From ebd20daed82113897109e3f69cfe42807a2f626c Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Sat, 22 Jul 2017 01:45:06 +0200 Subject: [PATCH] - Fix wall texture sampling to be done at pixel centers --- src/swrenderer/line/r_line.cpp | 47 ++++++++++++++++++++++------------ 1 file changed, 30 insertions(+), 17 deletions(-) diff --git a/src/swrenderer/line/r_line.cpp b/src/swrenderer/line/r_line.cpp index d0eaa86d59..3f663defdd 100644 --- a/src/swrenderer/line/r_line.cpp +++ b/src/swrenderer/line/r_line.cpp @@ -478,9 +478,9 @@ namespace swrenderer iend = 1 / iend; draw_segment->yscale = (float)yscale; draw_segment->iscale = (float)istart; - if (stop - start > 0) + if (stop - start > 1) { - draw_segment->iscalestep = float((iend - istart) / (stop - start)); + draw_segment->iscalestep = float((iend - istart) / (stop - start - 1)); } else { @@ -1292,45 +1292,58 @@ namespace swrenderer swapvalues(tleft.Y, tright.Y); } + float fsx1, fsz1, fsx2, fsz2; + if (tleft.X >= -tleft.Y) { if (tleft.X > tleft.Y) return true; // left edge is off the right side if (tleft.Y == 0) return true; - sx1 = xs_RoundToInt(viewport->CenterX + tleft.X * viewport->CenterX / tleft.Y); - sz1 = tleft.Y; + fsx1 = viewport->CenterX + tleft.X * viewport->CenterX / tleft.Y; + fsz1 = tleft.Y; } else { if (tright.X < -tright.Y) return true; // wall is off the left side float den = tleft.X - tright.X - tright.Y + tleft.Y; if (den == 0) return true; - sx1 = 0; - sz1 = tleft.Y + (tright.Y - tleft.Y) * (tleft.X + tleft.Y) / den; + fsx1 = 0; + fsz1 = tleft.Y + (tright.Y - tleft.Y) * (tleft.X + tleft.Y) / den; } - if (sz1 < too_close) + if (fsz1 < too_close) return true; if (tright.X <= tright.Y) { if (tright.X < -tright.Y) return true; // right edge is off the left side if (tright.Y == 0) return true; - sx2 = xs_RoundToInt(viewport->CenterX + tright.X * viewport->CenterX / tright.Y); - sz2 = tright.Y; + fsx2 = viewport->CenterX + tright.X * viewport->CenterX / tright.Y; + fsz2 = tright.Y; } else { if (tleft.X > tleft.Y) return true; // wall is off the right side float den = tright.Y - tleft.Y - tright.X + tleft.X; if (den == 0) return true; - sx2 = viewwidth; - sz2 = tleft.Y + (tright.Y - tleft.Y) * (tleft.X - tleft.Y) / den; + fsx2 = viewwidth; + fsz2 = tleft.Y + (tright.Y - tleft.Y) * (tleft.X - tleft.Y) / den; } - if (sz2 < too_close || sx2 <= sx1) + if (fsz2 < too_close) return true; - return false; + sx1 = xs_RoundToInt(fsx1); + sx2 = xs_RoundToInt(fsx2); + + float delta = fsx2 - fsx1; + float t1 = (sx1 + 0.5f - fsx1) / delta; + float t2 = (sx2 + 0.5f - fsx1) / delta; + float invZ1 = 1.0f / fsz1; + float invZ2 = 1.0f / fsz2; + sz1 = 1.0f / (invZ1 * (1.0f - t1) + invZ2 * t1); + sz2 = 1.0f / (invZ1 * (1.0f - t2) + invZ2 * t2); + + return sx2 <= sx1; } ///////////////////////////////////////////////////////////////////////// @@ -1346,9 +1359,9 @@ namespace swrenderer { swapvalues(left, right); } - UoverZorg = left->X * thread->Viewport->viewwindow.centerx; + UoverZorg = left->X * thread->Viewport->CenterX; UoverZstep = -left->Y; - InvZorg = (left->X - right->X) * thread->Viewport->viewwindow.centerx; + InvZorg = (left->X - right->X) * thread->Viewport->CenterX; InvZstep = right->Y - left->Y; } @@ -1371,9 +1384,9 @@ namespace swrenderer fullx2 = -fullx2; } - UoverZorg = float(fullx1 * viewport->viewwindow.centerx); + UoverZorg = float(fullx1 * viewport->CenterX); UoverZstep = float(-fully1); - InvZorg = float((fullx1 - fullx2) * viewport->viewwindow.centerx); + InvZorg = float((fullx1 - fullx2) * viewport->CenterX); InvZstep = float(fully2 - fully1); } }