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- account for removed bam2rad function.
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@ -783,7 +783,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
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SetViewArea();
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// We have to scale the pitch to account for the pixel stretching, because the playsim doesn't know about this and treats it as 1:1.
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double radPitch = bam2rad(viewpitch);
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double radPitch = ANGLE2RAD(viewpitch);
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if (radPitch > PI) radPitch -= 2 * PI;
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radPitch = clamp(radPitch, -PI / 2, PI / 2);
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