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- Enable backpatching in the internal nodebuilder.
SVN r2477 (polyobjects)
This commit is contained in:
parent
14c6c53709
commit
edb4686a48
7 changed files with 194 additions and 86 deletions
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@ -63,7 +63,7 @@ const int AAPreference = 16;
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#endif
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FNodeBuilder::FNodeBuilder(FLevel &level)
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: Level(level), GLNodes(false), EnableSSE2(true), SegsStuffed(0)
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: Level(level), GLNodes(false), SegsStuffed(0)
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{
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VertexMap = NULL;
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@ -71,8 +71,8 @@ FNodeBuilder::FNodeBuilder(FLevel &level)
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FNodeBuilder::FNodeBuilder (FLevel &level,
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TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
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bool makeGLNodes, bool enableSSE2)
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: Level(level), GLNodes(makeGLNodes), EnableSSE2(enableSSE2), SegsStuffed(0)
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bool makeGLNodes)
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: Level(level), GLNodes(makeGLNodes), SegsStuffed(0)
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{
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VertexMap = new FVertexMap (*this, Level.MinX, Level.MinY, Level.MaxX, Level.MaxY);
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FindUsedVertices (Level.Vertices, Level.NumVertices);
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@ -90,10 +90,9 @@ FNodeBuilder::~FNodeBuilder()
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}
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}
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void FNodeBuilder::BuildMini(bool makeGLNodes, bool enableSSE2)
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void FNodeBuilder::BuildMini(bool makeGLNodes)
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{
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GLNodes = makeGLNodes;
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EnableSSE2 = enableSSE2;
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GroupSegPlanesSimple();
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BuildTree();
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}
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@ -540,7 +539,7 @@ int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
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int realSegs[2] = { 0, 0 };
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int specialSegs[2] = { 0, 0 };
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DWORD i = set;
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int sidev1, sidev2;
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int sidev[2];
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int side;
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bool splitter = false;
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unsigned int max, m2, p, q;
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@ -559,7 +558,7 @@ int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
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}
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else
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{
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side = ClassifyLine (node, test, sidev1, sidev2);
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side = ClassifyLine (node, &Vertices[test->v1], &Vertices[test->v2], sidev);
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}
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switch (side)
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{
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@ -569,9 +568,9 @@ int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
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// The "right" thing to do in this case is to only reject it if there is
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// another nosplit seg from the same sector at this vertex. Note that a line
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// that lies exactly on top of the splitter is okay.
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if (test->loopnum && honorNoSplit && (sidev1 == 0 || sidev2 == 0))
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if (test->loopnum && honorNoSplit && (sidev[0] == 0 || sidev[1] == 0))
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{
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if ((sidev1 | sidev2) != 0)
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if ((sidev[0] | sidev[1]) != 0)
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{
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max = Touched.Size();
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for (p = 0; p < max; ++p)
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@ -783,18 +782,18 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
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FPrivSeg *seg = &Segs[set];
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int next = seg->next;
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int sidev1, sidev2, side;
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int sidev[2], side;
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if (HackSeg == set)
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{
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HackSeg = DWORD_MAX;
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side = 1;
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sidev1 = sidev2 = 0;
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sidev[0] = sidev[1] = 0;
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hack = true;
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}
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else
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{
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side = ClassifyLine (node, seg, sidev1, sidev2);
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side = ClassifyLine (node, &Vertices[seg->v1], &Vertices[seg->v2], sidev);
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hack = false;
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}
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@ -837,7 +836,7 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
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Printf("SelectVertexClose selected endpoint of seg %u\n", set);
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}
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seg2 = SplitSeg (set, vertnum, sidev1);
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seg2 = SplitSeg (set, vertnum, sidev[0]);
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Segs[seg2].next = outset0;
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outset0 = seg2;
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@ -848,7 +847,7 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
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if (Segs[set].partner != DWORD_MAX)
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{
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int partner1 = Segs[set].partner;
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int partner2 = SplitSeg (partner1, vertnum, sidev2);
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int partner2 = SplitSeg (partner1, vertnum, sidev[1]);
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// The newly created seg stays in the same set as the
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// back seg because it has not been considered for splitting
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// yet. If it had been, then the front seg would have already
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@ -869,17 +868,17 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
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}
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if (side >= 0 && GLNodes)
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{
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if (sidev1 == 0)
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if (sidev[0] == 0)
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{
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double dist1 = AddIntersection (node, seg->v1);
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if (sidev2 == 0)
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if (sidev[1] == 0)
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{
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double dist2 = AddIntersection (node, seg->v2);
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FSplitSharer share = { dist1, set, dist2 > dist1 };
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SplitSharers.Push (share);
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}
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}
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else if (sidev2 == 0)
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else if (sidev[1] == 0)
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{
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AddIntersection (node, seg->v2);
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}
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@ -1072,3 +1071,92 @@ void FNodeBuilder::PrintSet (int l, DWORD set)
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}
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Printf (PRINT_LOG, "*\n");
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}
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#ifdef BACKPATCH
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#ifdef _WIN32
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extern "C" {
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__declspec(dllimport) int __stdcall VirtualProtect(void *, unsigned long, unsigned long, unsigned long *);
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}
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#define PAGE_EXECUTE_READWRITE 64
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#else
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#include <sys/mman.h>
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#include <limits.h>
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#endif
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#ifdef __GNUC__
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extern "C" int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
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#else
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static int *CallerOffset;
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int ClassifyLineBackpatchC (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
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#endif
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{
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// Select the routine based on SSE2 availability and patch the caller so that
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// they call that routine directly next time instead of going through here.
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int *calleroffset;
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int diff;
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int (*func)(node_t &, const FSimpleVert *, const FSimpleVert *, int[2]);
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#ifdef __GNUC__
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calleroffset = (int *)__builtin_return_address(0);
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#else
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calleroffset = CallerOffset;
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#endif
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// printf ("Patching for SSE %d @ %p %d\n", SSELevel, calleroffset, *calleroffset);
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if (CPU.bSSE2)
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{
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func = ClassifyLineSSE2;
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diff = (char *)ClassifyLineSSE2 - (char *)calleroffset;
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}
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else
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{
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func = ClassifyLine2;
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diff = (char *)ClassifyLine2 - (char *)calleroffset;
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}
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calleroffset--;
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// Patch the caller.
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#ifdef _WIN32
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unsigned long oldprotect;
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if (VirtualProtect (calleroffset, 4, PAGE_EXECUTE_READWRITE, &oldprotect))
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#else
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// must make this page-aligned for mprotect
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long pagesize = sysconf(_SC_PAGESIZE);
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char *callerpage = (char *)((intptr_t)calleroffset & ~(pagesize - 1));
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size_t protectlen = (intptr_t)calleroffset + sizeof(void*) - (intptr_t)callerpage;
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int ptect;
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if (!(ptect = mprotect(callerpage, protectlen, PROT_READ|PROT_WRITE|PROT_EXEC)))
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#endif
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{
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*calleroffset = diff;
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#ifdef _WIN32
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VirtualProtect (calleroffset, sizeof(void*), oldprotect, &oldprotect);
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#else
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mprotect(callerpage, protectlen, PROT_READ|PROT_EXEC);
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#endif
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}
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// And return by calling the real function.
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return func (node, v1, v2, sidev);
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}
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#ifndef __GNUC__
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// The ClassifyLineBackpatch() function here is a stub that uses inline assembly and nakedness
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// to retrieve the return address of the stack before sending control to the real
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// ClassifyLineBackpatchC() function. Since BACKPATCH shouldn't be defined on 64-bit builds,
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// we're okay that VC++ can't do inline assembly on that target.
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extern "C" __declspec(noinline) __declspec(naked) int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
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{
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// We store the return address in a global, so as not to need to mess with the parameter list.
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__asm
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{
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mov eax, [esp]
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mov CallerOffset, eax
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jmp ClassifyLineBackpatchC
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}
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}
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#endif
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#endif
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@ -1,6 +1,7 @@
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#include "doomdata.h"
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#include "tarray.h"
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#include "r_defs.h"
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#include "x86.h"
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struct FPolySeg;
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struct FMiniBSP;
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FEvent *Predecessor (FEvent *event) const;
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};
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struct FSimpleVert
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{
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fixed_t x, y;
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};
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extern "C"
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{
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int ClassifyLine2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#ifndef DISABLE_SSE
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int ClassifyLineSSE1 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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int ClassifyLineSSE2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#ifdef BACKPATCH
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#ifdef __GNUC__
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int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]) __attribute__((noinline));
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#else
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int __declspec(noinline) ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#endif
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#endif
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#endif
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}
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class FNodeBuilder
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{
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struct FPrivSeg
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bool planefront;
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FPrivSeg *hashnext;
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};
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struct FPrivVert
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struct FPrivVert : FSimpleVert
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{
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fixed_t x, y;
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DWORD segs; // segs that use this vertex as v1
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DWORD segs2; // segs that use this vertex as v2
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FNodeBuilder (FLevel &level);
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FNodeBuilder (FLevel &level,
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TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
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bool makeGLNodes, bool enableSSE2);
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bool makeGLNodes);
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~FNodeBuilder ();
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void Extract (node_t *&nodes, int &nodeCount,
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void Clear();
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void AddPolySegs(FPolySeg *segs, int numsegs);
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void AddSegs(seg_t *segs, int numsegs);
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void BuildMini(bool makeGLNodes, bool enableSSE2);
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void BuildMini(bool makeGLNodes);
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void ExtractMini(FMiniBSP *bsp);
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static angle_t PointToAngle (fixed_t dx, fixed_t dy);
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@ -220,7 +241,6 @@ private:
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DWORD HackMate; // Seg to use in front of hack seg
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FLevel &Level;
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bool GLNodes; // Add minisegs to make GL nodes?
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bool EnableSSE2;
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// Progress meter stuff
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int SegsStuffed;
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@ -251,9 +271,7 @@ private:
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// 1 = seg is in back
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// -1 = seg cuts the node
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inline int ClassifyLine (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
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int ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
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int ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
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inline int ClassifyLine (node_t &node, const FPrivVert *v1, const FPrivVert *v2, int sidev[2]);
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void FixSplitSharers (const node_t &node);
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double AddIntersection (const node_t &node, int vertex);
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@ -313,21 +331,27 @@ inline int FNodeBuilder::PointOnSide (int x, int y, int x1, int y1, int dx, int
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return s_num > 0.0 ? -1 : 1;
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}
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inline int FNodeBuilder::ClassifyLine (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2)
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inline int FNodeBuilder::ClassifyLine (node_t &node, const FPrivVert *v1, const FPrivVert *v2, int sidev[2])
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{
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#if !defined(_M_IX86) && !defined(_M_X64) && !defined(__i386__) && !defined(__amd64__)
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return ClassifyLine2 (node, seg, sidev1, sidev2);
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#elif defined(__SSE2__)
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#ifdef DISABLE_SSE
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return ClassifyLine2 (node, v1, v2, sidev);
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#else
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#if defined(__SSE2__) || defined(_M_IX64)
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// If compiling with SSE2 support everywhere, just use the SSE2 version.
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return ClassifyLineSSE2 (node, seg, sidev1, sidev2);
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return ClassifyLineSSE2 (node, v1, v2, sidev);
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#elif defined(_MSC_VER) && _MSC_VER < 1300
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// VC 6 does not support SSE2 optimizations.
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return ClassifyLine2 (node, seg, sidev1, sidev2);
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// VC 6 does not support SSE optimizations.
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return ClassifyLine2 (node, v1, v2, sidev);
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#else
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// Select the routine based on our flag.
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if (EnableSSE2)
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return ClassifyLineSSE2 (node, seg, sidev1, sidev2);
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#ifdef BACKPATCH
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return ClassifyLineBackpatch (node, v1, v2, sidev);
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#else
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if (CPU.bSSE2)
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return ClassifyLineSSE2 (node, v1, v2, sidev);
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else
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return ClassifyLine2 (node, seg, sidev1, sidev2);
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return ClassifyLine2 (node, v1, v2, sidev);
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#endif
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#endif
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#endif
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}
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@ -3,11 +3,8 @@
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#define FAR_ENOUGH 17179869184.f // 4<<32
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int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2)
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extern "C" int ClassifyLine2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
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{
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const FPrivVert *v1 = &Vertices[seg->v1];
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const FPrivVert *v2 = &Vertices[seg->v2];
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double d_x1 = double(node.x);
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double d_y1 = double(node.y);
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double d_dx = double(node.dx);
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{
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if (s_num2 <= -FAR_ENOUGH)
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{
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sidev1 = sidev2 = 1;
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sidev[0] = sidev[1] = 1;
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return 1;
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}
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if (s_num2 >= FAR_ENOUGH)
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{
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sidev1 = 1;
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sidev2 = -1;
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sidev[0] = 1;
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sidev[1] = -1;
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return -1;
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}
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nears = 1;
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@ -41,13 +38,13 @@ int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1,
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{
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if (s_num2 >= FAR_ENOUGH)
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{
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sidev1 = sidev2 = -1;
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sidev[0] = sidev[1] = -1;
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return 0;
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}
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if (s_num2 <= -FAR_ENOUGH)
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{
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sidev1 = -1;
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sidev2 = 1;
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sidev[0] = -1;
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sidev[1] = 1;
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return -1;
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}
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nears = 1;
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@ -65,41 +62,41 @@ int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1,
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double dist = s_num1 * s_num1 * l;
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if (dist < SIDE_EPSILON*SIDE_EPSILON)
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{
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sidev1 = 0;
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sidev[0] = 0;
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}
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else
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{
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sidev1 = s_num1 > 0.0 ? -1 : 1;
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sidev[0] = s_num1 > 0.0 ? -1 : 1;
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}
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}
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else
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{
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sidev1 = s_num1 > 0.0 ? -1 : 1;
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sidev[0] = s_num1 > 0.0 ? -1 : 1;
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}
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if (nears & 1)
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{
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double dist = s_num2 * s_num2 * l;
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if (dist < SIDE_EPSILON*SIDE_EPSILON)
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{
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sidev2 = 0;
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sidev[1] = 0;
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}
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else
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{
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sidev2 = s_num2 > 0.0 ? -1 : 1;
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sidev[1] = s_num2 > 0.0 ? -1 : 1;
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}
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}
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else
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{
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sidev2 = s_num2 > 0.0 ? -1 : 1;
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sidev[1] = s_num2 > 0.0 ? -1 : 1;
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}
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}
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else
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{
|
||||
sidev1 = s_num1 > 0.0 ? -1 : 1;
|
||||
sidev2 = s_num2 > 0.0 ? -1 : 1;
|
||||
sidev[0] = s_num1 > 0.0 ? -1 : 1;
|
||||
sidev[1] = s_num2 > 0.0 ? -1 : 1;
|
||||
}
|
||||
|
||||
if ((sidev1 | sidev2) == 0)
|
||||
if ((sidev[0] | sidev[1]) == 0)
|
||||
{ // seg is coplanar with the splitter, so use its orientation to determine
|
||||
// which child it ends up in. If it faces the same direction as the splitter,
|
||||
// it goes in front. Otherwise, it goes in back.
|
||||
|
@ -127,11 +124,11 @@ int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (sidev1 <= 0 && sidev2 <= 0)
|
||||
else if (sidev[0] <= 0 && sidev[1] <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (sidev1 >= 0 && sidev2 >= 0)
|
||||
else if (sidev[0] >= 0 && sidev[1] >= 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,16 @@
|
|||
#ifndef DISABLE_SSE
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "nodebuild.h"
|
||||
|
||||
#define FAR_ENOUGH 17179869184.f // 4<<32
|
||||
|
||||
// This function is identical to the ClassifyLine2 version. So how does it use SSE2?
|
||||
// Easy! By explicitly enabling SSE2 in the configuration properties for this one
|
||||
// file, we can build it with SSE2 enabled without forcing SSE2 on the rest of the
|
||||
// project.
|
||||
// You may notice that this function is identical to ClassifyLine2.
|
||||
// The reason it is SSE2 is because this file is explicitly compiled
|
||||
// with SSE2 math enabled, but the other files are not.
|
||||
|
||||
int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2)
|
||||
extern "C" int ClassifyLineSSE2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
|
||||
{
|
||||
const FPrivVert *v1 = &Vertices[seg->v1];
|
||||
const FPrivVert *v2 = &Vertices[seg->v2];
|
||||
|
||||
double d_x1 = double(node.x);
|
||||
double d_y1 = double(node.y);
|
||||
double d_dx = double(node.dx);
|
||||
|
@ -31,13 +29,13 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
|
|||
{
|
||||
if (s_num2 <= -FAR_ENOUGH)
|
||||
{
|
||||
sidev1 = sidev2 = 1;
|
||||
sidev[0] = sidev[1] = 1;
|
||||
return 1;
|
||||
}
|
||||
if (s_num2 >= FAR_ENOUGH)
|
||||
{
|
||||
sidev1 = 1;
|
||||
sidev2 = -1;
|
||||
sidev[0] = 1;
|
||||
sidev[1] = -1;
|
||||
return -1;
|
||||
}
|
||||
nears = 1;
|
||||
|
@ -46,13 +44,13 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
|
|||
{
|
||||
if (s_num2 >= FAR_ENOUGH)
|
||||
{
|
||||
sidev1 = sidev2 = -1;
|
||||
sidev[0] = sidev[1] = -1;
|
||||
return 0;
|
||||
}
|
||||
if (s_num2 <= -FAR_ENOUGH)
|
||||
{
|
||||
sidev1 = -1;
|
||||
sidev2 = 1;
|
||||
sidev[0] = -1;
|
||||
sidev[1] = 1;
|
||||
return -1;
|
||||
}
|
||||
nears = 1;
|
||||
|
@ -70,41 +68,41 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
|
|||
double dist = s_num1 * s_num1 * l;
|
||||
if (dist < SIDE_EPSILON*SIDE_EPSILON)
|
||||
{
|
||||
sidev1 = 0;
|
||||
sidev[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sidev1 = s_num1 > 0.0 ? -1 : 1;
|
||||
sidev[0] = s_num1 > 0.0 ? -1 : 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sidev1 = s_num1 > 0.0 ? -1 : 1;
|
||||
sidev[0] = s_num1 > 0.0 ? -1 : 1;
|
||||
}
|
||||
if (nears & 1)
|
||||
{
|
||||
double dist = s_num2 * s_num2 * l;
|
||||
if (dist < SIDE_EPSILON*SIDE_EPSILON)
|
||||
{
|
||||
sidev2 = 0;
|
||||
sidev[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sidev2 = s_num2 > 0.0 ? -1 : 1;
|
||||
sidev[1] = s_num2 > 0.0 ? -1 : 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sidev2 = s_num2 > 0.0 ? -1 : 1;
|
||||
sidev[1] = s_num2 > 0.0 ? -1 : 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sidev1 = s_num1 > 0.0 ? -1 : 1;
|
||||
sidev2 = s_num2 > 0.0 ? -1 : 1;
|
||||
sidev[0] = s_num1 > 0.0 ? -1 : 1;
|
||||
sidev[1] = s_num2 > 0.0 ? -1 : 1;
|
||||
}
|
||||
|
||||
if ((sidev1 | sidev2) == 0)
|
||||
if ((sidev[0] | sidev[1]) == 0)
|
||||
{ // seg is coplanar with the splitter, so use its orientation to determine
|
||||
// which child it ends up in. If it faces the same direction as the splitter,
|
||||
// it goes in front. Otherwise, it goes in back.
|
||||
|
@ -132,13 +130,15 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (sidev1 <= 0 && sidev2 <= 0)
|
||||
else if (sidev[0] <= 0 && sidev[1] <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (sidev1 >= 0 && sidev2 >= 0)
|
||||
else if (sidev[0] >= 0 && sidev[1] >= 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3790,7 +3790,7 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
};
|
||||
leveldata.FindMapBounds ();
|
||||
UsingGLNodes |= genglnodes;
|
||||
FNodeBuilder builder (leveldata, polyspots, anchors, UsingGLNodes, CPU.bSSE2);
|
||||
FNodeBuilder builder (leveldata, polyspots, anchors, UsingGLNodes);
|
||||
delete[] vertexes;
|
||||
builder.Extract (nodes, numnodes,
|
||||
segs, numsegs,
|
||||
|
|
|
@ -44,7 +44,6 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "g_level.h"
|
||||
#include "nodebuild.h"
|
||||
#include "x86.h"
|
||||
|
||||
// State.
|
||||
#include "doomstat.h"
|
||||
|
@ -1050,7 +1049,7 @@ static void R_BuildPolyBSP(subsector_t *sub)
|
|||
{
|
||||
PolyNodeBuilder.AddPolySegs(&pn->segs[0], (int)pn->segs.Size());
|
||||
}
|
||||
PolyNodeBuilder.BuildMini(false, CPU.bSSE2);
|
||||
PolyNodeBuilder.BuildMini(false);
|
||||
if (sub->BSP == NULL)
|
||||
{
|
||||
sub->BSP = new FMiniBSP;
|
||||
|
|
|
@ -57,7 +57,7 @@
|
|||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="false"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -287,7 +287,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
|
|
Loading…
Reference in a new issue