Function
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@ -810,6 +810,20 @@ class Actor : Thinker native
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native void DoMissileDamage(Actor target);
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native void DoMissileDamage(Actor target);
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native void PlayPushSound();
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native void PlayPushSound();
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clearscope double PitchTo(Actor target, double zOfs = 0, double targZOfs = 0, bool absolute = false) const
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{
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Vector3 origin = (pos.xy, pos.z - floorClip + zOfs);
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Vector3 dest = (target.pos.xy, target.pos.z - target.floorClip + targZOfs);
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Vector3 diff;
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if (!absolute)
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diff = level.Vec3Diff(origin, dest);
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else
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diff = dest - origin;
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return -atan2(diff.z, diff.xy.Length());
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// AActor :: GetLevelSpawnTime
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// AActor :: GetLevelSpawnTime
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