diff --git a/src/maploader/udmf.cpp b/src/maploader/udmf.cpp index a66a2a67f3..0aaa40bc6a 100644 --- a/src/maploader/udmf.cpp +++ b/src/maploader/udmf.cpp @@ -417,6 +417,7 @@ class UDMFParser : public UDMFParserBase bool isExtended; bool floordrop; MapLoader *loader; + FLevelLocals *Level; TArray ParsedLines; TArray ParsedSides; @@ -430,7 +431,7 @@ class UDMFParser : public UDMFParserBase public: UDMFParser(MapLoader *ld, FMissingTextureTracker &missing) - : loader(ld), missingTex(missing) + : loader(ld), Level(ld->Level), missingTex(missing) { loader->linemap.Clear(); } @@ -823,9 +824,9 @@ public: ld->portalindex = UINT_MAX; ld->portaltransferred = UINT_MAX; ld->sidedef[0] = ld->sidedef[1] = NULL; - if (level.flags2 & LEVEL2_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX; - if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX; - if (level.flags2 & LEVEL2_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE; + if (Level->flags2 & LEVEL2_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX; + if (Level->flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX; + if (Level->flags2 & LEVEL2_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE; sc.MustGetToken('{'); while (!sc.CheckToken('}')) @@ -1455,7 +1456,7 @@ public: sec->touching_thinglist = nullptr; // phares 3/14/98 sec->sectorportal_thinglist = nullptr; sec->touching_renderthings = nullptr; - sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1; + sec->seqType = (Level->flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1; sec->nextsec = -1; //jff 2/26/98 add fields to support locking out sec->prevsec = -1; // stair retriggering until build completes sec->heightsec = NULL; // sector used to get floor and ceiling height @@ -1958,13 +1959,13 @@ public: // [RH] Sectors default to white light with the default fade. // If they are outside (have a sky ceiling), they use the outside fog. sec->Colormap.LightColor = PalEntry(255, 255, 255); - if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) + if (Level->outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) { - sec->Colormap.FadeColor.SetRGB(level.outsidefog); + sec->Colormap.FadeColor.SetRGB(Level->outsidefog); } else { - sec->Colormap.FadeColor.SetRGB(level.fadeto); + sec->Colormap.FadeColor.SetRGB(Level->fadeto); } } else @@ -1972,10 +1973,10 @@ public: sec->Colormap.LightColor.SetRGB(lightcolor); if (fadecolor == ~0u) { - if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) - fadecolor = level.outsidefog; + if (Level->outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) + fadecolor = Level->outsidefog; else - fadecolor = level.fadeto; + fadecolor = Level->fadeto; } sec->Colormap.FadeColor.SetRGB(fadecolor); sec->Colormap.Desaturation = clamp(desaturation, 0, 255); @@ -2041,12 +2042,12 @@ public: intptr_t v1i = intptr_t(ParsedLines[i].v1); intptr_t v2i = intptr_t(ParsedLines[i].v2); - if ((unsigned)v1i >= level.vertexes.Size() || (unsigned)v2i >= level.vertexes.Size()) + if ((unsigned)v1i >= Level->vertexes.Size() || (unsigned)v2i >= Level->vertexes.Size()) { - I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, level.vertexes.Size()); + I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, Level->vertexes.Size()); } else if (v1i == v2i || - (level.vertexes[v1i].fX() == level.vertexes[v2i].fX() && level.vertexes[v1i].fY() == level.vertexes[v2i].fY())) + (Level->vertexes[v1i].fX() == Level->vertexes[v2i].fX() && Level->vertexes[v1i].fY() == Level->vertexes[v2i].fY())) { Printf ("Removing 0-length line %d\n", i+skipped); ParsedLines.Delete(i); @@ -2055,8 +2056,8 @@ public: } else { - ParsedLines[i].v1 = &level.vertexes[v1i]; - ParsedLines[i].v2 = &level.vertexes[v2i]; + ParsedLines[i].v1 = &Level->vertexes[v1i]; + ParsedLines[i].v2 = &Level->vertexes[v2i]; if (ParsedLines[i].sidedef[0] != NULL) sidecount++; @@ -2067,11 +2068,11 @@ public: } } unsigned numlines = ParsedLines.Size(); - level.sides.Alloc(sidecount); - level.lines.Alloc(numlines); + Level->sides.Alloc(sidecount); + Level->lines.Alloc(numlines); int line, side; - auto lines = &level.lines[0]; - auto sides = &level.sides[0]; + auto lines = &Level->lines[0]; + auto sides = &Level->sides[0]; for(line = 0, side = 0; line < (int)numlines; line++) { @@ -2088,7 +2089,7 @@ public: { sides[side] = ParsedSides[mapside]; sides[side].linedef = &lines[line]; - sides[side].sector = &level.sectors[intptr_t(sides[side].sector)]; + sides[side].sector = &Level->sectors[intptr_t(sides[side].sector)]; lines[line].sidedef[sd] = &sides[side]; loader->ProcessSideTextures(!isExtended, &sides[side], sides[side].sector, &ParsedSideTextures[mapside], @@ -2107,7 +2108,7 @@ public: loader->FinishLoadingLineDef(&lines[line], tempalpha[0]); } - const int sideDelta = level.sides.Size() - side; + const int sideDelta = Level->sides.Size() - side; assert(sideDelta >= 0); if (sideDelta < 0) @@ -2116,7 +2117,7 @@ public: } else if (sideDelta > 0) { - level.sides.Resize(side); + Level->sides.Resize(side); } } @@ -2146,7 +2147,7 @@ public: isTranslated = false; break; case NAME_ZDoomTranslated: - level.flags2 |= LEVEL2_DUMMYSWITCHES; + Level->flags2 |= LEVEL2_DUMMYSWITCHES; namespace_bits = Zdt; break; case NAME_Vavoom: @@ -2160,19 +2161,19 @@ public: case NAME_Doom: namespace_bits = Dm; P_LoadTranslator("xlat/doom_base.txt"); - level.flags2 |= LEVEL2_DUMMYSWITCHES; + Level->flags2 |= LEVEL2_DUMMYSWITCHES; floordrop = true; break; case NAME_Heretic: namespace_bits = Ht; P_LoadTranslator("xlat/heretic_base.txt"); - level.flags2 |= LEVEL2_DUMMYSWITCHES; + Level->flags2 |= LEVEL2_DUMMYSWITCHES; floordrop = true; break; case NAME_Strife: namespace_bits = St; P_LoadTranslator("xlat/strife_base.txt"); - level.flags2 |= LEVEL2_DUMMYSWITCHES|LEVEL2_RAILINGHACK; + Level->flags2 |= LEVEL2_DUMMYSWITCHES|LEVEL2_RAILINGHACK; floordrop = true; break; default: @@ -2267,16 +2268,16 @@ public: if (BadCoordinates) I_Error("Map has out of range coordinates"); // Create the real vertices - level.vertexes.Alloc(ParsedVertices.Size()); - memcpy(&level.vertexes[0], &ParsedVertices[0], level.vertexes.Size() * sizeof(vertex_t)); + Level->vertexes.Alloc(ParsedVertices.Size()); + memcpy(&Level->vertexes[0], &ParsedVertices[0], Level->vertexes.Size() * sizeof(vertex_t)); // Create the real sectors - level.sectors.Alloc(ParsedSectors.Size()); - memcpy(&level.sectors[0], &ParsedSectors[0], level.sectors.Size() * sizeof(sector_t)); - level.sectors[0].e = new extsector_t[level.sectors.Size()]; - for(unsigned i = 0; i < level.sectors.Size(); i++) + Level->sectors.Alloc(ParsedSectors.Size()); + memcpy(&Level->sectors[0], &ParsedSectors[0], Level->sectors.Size() * sizeof(sector_t)); + Level->sectors[0].e = new extsector_t[Level->sectors.Size()]; + for(unsigned i = 0; i < Level->sectors.Size(); i++) { - level.sectors[i].e = &level.sectors[0].e[i]; + Level->sectors[i].e = &Level->sectors[0].e[i]; } // Now create the scrollers. for (auto &scroll : UDMFScrollers)