From edfc16906a0581397192c87a61a2ede7c174cca6 Mon Sep 17 00:00:00 2001 From: Braden Obrzut Date: Fri, 19 Aug 2011 07:56:43 +0000 Subject: [PATCH] - Disable the save game menu when not in a level. SVN r3283 (trunk) --- src/menu/menu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/menu/menu.cpp b/src/menu/menu.cpp index 971110b56b..dec0a42411 100644 --- a/src/menu/menu.cpp +++ b/src/menu/menu.cpp @@ -396,7 +396,7 @@ void M_SetMenu(FName menu, int param) return; case NAME_Savegamemenu: - if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer)) + if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL) { // cannot save outside the game. M_StartMessage (GStrings("SAVEDEAD"), 1);