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This was a little too far in.
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@ -2532,8 +2532,8 @@ void A_DoChase (VMFrameStack *stack, AActor *actor, bool fastchase, FState *mele
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actor->PrevX = oldX;
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actor->PrevY = oldY;
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}
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P_NewChaseDir(actor);
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}
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P_NewChaseDir(actor);
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}
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}
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else if (dontmove && actor->movecount > 0) actor->movecount--;
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