diff --git a/src/posix/cocoa/i_backend_cocoa.mm b/src/posix/cocoa/i_backend_cocoa.mm index a4ad1a4b87..b15c4b0cac 100644 --- a/src/posix/cocoa/i_backend_cocoa.mm +++ b/src/posix/cocoa/i_backend_cocoa.mm @@ -1817,157 +1817,22 @@ bool I_SetCursor(FTexture* cursorpic) extern "C" { - typedef enum - { - SDL_FALSE = 0, - SDL_TRUE = 1 - } SDL_bool; - -typedef int8_t Sint8; -typedef uint8_t Uint8; -typedef int16_t Sint16; -typedef uint16_t Uint16; -typedef int32_t Sint32; -typedef uint32_t Uint32; - - typedef enum - { - SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ - SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ - SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ - SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ - SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ - SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ - SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ - SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ - SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ - SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ - SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ - SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), - SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */ - } SDL_WindowFlags; - - - typedef struct SDL_Rect { - Sint16 x, y; - Uint16 w, h; - } SDL_Rect; - - typedef struct SDL_Color { - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 unused; - } SDL_Color; - - - typedef struct SDL_Palette { - int ncolors; - SDL_Color *colors; - } SDL_Palette; - - typedef struct SDL_PixelFormat { - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 Rloss; - Uint8 Gloss; - Uint8 Bloss; - Uint8 Aloss; - Uint8 Rshift; - Uint8 Gshift; - Uint8 Bshift; - Uint8 Ashift; - Uint32 Rmask; - Uint32 Gmask; - Uint32 Bmask; - Uint32 Amask; - - /** RGB color key information */ - Uint32 colorkey; - /** Alpha value information (per-surface alpha) */ - Uint8 alpha; - } SDL_PixelFormat; - - /** This structure should be treated as read-only, except for 'pixels', - * which, if not NULL, contains the raw pixel data for the surface. - */ - typedef struct SDL_Surface { - Uint32 flags; /**< Read-only */ - SDL_PixelFormat *format; /**< Read-only */ - int w, h; /**< Read-only */ - Uint16 pitch; /**< Read-only */ - void *pixels; /**< Read-write */ - int offset; /**< Private */ - - /** Hardware-specific surface info */ - struct private_hwdata *hwdata; - - /** clipping information */ - SDL_Rect clip_rect; /**< Read-only */ - Uint32 unused1; /**< for binary compatibility */ - - /** Allow recursive locks */ - Uint32 locked; /**< Private */ - - /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ - - /** format version, bumped at every change to invalidate blit maps */ - unsigned int format_version; /**< Private */ - - /** Reference count -- used when freeing surface */ - int refcount; /**< Read-mostly */ - } SDL_Surface; - - typedef enum - { - SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ - SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware - acceleration */ - SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized - with the refresh rate */ - SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports - rendering to texture */ - } SDL_RendererFlags; - - /** - * \brief Information on the capabilities of a render driver or context. - */ - typedef struct SDL_RendererInfo - { - const char *name; /**< The name of the renderer */ - Uint32 flags; /**< Supported ::SDL_RendererFlags */ - Uint32 num_texture_formats; /**< The number of available texture formats */ - Uint32 texture_formats[16]; /**< The available texture formats */ - int max_texture_width; /**< The maximimum texture width */ - int max_texture_height; /**< The maximimum texture height */ - } SDL_RendererInfo; - - /** - * \brief The access pattern allowed for a texture. - */ - typedef enum - { - SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ - SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ - SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ - } SDL_TextureAccess; - +typedef enum +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ + SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ + SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), +} SDL_WindowFlags; struct SDL_Window { - Uint32 flags; + uint32_t flags; int w, h; int pitch; void *pixels; }; -struct SDL_Renderer { SDL_Window *window; }; -struct SDL_Texture { SDL_Window *window; }; - -SDL_Window* SDL_CreateWindow(const char* title, int x, int y, int width, int height, Uint32 flags) +SDL_Window* SDL_CreateWindow(const char* title, int x, int y, int width, int height, uint32_t flags) { [appCtrl changeVideoResolution:(SDL_WINDOW_FULLSCREEN_DESKTOP & flags) width:width @@ -1995,12 +1860,12 @@ void SDL_DestroyWindow(SDL_Window *window) ZD_UNUSED(window); } -Uint32 SDL_GetWindowFlags(SDL_Window *window) +uint32_t SDL_GetWindowFlags(SDL_Window *window) { return window->flags; } -int SDL_SetWindowFullscreen(SDL_Window* window, Uint32 flags) +int SDL_SetWindowFullscreen(SDL_Window* window, uint32_t flags) { if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == (flags & SDL_WINDOW_FULLSCREEN_DESKTOP)) return 0; @@ -2069,11 +1934,6 @@ int SDL_UpdateWindowSurface(SDL_Window *screen) return 0; } -void SDL_RenderPresent(SDL_Renderer *renderer) -{ - SDL_UpdateWindowSurface(renderer->window); -} - } // extern "C"