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https://github.com/ZDoom/gzdoom.git
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Render the bottom sky layer always with full opacity in the SW true color renderer.
No need to add explicit checks for color (0,0,0,0) here.
This commit is contained in:
parent
38290b6615
commit
ed39413532
2 changed files with 16 additions and 32 deletions
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@ -64,8 +64,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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*dest = source0[sample_index];
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if (*dest == 0)
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*dest |= 0xff000000;
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*dest |= 0xff000000;
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dest += pitch;
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frac += fracstep;
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}
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@ -92,8 +91,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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uint32_t alpha = max(min(frac >> (16 - start_fade), 256), 0);
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uint32_t inv_alpha = 256 - alpha;
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@ -114,8 +112,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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*dest = source0[sample_index];
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if (*dest == 0)
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*dest |= 0xff000000;
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*dest |= 0xff000000;
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frac += fracstep;
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dest += pitch;
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@ -127,8 +124,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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uint32_t alpha = max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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uint32_t inv_alpha = 256 - alpha;
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@ -197,8 +193,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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*dest = fg;
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@ -232,8 +227,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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uint32_t alpha = max(min(frac >> (16 - start_fade), 256), 0);
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@ -257,8 +251,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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*dest = fg;
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@ -276,8 +269,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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uint32_t alpha = max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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@ -64,8 +64,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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*dest = source0[sample_index];
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if (*dest == 0)
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*dest |= 0xff000000;
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*dest |= 0xff000000;
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dest += pitch;
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frac += fracstep;
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}
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@ -92,8 +91,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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__m128i alpha = _mm_set1_epi16(max(min(frac >> (16 - start_fade), 256), 0));
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__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
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@ -112,8 +110,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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*dest = source0[sample_index];
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if (*dest == 0)
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*dest |= 0xff000000;
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*dest |= 0xff000000;
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frac += fracstep;
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dest += pitch;
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@ -125,8 +122,7 @@ namespace swrenderer
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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__m128i alpha = _mm_set1_epi16(max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
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__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
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@ -181,8 +177,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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*dest = fg;
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@ -228,8 +223,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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__m128i alpha = _mm_set1_epi16(max(min(frac >> (16 - start_fade), 256), 0));
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@ -253,8 +247,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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*dest = fg;
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@ -272,8 +265,7 @@ namespace swrenderer
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{
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uint32_t sample_index2 = min(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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if (fg == 0)
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fg |= 0xff000000;
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fg |= 0xff000000;
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}
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__m128i alpha = _mm_set1_epi16(max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
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