- reintegrate savegame menu changes back into trunk

SVN r2816 (trunk)
This commit is contained in:
Christoph Oelckers 2010-09-17 22:48:55 +00:00
parent 46b3bb8e41
commit eeab5ba0e4
2 changed files with 246 additions and 334 deletions

View file

@ -56,46 +56,66 @@ class DLoadSaveMenu : public DListMenu
DECLARE_CLASS(DLoadSaveMenu, DListMenu)
protected:
static List SaveGames;
static FSaveGameNode *TopSaveGame;
static FSaveGameNode *lastSaveSlot;
static FSaveGameNode *SelSaveGame;
static TDeletingArray<FSaveGameNode*> SaveGames;
static int LastSaved;
int Selected;
int TopItem;
friend void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
int savepicLeft;
int savepicTop;
int savepicWidth;
int savepicHeight;
static FSaveGameNode *RemoveSaveSlot (FSaveGameNode *file);
static void UnloadSaveStrings();
static void InsertSaveNode (FSaveGameNode *node);
int rowHeight;
int listboxLeft;
int listboxTop;
int listboxWidth;
int listboxRows;
int listboxHeight;
int listboxRight;
int listboxBottom;
int commentLeft;
int commentTop;
int commentWidth;
int commentHeight;
int commentRight;
int commentBottom;
static int InsertSaveNode (FSaveGameNode *node);
static void ReadSaveStrings ();
static void NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
FTexture *SavePic;
FBrokenLines *SaveComment;
bool mEntering;
char savegamestring[SAVESTRINGSIZE];
bool mWheelScrolled;
DLoadSaveMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
void Destroy();
int RemoveSaveSlot (int index);
void UnloadSaveData ();
void ClearSaveStuff ();
void ExtractSaveData (const FSaveGameNode *node);
void ExtractSaveData (int index);
void Drawer ();
bool MenuEvent (int mkey, bool fromcontroller);
bool MouseEvent(int type, int x, int y);
bool Responder(event_t *ev);
public:
static void NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
};
IMPLEMENT_CLASS(DLoadSaveMenu)
List DLoadSaveMenu::SaveGames;
FSaveGameNode *DLoadSaveMenu::TopSaveGame;
FSaveGameNode *DLoadSaveMenu::lastSaveSlot;
FSaveGameNode *DLoadSaveMenu::SelSaveGame;
TDeletingArray<FSaveGameNode*> DLoadSaveMenu::SaveGames;
int DLoadSaveMenu::LastSaved = -1;
FSaveGameNode *quickSaveSlot;
@ -105,78 +125,54 @@ FSaveGameNode *quickSaveSlot;
//
//=============================================================================
FSaveGameNode *DLoadSaveMenu::RemoveSaveSlot (FSaveGameNode *file)
int DLoadSaveMenu::RemoveSaveSlot (int index)
{
FSaveGameNode *next = static_cast<FSaveGameNode *>(file->Succ);
FSaveGameNode *file = SaveGames[index];
if (file == TopSaveGame)
{
TopSaveGame = next;
}
if (quickSaveSlot == file)
if (quickSaveSlot == SaveGames[index])
{
quickSaveSlot = NULL;
}
if (lastSaveSlot == file)
if (Selected == index)
{
lastSaveSlot = NULL;
Selected = -1;
}
file->Remove ();
if (!file->bNoDelete) delete file;
return next;
SaveGames.Delete(index);
if ((unsigned)index >= SaveGames.Size()) index--;
return index;
}
//=============================================================================
//
//
//
//=============================================================================
void DLoadSaveMenu::UnloadSaveStrings()
int DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
{
while (!SaveGames.IsEmpty())
if (SaveGames.Size() == 0)
{
RemoveSaveSlot (static_cast<FSaveGameNode *>(SaveGames.Head));
}
}
//=============================================================================
//
//
//
//=============================================================================
void DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
{
FSaveGameNode *probe;
if (SaveGames.IsEmpty ())
{
SaveGames.AddHead (node);
return;
return SaveGames.Push(node);
}
if (node->bOldVersion)
{ // Add node at bottom of list
probe = static_cast<FSaveGameNode *>(SaveGames.TailPred);
while (probe->Pred != NULL && probe->bOldVersion &&
stricmp (node->Title, probe->Title) < 0)
{
probe = static_cast<FSaveGameNode *>(probe->Pred);
}
node->Insert (probe);
return SaveGames.Push(node);
}
else
{ // Add node at top of list
probe = static_cast<FSaveGameNode *>(SaveGames.Head);
while (probe->Succ != NULL && !probe->bOldVersion &&
stricmp (node->Title, probe->Title) > 0)
{ // Add node at top of list
unsigned int i;
for(i = 0; i < SaveGames.Size(); i++)
{
probe = static_cast<FSaveGameNode *>(probe->Succ);
if (SaveGames[i]->bOldVersion ||
stricmp (node->Title, SaveGames[i]->Title) <= 0)
{
break;
}
}
node->InsertBefore (probe);
SaveGames.Insert(i, node);
return i;
}
}
@ -191,14 +187,12 @@ void DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
void DLoadSaveMenu::ReadSaveStrings ()
{
if (SaveGames.IsEmpty ())
if (SaveGames.Size() == 0)
{
void *filefirst;
findstate_t c_file;
FString filter;
atterm (UnloadSaveStrings);
filter = G_BuildSaveName ("*.zds", -1);
filefirst = I_FindFirst (filter.GetChars(), &c_file);
if (filefirst != ((void *)(-1)))
@ -309,10 +303,6 @@ void DLoadSaveMenu::ReadSaveStrings ()
I_FindClose (filefirst);
}
}
if (SelSaveGame == NULL || SelSaveGame->Succ == NULL)
{
SelSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
}
}
@ -332,10 +322,9 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
ReadSaveStrings ();
// See if the file is already in our list
for (node = static_cast<FSaveGameNode *>(SaveGames.Head);
node->Succ != NULL;
node = static_cast<FSaveGameNode *>(node->Succ))
for (unsigned i=0; i<SaveGames.Size(); i++)
{
FSaveGameNode *node = SaveGames[i];
#ifdef unix
if (node->Filename.Compare (file) == 0)
#else
@ -345,25 +334,26 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
strcpy (node->Title, title);
node->bOldVersion = false;
node->bMissingWads = false;
break;
if (okForQuicksave)
{
if (quickSaveSlot == NULL) quickSaveSlot = node;
LastSaved = i;
}
return;
}
}
if (node->Succ == NULL)
{
node = new FSaveGameNode;
strcpy (node->Title, title);
node->Filename = file;
node->bOldVersion = false;
node->bMissingWads = false;
InsertSaveNode (node);
SelSaveGame = node;
}
node = new FSaveGameNode;
strcpy (node->Title, title);
node->Filename = file;
node->bOldVersion = false;
node->bMissingWads = false;
int index = InsertSaveNode (node);
if (okForQuicksave)
{
if (quickSaveSlot == NULL) quickSaveSlot = node;
lastSaveSlot = node;
LastSaved = index;
}
}
@ -382,7 +372,28 @@ DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
: DListMenu(parent, desc)
{
ReadSaveStrings();
mWheelScrolled = false;
savepicLeft = 10;
savepicTop = 54*CleanYfac;
savepicWidth = 216*screen->GetWidth()/640;
savepicHeight = 135*screen->GetHeight()/400;
rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
listboxLeft = savepicLeft + savepicWidth + 14;
listboxTop = savepicTop;
listboxWidth = screen->GetWidth() - listboxLeft - 10;
int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
listboxRows = (listboxHeight1 - 1) / rowHeight;
listboxHeight = listboxRows * rowHeight + 1;
listboxRight = listboxLeft + listboxWidth;
listboxBottom = listboxTop + listboxHeight;
commentLeft = savepicLeft;
commentTop = savepicTop + savepicHeight + 16;
commentWidth = savepicWidth;
commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
commentRight = commentLeft + commentWidth;
commentBottom = commentTop + commentHeight;
}
void DLoadSaveMenu::Destroy()
@ -420,7 +431,7 @@ void DLoadSaveMenu::UnloadSaveData ()
void DLoadSaveMenu::ClearSaveStuff ()
{
UnloadSaveData();
if (quickSaveSlot == (FSaveGameNode *)1)
if (quickSaveSlot == (FSaveGameNode*)1)
{
quickSaveSlot = NULL;
}
@ -432,15 +443,16 @@ void DLoadSaveMenu::ClearSaveStuff ()
//
//=============================================================================
void DLoadSaveMenu::ExtractSaveData (const FSaveGameNode *node)
void DLoadSaveMenu::ExtractSaveData (int index)
{
FILE *file;
PNGHandle *png;
FSaveGameNode *node;
UnloadSaveData ();
if (node != NULL &&
node->Succ != NULL &&
if ((unsigned)index < SaveGames.Size() &&
(node = SaveGames[index]) &&
!node->Filename.IsEmpty() &&
!node->bOldVersion &&
(file = fopen (node->Filename.GetChars(), "rb")) != NULL)
@ -512,30 +524,9 @@ void DLoadSaveMenu::Drawer ()
{
Super::Drawer();
const int savepicLeft = 10;
const int savepicTop = 54*CleanYfac;
const int savepicWidth = 216*screen->GetWidth()/640;
const int savepicHeight = 135*screen->GetHeight()/400;
const int rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
const int listboxLeft = savepicLeft + savepicWidth + 14;
const int listboxTop = savepicTop;
const int listboxWidth = screen->GetWidth() - listboxLeft - 10;
const int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
const int listboxRows = (listboxHeight1 - 1) / rowHeight;
const int listboxHeight = listboxRows * rowHeight + 1;
const int listboxRight = listboxLeft + listboxWidth;
const int listboxBottom = listboxTop + listboxHeight;
const int commentLeft = savepicLeft;
const int commentTop = savepicTop + savepicHeight + 16;
const int commentWidth = savepicWidth;
const int commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
const int commentRight = commentLeft + commentWidth;
const int commentBottom = commentTop + commentHeight;
FSaveGameNode *node;
int i;
unsigned j;
bool didSeeSelected = false;
// Draw picture area
@ -558,10 +549,10 @@ void DLoadSaveMenu::Drawer ()
screen->Clear (savepicLeft, savepicTop,
savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0);
if (!SaveGames.IsEmpty ())
if (SaveGames.Size() > 0)
{
const char *text =
(SelSaveGame == NULL || !SelSaveGame->bOldVersion)
(Selected == -1 || SaveGames[Selected]->bOldVersion)
? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
@ -588,109 +579,72 @@ void DLoadSaveMenu::Drawer ()
}
// Draw file area
do
V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
screen->Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
if (SaveGames.Size() == 0)
{
V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
screen->Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
const char * text = GStrings("MNU_NOFILES");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
if (SaveGames.IsEmpty ())
screen->DrawText (SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
listboxTop+(listboxHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
return;
}
for (i = 0, j = TopItem; i < listboxRows && j < SaveGames.Size(); i++,j++)
{
int color;
node = SaveGames[j];
if (node->bOldVersion)
{
const char * text = GStrings("MNU_NOFILES");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
screen->DrawText (SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
listboxTop+(listboxHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
return;
color = CR_BLUE;
}
for (i = 0, node = TopSaveGame;
i < listboxRows && node->Succ != NULL;
++i, node = static_cast<FSaveGameNode *>(node->Succ))
else if (node->bMissingWads)
{
int color;
if (node->bOldVersion)
{
color = CR_BLUE;
}
else if (node->bMissingWads)
{
color = CR_ORANGE;
}
else if (node == SelSaveGame)
{
color = CR_WHITE;
}
else
{
color = CR_TAN;
}
if (node == SelSaveGame)
{
screen->Clear (listboxLeft, listboxTop+rowHeight*i,
listboxRight, listboxTop+rowHeight*(i+1), -1,
mEntering ? MAKEARGB(255,255,0,0) : MAKEARGB(255,0,0,255));
didSeeSelected = true;
if (!mEntering)
{
screen->DrawText (SmallFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
DTA_CleanNoMove, true, TAG_DONE);
}
else
{
screen->DrawText (SmallFont, CR_WHITE,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (SmallFont, CR_WHITE,
listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
listboxTop+rowHeight*i+CleanYfac,
(gameinfo.gametype & (GAME_DoomStrifeChex)) ? "_" : "[",
DTA_CleanNoMove, true, TAG_DONE);
}
}
else
color = CR_ORANGE;
}
else if (j == Selected)
{
color = CR_WHITE;
}
else
{
color = CR_TAN;
}
if (j == Selected)
{
screen->Clear (listboxLeft, listboxTop+rowHeight*i,
listboxRight, listboxTop+rowHeight*(i+1), -1,
mEntering ? MAKEARGB(255,255,0,0) : MAKEARGB(255,0,0,255));
didSeeSelected = true;
if (!mEntering)
{
screen->DrawText (SmallFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
DTA_CleanNoMove, true, TAG_DONE);
}
}
// This is dumb: If the selected node was not visible,
// scroll down and redraw. M_SaveLoadResponder()
// guarantees that if the node is not visible, it will
// always be below the visible list instead of above it.
// This should not really be done here, but I don't care.
if (!didSeeSelected)
{
// no, this shouldn't be here - and that's why there's now another hack in here
// so that the mouse scrolling does not get screwed by this code...
if (mWheelScrolled)
{
didSeeSelected = true;
SelSaveGame = NULL;
mWheelScrolled = false;
}
for (i = 1; node->Succ != NULL && node != SelSaveGame; ++i)
{
node = static_cast<FSaveGameNode *>(node->Succ);
}
if (node->Succ == NULL)
{ // SelSaveGame is invalid
didSeeSelected = true;
}
else
{
do
{
TopSaveGame = static_cast<FSaveGameNode *>(TopSaveGame->Succ);
} while (--i);
screen->DrawText (SmallFont, CR_WHITE,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (SmallFont, CR_WHITE,
listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
listboxTop+rowHeight*i+CleanYfac,
(gameinfo.gametype & (GAME_DoomStrifeChex)) ? "_" : "[",
DTA_CleanNoMove, true, TAG_DONE);
}
}
} while (!didSeeSelected);
else
{
screen->DrawText (SmallFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
DTA_CleanNoMove, true, TAG_DONE);
}
}
}
//=============================================================================
@ -704,47 +658,68 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
switch (mkey)
{
case MKEY_Up:
if (SelSaveGame == NULL)
if (SaveGames.Size() > 1)
{
SelSaveGame = TopSaveGame;
}
else if (SelSaveGame->Succ != NULL)
{
if (SelSaveGame != SaveGames.Head)
{
if (SelSaveGame == TopSaveGame)
{
TopSaveGame = static_cast<FSaveGameNode *>(TopSaveGame->Pred);
}
SelSaveGame = static_cast<FSaveGameNode *>(SelSaveGame->Pred);
}
if (Selected == -1) Selected = TopItem;
else
{
SelSaveGame = static_cast<FSaveGameNode *>(SaveGames.TailPred);
if (--Selected < 0) Selected = SaveGames.Size()-1;
if (Selected < TopItem) TopItem = Selected;
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
}
UnloadSaveData ();
ExtractSaveData (SelSaveGame);
ExtractSaveData (Selected);
}
return true;
case MKEY_Down:
if (SelSaveGame == NULL)
if (SaveGames.Size() > 1)
{
SelSaveGame = TopSaveGame;
}
else if (SelSaveGame->Succ != NULL)
{
if (SelSaveGame != SaveGames.TailPred)
if (Selected == -1) Selected = TopItem;
else
{
SelSaveGame = static_cast<FSaveGameNode *>(SelSaveGame->Succ);
if (unsigned(++Selected) >= SaveGames.Size()) Selected = 0;
if (Selected < TopItem) TopItem = Selected;
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
}
UnloadSaveData ();
ExtractSaveData (Selected);
}
return true;
case MKEY_PageDown:
if (SaveGames.Size() > 1)
{
if (TopItem >= (int)SaveGames.Size() - listboxRows)
{
TopItem = 0;
if (Selected != -1) Selected = 0;
}
else
{
SelSaveGame = TopSaveGame =
static_cast<FSaveGameNode *>(SaveGames.Head);
TopItem = MIN<int>(TopItem + listboxRows, SaveGames.Size() - listboxRows);
if (TopItem > Selected && Selected != -1) Selected = TopItem;
}
UnloadSaveData ();
ExtractSaveData (SelSaveGame);
ExtractSaveData (Selected);
}
return true;
case MKEY_PageUp:
if (SaveGames.Size() > 1)
{
if (TopItem == 0)
{
TopItem = SaveGames.Size() - listboxRows;
if (Selected != -1) Selected = TopItem;
}
else
{
TopItem = MAX(TopItem - listboxRows, 0);
if (Selected >= TopItem + listboxRows) Selected = TopItem;
}
UnloadSaveData ();
ExtractSaveData (Selected);
}
return true;
@ -753,22 +728,12 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
case MKEY_MBYes:
{
if (SelSaveGame != NULL && SelSaveGame->Succ != NULL)
if (Selected != -1)
{
FSaveGameNode *next = static_cast<FSaveGameNode *>(SelSaveGame->Succ);
if (next->Succ == NULL)
{
next = static_cast<FSaveGameNode *>(SelSaveGame->Pred);
if (next->Pred == NULL)
{
next = NULL;
}
}
remove (SelSaveGame->Filename.GetChars());
remove (SaveGames[Selected]->Filename.GetChars());
UnloadSaveData ();
SelSaveGame = RemoveSaveSlot (SelSaveGame);
ExtractSaveData (SelSaveGame);
Selected = RemoveSaveSlot (Selected);
ExtractSaveData (Selected);
}
return true;
}
@ -786,39 +751,16 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
{
const int savepicLeft = 10;
const int savepicTop = 54*CleanYfac;
const int savepicWidth = 216*screen->GetWidth()/640;
const int rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
const int listboxLeft = savepicLeft + savepicWidth + 14;
const int listboxTop = savepicTop;
const int listboxWidth = screen->GetWidth() - listboxLeft - 10;
const int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
const int listboxRows = (listboxHeight1 - 1) / rowHeight;
const int listboxHeight = listboxRows * rowHeight + 1;
const int listboxRight = listboxLeft + listboxWidth;
const int listboxBottom = listboxTop + listboxHeight;
if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
y >= listboxTop && y < listboxTop + listboxHeight)
{
int lineno = (y - listboxTop) / rowHeight;
FSaveGameNode *top = TopSaveGame;
while (lineno > 0 && top->Succ != NULL)
if (TopItem + lineno < (int)SaveGames.Size())
{
lineno--;
top = (FSaveGameNode *)top->Succ;
}
if (lineno == 0)
{
if (SelSaveGame != top)
{
SelSaveGame = top;
UnloadSaveData ();
ExtractSaveData (SelSaveGame);
// Sound?
}
Selected = TopItem + lineno;
UnloadSaveData ();
ExtractSaveData (Selected);
if (type == MOUSE_Release)
{
if (MenuEvent(MKEY_Enter, true))
@ -827,12 +769,10 @@ bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
}
}
}
else SelSaveGame = NULL;
}
else
{
SelSaveGame = NULL;
else Selected = -1;
}
else Selected = -1;
return Super::MouseEvent(type, x, y);
}
@ -848,16 +788,16 @@ bool DLoadSaveMenu::Responder (event_t *ev)
{
if (ev->subtype == EV_GUI_KeyDown)
{
if (SelSaveGame != NULL && SelSaveGame->Succ != NULL)
if (Selected != -1)
{
switch (ev->data1)
{
case GK_F1:
if (!SelSaveGame->Filename.IsEmpty())
if (!SaveGames[Selected]->Filename.IsEmpty())
{
char workbuf[512];
mysnprintf (workbuf, countof(workbuf), "File on disk:\n%s", SelSaveGame->Filename.GetChars());
mysnprintf (workbuf, countof(workbuf), "File on disk:\n%s", SaveGames[Selected]->Filename.GetChars());
if (SaveComment != NULL)
{
V_FreeBrokenLines (SaveComment);
@ -871,7 +811,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
{
FString EndString;
EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
GStrings("MNU_DELETESG"), SelSaveGame->Title, GStrings("PRESSYN"));
GStrings("MNU_DELETESG"), SaveGames[Selected]->Title, GStrings("PRESSYN"));
M_StartMessage (EndString, 0);
}
return true;
@ -880,36 +820,13 @@ bool DLoadSaveMenu::Responder (event_t *ev)
}
else if (ev->subtype == EV_GUI_WheelUp)
{
if (TopSaveGame != SaveGames.Head && TopSaveGame != NULL)
{
TopSaveGame = static_cast<FSaveGameNode *>(TopSaveGame->Pred);
mWheelScrolled = true;
}
if (TopItem > 0) TopItem--;
return true;
}
else if (ev->subtype == EV_GUI_WheelDown)
{
const int savepicTop = 54*CleanYfac;
const int listboxTop = savepicTop;
const int rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
const int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
const int listboxRows = (listboxHeight1 - 1) / rowHeight;
FSaveGameNode *node = TopSaveGame;
if (node != NULL)
{
int count = 1;
while (node != NULL && node != SaveGames.TailPred)
{
node = (FSaveGameNode*)node->Succ;
count++;
}
if (count > listboxRows)
{
TopSaveGame = (FSaveGameNode*)TopSaveGame->Succ;
mWheelScrolled = true;
}
}
if (TopItem < (int)SaveGames.Size() - listboxRows) TopItem++;
return true;
}
}
return Super::Responder(ev);
@ -952,17 +869,17 @@ DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
{
strcpy (NewSaveNode.Title, "<New Save Game>");
NewSaveNode.bNoDelete = true;
SaveGames.AddHead (&NewSaveNode);
TopSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
if (lastSaveSlot == NULL)
SaveGames.Insert(0, &NewSaveNode);
TopItem = 0;
if (LastSaved == -1)
{
SelSaveGame = &NewSaveNode;
Selected = 0;
}
else
{
SelSaveGame = lastSaveSlot;
Selected = LastSaved + 1;
}
ExtractSaveData (SelSaveGame);
ExtractSaveData (Selected);
}
//=============================================================================
@ -973,17 +890,11 @@ DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
void DSaveMenu::Destroy()
{
if (SaveGames.Head == &NewSaveNode)
if (SaveGames[0] == &NewSaveNode)
{
SaveGames.RemHead ();
if (SelSaveGame == &NewSaveNode)
{
SelSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
}
if (TopSaveGame == &NewSaveNode)
{
TopSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
}
SaveGames.Delete(0);
if (Selected == 0) Selected = -1;
else Selected--;
}
}
@ -1034,16 +945,16 @@ bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
{
return true;
}
if (SelSaveGame == NULL || SelSaveGame->Succ == NULL)
if (Selected == -1)
{
return false;
}
if (mkey == MKEY_Enter)
{
if (SelSaveGame != &NewSaveNode)
if (Selected != 0)
{
strcpy (savegamestring, SelSaveGame->Title);
strcpy (savegamestring, SaveGames[Selected]->Title);
}
else
{
@ -1056,7 +967,7 @@ bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
else if (mkey == MKEY_Input)
{
mEntering = false;
DoSave(SelSaveGame);
DoSave(SaveGames[Selected]);
}
else if (mkey == MKEY_Abort)
{
@ -1075,18 +986,18 @@ bool DSaveMenu::Responder (event_t *ev)
{
if (ev->subtype == EV_GUI_KeyDown)
{
if (SelSaveGame != NULL && SelSaveGame->Succ != NULL)
if (Selected != -1)
{
switch (ev->data1)
{
case GK_DEL:
case '\b':
// cannot delete 'new save game' item
if (SelSaveGame == &NewSaveNode) return true;
if (Selected == 0) return true;
break;
case 'N':
SelSaveGame = TopSaveGame = &NewSaveNode;
Selected = TopItem = 0;
UnloadSaveData ();
return true;
}
@ -1124,8 +1035,9 @@ IMPLEMENT_CLASS(DLoadMenu)
DLoadMenu::DLoadMenu(DMenu *parent, FListMenuDescriptor *desc)
: DLoadSaveMenu(parent, desc)
{
TopSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
ExtractSaveData (SelSaveGame);
TopItem = 0;
ExtractSaveData (Selected);
}
//=============================================================================
@ -1140,21 +1052,21 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
{
return true;
}
if (SelSaveGame == NULL || SelSaveGame->Succ == NULL)
if (Selected == -1)
{
return false;
}
if (mkey == MKEY_Enter)
{
G_LoadGame (SelSaveGame->Filename.GetChars());
G_LoadGame (SaveGames[Selected]->Filename.GetChars());
if (gamestate == GS_FULLCONSOLE)
{
gamestate = GS_HIDECONSOLE;
}
if (quickSaveSlot == (FSaveGameNode *)1)
if (quickSaveSlot == (FSaveGameNode*)1)
{
quickSaveSlot = SelSaveGame;
quickSaveSlot = SaveGames[Selected];
}
M_ClearMenus();
BorderNeedRefresh = screen->GetPageCount ();

View file

@ -56,7 +56,7 @@ struct FGameStartup
extern FGameStartup GameStartupInfo;
struct FSaveGameNode : public Node
struct FSaveGameNode
{
char Title[SAVESTRINGSIZE];
FString Filename;