diff --git a/src/swrenderer/drawers/r_draw_sprite32.h b/src/swrenderer/drawers/r_draw_sprite32.h index bd23b550f2..43802f795c 100644 --- a/src/swrenderer/drawers/r_draw_sprite32.h +++ b/src/swrenderer/drawers/r_draw_sprite32.h @@ -89,13 +89,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -120,7 +120,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -176,8 +176,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -201,8 +202,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -245,8 +247,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -332,13 +335,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -363,7 +366,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -424,8 +427,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -449,8 +453,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -493,8 +498,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -591,13 +597,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -623,7 +629,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -680,8 +686,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -705,8 +712,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -750,8 +758,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -838,13 +847,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -870,7 +879,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -932,8 +941,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -957,8 +967,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1002,8 +1013,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1102,13 +1114,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -1157,7 +1169,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -1237,8 +1249,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1262,8 +1275,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1330,8 +1344,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1441,13 +1456,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -1496,7 +1511,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -1581,8 +1596,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1606,8 +1622,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1674,8 +1691,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1796,13 +1814,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -1851,7 +1869,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -1931,8 +1949,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -1956,8 +1975,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2024,8 +2044,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2135,13 +2156,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -2190,7 +2211,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -2275,8 +2296,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2300,8 +2322,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2368,8 +2391,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2490,13 +2514,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -2545,7 +2569,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -2625,8 +2649,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2650,8 +2675,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2718,8 +2744,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2829,13 +2856,13 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; frac += fracstep; } { - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[1] = sampleout; frac += fracstep; @@ -2884,7 +2911,7 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; @@ -2969,8 +2996,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -2994,8 +3022,9 @@ namespace swrenderer frac += fracstep; } { - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; @@ -3062,8 +3091,9 @@ namespace swrenderer // Sample unsigned int ifgcolor[2]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; diff --git a/src/swrenderer/drawers/r_draw_sprite32.php b/src/swrenderer/drawers/r_draw_sprite32.php index 9d4721de67..376b9ea4da 100644 --- a/src/swrenderer/drawers/r_draw_sprite32.php +++ b/src/swrenderer/drawers/r_draw_sprite32.php @@ -225,13 +225,14 @@ namespace swrenderer - int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; - unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; - unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS;