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- let UDMFParser use the level from the map loader, not the global variable.
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df2bef2f60
commit
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1 changed files with 35 additions and 34 deletions
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@ -417,6 +417,7 @@ class UDMFParser : public UDMFParserBase
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bool isExtended;
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bool floordrop;
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MapLoader *loader;
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FLevelLocals *Level;
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TArray<line_t> ParsedLines;
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TArray<side_t> ParsedSides;
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@ -430,7 +431,7 @@ class UDMFParser : public UDMFParserBase
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public:
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UDMFParser(MapLoader *ld, FMissingTextureTracker &missing)
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: loader(ld), missingTex(missing)
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: loader(ld), Level(ld->Level), missingTex(missing)
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{
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loader->linemap.Clear();
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}
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@ -823,9 +824,9 @@ public:
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ld->portalindex = UINT_MAX;
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ld->portaltransferred = UINT_MAX;
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ld->sidedef[0] = ld->sidedef[1] = NULL;
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if (level.flags2 & LEVEL2_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX;
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if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX;
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if (level.flags2 & LEVEL2_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE;
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if (Level->flags2 & LEVEL2_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX;
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if (Level->flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX;
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if (Level->flags2 & LEVEL2_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE;
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sc.MustGetToken('{');
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while (!sc.CheckToken('}'))
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@ -1455,7 +1456,7 @@ public:
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sec->touching_thinglist = nullptr; // phares 3/14/98
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sec->sectorportal_thinglist = nullptr;
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sec->touching_renderthings = nullptr;
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sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1;
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sec->seqType = (Level->flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1;
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sec->nextsec = -1; //jff 2/26/98 add fields to support locking out
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sec->prevsec = -1; // stair retriggering until build completes
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sec->heightsec = NULL; // sector used to get floor and ceiling height
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@ -1958,13 +1959,13 @@ public:
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// [RH] Sectors default to white light with the default fade.
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// If they are outside (have a sky ceiling), they use the outside fog.
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sec->Colormap.LightColor = PalEntry(255, 255, 255);
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if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside))
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if (Level->outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside))
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{
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sec->Colormap.FadeColor.SetRGB(level.outsidefog);
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sec->Colormap.FadeColor.SetRGB(Level->outsidefog);
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}
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else
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{
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sec->Colormap.FadeColor.SetRGB(level.fadeto);
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sec->Colormap.FadeColor.SetRGB(Level->fadeto);
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}
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}
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else
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@ -1972,10 +1973,10 @@ public:
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sec->Colormap.LightColor.SetRGB(lightcolor);
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if (fadecolor == ~0u)
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{
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if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside))
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fadecolor = level.outsidefog;
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if (Level->outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside))
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fadecolor = Level->outsidefog;
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else
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fadecolor = level.fadeto;
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fadecolor = Level->fadeto;
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}
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sec->Colormap.FadeColor.SetRGB(fadecolor);
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sec->Colormap.Desaturation = clamp(desaturation, 0, 255);
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@ -2041,12 +2042,12 @@ public:
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intptr_t v1i = intptr_t(ParsedLines[i].v1);
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intptr_t v2i = intptr_t(ParsedLines[i].v2);
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if ((unsigned)v1i >= level.vertexes.Size() || (unsigned)v2i >= level.vertexes.Size())
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if ((unsigned)v1i >= Level->vertexes.Size() || (unsigned)v2i >= Level->vertexes.Size())
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{
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I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, level.vertexes.Size());
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I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, Level->vertexes.Size());
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}
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else if (v1i == v2i ||
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(level.vertexes[v1i].fX() == level.vertexes[v2i].fX() && level.vertexes[v1i].fY() == level.vertexes[v2i].fY()))
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(Level->vertexes[v1i].fX() == Level->vertexes[v2i].fX() && Level->vertexes[v1i].fY() == Level->vertexes[v2i].fY()))
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{
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Printf ("Removing 0-length line %d\n", i+skipped);
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ParsedLines.Delete(i);
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@ -2055,8 +2056,8 @@ public:
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}
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else
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{
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ParsedLines[i].v1 = &level.vertexes[v1i];
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ParsedLines[i].v2 = &level.vertexes[v2i];
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ParsedLines[i].v1 = &Level->vertexes[v1i];
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ParsedLines[i].v2 = &Level->vertexes[v2i];
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if (ParsedLines[i].sidedef[0] != NULL)
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sidecount++;
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@ -2067,11 +2068,11 @@ public:
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}
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}
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unsigned numlines = ParsedLines.Size();
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level.sides.Alloc(sidecount);
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level.lines.Alloc(numlines);
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Level->sides.Alloc(sidecount);
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Level->lines.Alloc(numlines);
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int line, side;
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auto lines = &level.lines[0];
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auto sides = &level.sides[0];
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auto lines = &Level->lines[0];
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auto sides = &Level->sides[0];
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for(line = 0, side = 0; line < (int)numlines; line++)
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{
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@ -2088,7 +2089,7 @@ public:
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{
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sides[side] = ParsedSides[mapside];
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sides[side].linedef = &lines[line];
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sides[side].sector = &level.sectors[intptr_t(sides[side].sector)];
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sides[side].sector = &Level->sectors[intptr_t(sides[side].sector)];
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lines[line].sidedef[sd] = &sides[side];
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loader->ProcessSideTextures(!isExtended, &sides[side], sides[side].sector, &ParsedSideTextures[mapside],
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@ -2107,7 +2108,7 @@ public:
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loader->FinishLoadingLineDef(&lines[line], tempalpha[0]);
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}
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const int sideDelta = level.sides.Size() - side;
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const int sideDelta = Level->sides.Size() - side;
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assert(sideDelta >= 0);
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if (sideDelta < 0)
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@ -2116,7 +2117,7 @@ public:
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}
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else if (sideDelta > 0)
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{
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level.sides.Resize(side);
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Level->sides.Resize(side);
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}
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}
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@ -2146,7 +2147,7 @@ public:
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isTranslated = false;
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break;
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case NAME_ZDoomTranslated:
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level.flags2 |= LEVEL2_DUMMYSWITCHES;
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Level->flags2 |= LEVEL2_DUMMYSWITCHES;
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namespace_bits = Zdt;
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break;
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case NAME_Vavoom:
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@ -2160,19 +2161,19 @@ public:
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case NAME_Doom:
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namespace_bits = Dm;
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P_LoadTranslator("xlat/doom_base.txt");
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level.flags2 |= LEVEL2_DUMMYSWITCHES;
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Level->flags2 |= LEVEL2_DUMMYSWITCHES;
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floordrop = true;
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break;
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case NAME_Heretic:
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namespace_bits = Ht;
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P_LoadTranslator("xlat/heretic_base.txt");
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level.flags2 |= LEVEL2_DUMMYSWITCHES;
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Level->flags2 |= LEVEL2_DUMMYSWITCHES;
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floordrop = true;
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break;
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case NAME_Strife:
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namespace_bits = St;
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P_LoadTranslator("xlat/strife_base.txt");
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level.flags2 |= LEVEL2_DUMMYSWITCHES|LEVEL2_RAILINGHACK;
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Level->flags2 |= LEVEL2_DUMMYSWITCHES|LEVEL2_RAILINGHACK;
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floordrop = true;
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break;
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default:
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@ -2267,16 +2268,16 @@ public:
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if (BadCoordinates) I_Error("Map has out of range coordinates");
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// Create the real vertices
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level.vertexes.Alloc(ParsedVertices.Size());
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memcpy(&level.vertexes[0], &ParsedVertices[0], level.vertexes.Size() * sizeof(vertex_t));
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Level->vertexes.Alloc(ParsedVertices.Size());
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memcpy(&Level->vertexes[0], &ParsedVertices[0], Level->vertexes.Size() * sizeof(vertex_t));
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// Create the real sectors
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level.sectors.Alloc(ParsedSectors.Size());
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memcpy(&level.sectors[0], &ParsedSectors[0], level.sectors.Size() * sizeof(sector_t));
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level.sectors[0].e = new extsector_t[level.sectors.Size()];
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for(unsigned i = 0; i < level.sectors.Size(); i++)
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Level->sectors.Alloc(ParsedSectors.Size());
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memcpy(&Level->sectors[0], &ParsedSectors[0], Level->sectors.Size() * sizeof(sector_t));
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Level->sectors[0].e = new extsector_t[Level->sectors.Size()];
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for(unsigned i = 0; i < Level->sectors.Size(); i++)
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{
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level.sectors[i].e = &level.sectors[0].e[i];
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Level->sectors[i].e = &Level->sectors[0].e[i];
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}
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// Now create the scrollers.
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for (auto &scroll : UDMFScrollers)
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