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- fixed: The check for one-way portals in the renderer was incomplete.
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@ -217,7 +217,7 @@ void GLWall::PutPortal(int ptype)
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if (!portal)
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{
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line_t *otherside = lineportal->lines[0]->mDestination;
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if (otherside != NULL)
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if (otherside != NULL && otherside->portalindex < linePortals.Size())
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{
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gl_RenderActorsInPortal(linePortalToGL[otherside->portalindex]);
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}
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