mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
Fixed: Light levels outside the range [0,255] really do matter.
SVN r3223 (trunk)
This commit is contained in:
parent
f69181f851
commit
ee8ca0de87
11 changed files with 97 additions and 48 deletions
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@ -21,7 +21,7 @@ DLightningThinker::DLightningThinker ()
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LightningFlashCount = 0;
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NextLightningFlash = ((pr_lightning()&15)+5)*35; // don't flash at level start
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LightningLightLevels = new BYTE[numsectors + (numsectors+7)/8];
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LightningLightLevels = new short[numsectors + (numsectors+7)/8];
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memset (LightningLightLevels, 0, numsectors + (numsectors+7)/8);
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}
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@ -36,7 +36,7 @@ DLightningThinker::~DLightningThinker ()
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void DLightningThinker::Serialize (FArchive &arc)
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{
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int i;
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BYTE *lights;
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short *lights;
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Super::Serialize (arc);
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@ -48,13 +48,22 @@ void DLightningThinker::Serialize (FArchive &arc)
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{
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delete[] LightningLightLevels;
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}
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LightningLightLevels = new BYTE[numsectors + (numsectors+7)/8];
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LightningLightLevels = new short[numsectors + (numsectors+7)/8];
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}
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lights = LightningLightLevels;
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for (i = (numsectors + (numsectors+7)/8); i > 0; ++lights, --i)
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{
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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*lights = bytelight;
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}
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else
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{
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arc << *lights;
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}
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}
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}
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void DLightningThinker::Tick ()
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@ -24,7 +24,7 @@ protected:
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int NextLightningFlash;
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int LightningFlashCount;
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bool Stopped;
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BYTE *LightningLightLevels;
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short *LightningLightLevels;
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};
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void P_StartLightning ();
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@ -82,7 +82,7 @@ struct F3DFloor
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planeref bottom;
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planeref top;
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unsigned char *toplightlevel;
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short *toplightlevel;
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fixed_t delta;
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@ -110,7 +110,7 @@ struct F3DFloor
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struct lightlist_t
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{
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secplane_t plane;
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unsigned char * p_lightlevel;
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short * p_lightlevel;
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FDynamicColormap * extra_colormap;
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PalEntry blend;
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int flags;
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@ -110,15 +110,15 @@ DFireFlicker::DFireFlicker (sector_t *sector)
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: DLighting (sector)
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{
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m_MaxLight = sector->lightlevel;
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m_MinLight = MIN (sector->FindMinSurroundingLight (sector->lightlevel)+16, 255);
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m_MinLight = sector_t::ClampLight(sector->FindMinSurroundingLight(sector->lightlevel) + 16);
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m_Count = 4;
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}
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DFireFlicker::DFireFlicker (sector_t *sector, int upper, int lower)
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: DLighting (sector)
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{
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m_MaxLight = clamp (upper, 0, 255);
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m_MinLight = clamp (lower, 0, 255);
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m_MaxLight = sector_t::ClampLight(upper);
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m_MinLight = sector_t::ClampLight(lower);
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m_Count = 4;
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}
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@ -260,8 +260,8 @@ DLightFlash::DLightFlash (sector_t *sector, int min, int max)
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: DLighting (sector)
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{
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// Use specified light levels.
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m_MaxLight = clamp (max, 0, 255);
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m_MinLight = clamp (min, 0, 255);
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m_MaxLight = sector_t::ClampLight(max);
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m_MinLight = sector_t::ClampLight(min);
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m_MaxTime = 64;
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m_MinTime = 7;
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m_Count = (pr_lightflash() & m_MaxTime) + 1;
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@ -320,8 +320,8 @@ DStrobe::DStrobe (sector_t *sector, int upper, int lower, int utics, int ltics)
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{
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m_DarkTime = ltics;
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m_BrightTime = utics;
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m_MaxLight = clamp (upper, 0, 255);
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m_MinLight = clamp (lower, 0, 255);
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m_MaxLight = sector_t::ClampLight(upper);
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m_MinLight = sector_t::ClampLight(lower);
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m_Count = 1; // Hexen-style is always in sync
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}
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@ -513,7 +513,7 @@ void EV_LightTurnOnPartway (int tag, fixed_t frac)
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//
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// [RH] New function to adjust tagged sectors' light levels
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// by a relative amount. Light levels are clipped to
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// within the range 0-255 inclusive.
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// be within range for sector_t::lightlevel.
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//
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//-----------------------------------------------------------------------------
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@ -523,8 +523,7 @@ void EV_LightChange (int tag, int value)
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while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
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{
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int newlight = sectors[secnum].lightlevel + value;
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sectors[secnum].SetLightLevel(newlight);
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sectors[secnum].SetLightLevel(sectors[secnum].lightlevel + value);
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}
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}
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@ -651,8 +650,8 @@ void DGlow2::Tick ()
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DGlow2::DGlow2 (sector_t *sector, int start, int end, int tics, bool oneshot)
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: DLighting (sector)
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{
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m_Start = clamp (start, 0, 255);
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m_End = clamp (end, 0, 255);
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m_Start = sector_t::ClampLight(start);
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m_End = sector_t::ClampLight(end);
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m_MaxTics = tics;
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m_Tics = -1;
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m_OneShot = oneshot;
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@ -315,9 +315,18 @@ void P_SerializeWorld (FArchive &arc)
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for (i = 0, sec = sectors; i < numsectors; i++, sec++)
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{
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arc << sec->floorplane
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<< sec->ceilingplane
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<< sec->lightlevel
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<< sec->special
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<< sec->ceilingplane;
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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sec->lightlevel = bytelight;
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}
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else
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{
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arc << sec->lightlevel;
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}
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arc << sec->special
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<< sec->tag
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<< sec->soundtraversed
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<< sec->seqType
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@ -1483,7 +1483,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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ss->ceilingplane.ic = -FRACUNIT;
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SetTexture(ss, i, sector_t::floor, ms->floorpic, missingtex);
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SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic, missingtex);
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ss->lightlevel = (BYTE)clamp (LittleShort(ms->lightlevel), (short)0, (short)255);
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ss->lightlevel = LittleShort(ms->lightlevel);
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if (map->HasBehavior)
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ss->special = LittleShort(ms->special);
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else // [RH] Translate to new sector special
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@ -695,12 +695,12 @@ public:
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void Tick ();
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protected:
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static void DoTransfer (BYTE level, int target, bool floor);
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static void DoTransfer (int level, int target, bool floor);
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BYTE LastLight;
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sector_t *Source;
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int TargetTag;
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bool CopyFloor;
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short LastLight;
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};
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IMPLEMENT_CLASS (DLightTransfer)
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@ -708,7 +708,17 @@ IMPLEMENT_CLASS (DLightTransfer)
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void DLightTransfer::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << LastLight << Source << TargetTag << CopyFloor;
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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LastLight = bytelight;
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}
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else
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{
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arc << LastLight;
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}
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arc << Source << TargetTag << CopyFloor;
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}
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DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
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@ -735,7 +745,7 @@ DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
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void DLightTransfer::Tick ()
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{
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BYTE light = Source->lightlevel;
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int light = Source->lightlevel;
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if (light != LastLight)
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{
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@ -744,7 +754,7 @@ void DLightTransfer::Tick ()
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}
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}
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void DLightTransfer::DoTransfer (BYTE level, int target, bool floor)
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void DLightTransfer::DoTransfer (int level, int target, bool floor)
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{
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int secnum;
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@ -778,12 +788,12 @@ public:
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void Tick ();
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protected:
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static void DoTransfer (BYTE level, int target, BYTE flags);
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static void DoTransfer (short level, int target, BYTE flags);
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BYTE LastLight;
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BYTE Flags;
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sector_t *Source;
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int TargetID;
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short LastLight;
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BYTE Flags;
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};
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IMPLEMENT_CLASS (DWallLightTransfer)
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@ -791,7 +801,17 @@ IMPLEMENT_CLASS (DWallLightTransfer)
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void DWallLightTransfer::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << LastLight << Source << TargetID << Flags;
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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LastLight = bytelight;
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}
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else
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{
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arc << LastLight;
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}
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arc << Source << TargetID << Flags;
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}
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DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags)
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@ -802,10 +822,16 @@ DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags
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Source = srcSec;
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TargetID = target;
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Flags = flags;
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DoTransfer (LastLight = srcSec->lightlevel, target, Flags);
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DoTransfer (LastLight = srcSec->GetLightLevel(), target, Flags);
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if (!(flags&WLF_NOFAKECONTRAST)) wallflags = WALLF_ABSLIGHTING;
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else wallflags = WALLF_NOFAKECONTRAST|WALLF_ABSLIGHTING;
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if (!(flags & WLF_NOFAKECONTRAST))
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{
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wallflags = WALLF_ABSLIGHTING;
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}
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else
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{
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wallflags = WALLF_ABSLIGHTING | WALLF_NOFAKECONTRAST;
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}
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for (linenum = -1; (linenum = P_FindLineFromID (target, linenum)) >= 0; )
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{
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@ -824,7 +850,7 @@ DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags
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void DWallLightTransfer::Tick ()
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{
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BYTE light = Source->lightlevel;
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short light = sector_t::ClampLight(Source->lightlevel);
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if (light != LastLight)
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{
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@ -833,13 +859,13 @@ void DWallLightTransfer::Tick ()
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}
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}
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void DWallLightTransfer::DoTransfer (BYTE lightlevel, int target, BYTE flags)
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void DWallLightTransfer::DoTransfer (short lightlevel, int target, BYTE flags)
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{
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int linenum;
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for (linenum = -1; (linenum = P_FindLineFromID (target, linenum)) >= 0; )
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{
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line_t * line = &lines[linenum];
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line_t *line = &lines[linenum];
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if (flags & WLF_SIDE1 && line->sidedef[0] != NULL)
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{
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@ -1122,7 +1122,7 @@ public:
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continue;
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case NAME_Lightlevel:
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sec->lightlevel = (BYTE)clamp<int>(CheckInt(key), 0, 255);
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sec->lightlevel = sector_t::ClampLight(CheckInt(key));
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continue;
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case NAME_Special:
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@ -320,7 +320,7 @@ int GetFloorLight (const sector_t *sec)
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}
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else
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{
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return clamp (sec->lightlevel + sec->GetPlaneLight(sector_t::floor), 0, 255);
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return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::floor));
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}
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}
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@ -332,7 +332,7 @@ int GetCeilingLight (const sector_t *sec)
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}
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else
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{
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return clamp (sec->lightlevel + sec->GetPlaneLight(sector_t::ceiling), 0, 255);
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return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::ceiling));
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}
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}
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16
src/r_defs.h
16
src/r_defs.h
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@ -611,14 +611,19 @@ struct sector_t
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)? heightsec : NULL;
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}
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static inline short ClampLight(int level)
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{
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return (short)clamp(level, SHRT_MIN, SHRT_MAX);
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}
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void ChangeLightLevel(int newval)
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{
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lightlevel = (BYTE)clamp(lightlevel + newval, 0, 255);
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lightlevel = ClampLight(lightlevel + newval);
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}
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void SetLightLevel(int newval)
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{
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lightlevel = (BYTE)clamp(newval, 0, 255);
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lightlevel = ClampLight(newval);
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}
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int GetLightLevel() const
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@ -644,17 +649,17 @@ struct sector_t
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// [RH] give floor and ceiling even more properties
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FDynamicColormap *ColorMap; // [RH] Per-sector colormap
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BYTE lightlevel;
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TObjPtr<AActor> SoundTarget;
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BYTE soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
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short special;
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short tag;
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short lightlevel;
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short seqType; // this sector's sound sequence
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int nexttag,firsttag; // killough 1/30/98: improves searches for tags.
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int sky;
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short seqType; // this sector's sound sequence
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FNameNoInit SeqName; // Sound sequence name. Setting seqType non-negative will override this.
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fixed_t soundorg[2]; // origin for any sounds played by the sector
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@ -680,6 +685,7 @@ struct sector_t
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};
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TObjPtr<DInterpolation> interpolations[4];
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BYTE soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
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// jff 2/26/98 lockout machinery for stairbuilding
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SBYTE stairlock; // -2 on first locked -1 after thinker done 0 normally
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SWORD prevsec; // -1 or number of sector for previous step
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@ -2056,7 +2056,7 @@ int side_t::GetLightLevel (bool foggy, int baselight, int *pfakecontrast) const
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{
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if (Flags & WALLF_ABSLIGHTING)
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{
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baselight = (BYTE)Light;
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baselight = Light;
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}
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if (pfakecontrast != NULL)
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@ -2098,7 +2098,7 @@ int side_t::GetLightLevel (bool foggy, int baselight, int *pfakecontrast) const
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baselight += this->Light;
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}
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}
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return clamp(baselight, 0, 255);
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return baselight;
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}
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