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Codegen for all triangle variants
This commit is contained in:
parent
c852b6c5e9
commit
eb4021b997
10 changed files with 319 additions and 83 deletions
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@ -233,9 +233,17 @@ void DrawTriangleCodegen::LoopBlockX(TriDrawVariant variant, bool truecolor)
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SSAFloat lightscale = SSAFloat::clamp((shade - SSAFloat::MIN(SSAFloat(24.0f), vis)) / 32.0f, SSAFloat(0.0f), SSAFloat(31.0f / 32.0f));
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diminishedlight = SSAInt(SSAFloat::clamp((1.0f - lightscale) * 256.0f + 0.5f, SSAFloat(0.0f), SSAFloat(256.0f)), false);
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SetStencilBlock(x / 8 + y / 8 * stencilPitch);
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SSABool covered = a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded;
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if (variant != TriDrawVariant::DrawSubsector)
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{
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covered = covered && StencilIsSingleValue();
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}
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// Accept whole block when totally covered
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SSAIfBlock branch_covered;
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branch_covered.if_block(a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded);
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branch_covered.if_block(covered);
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{
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LoopFullBlock(variant, truecolor);
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}
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@ -254,58 +262,86 @@ void DrawTriangleCodegen::LoopBlockX(TriDrawVariant variant, bool truecolor)
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void DrawTriangleCodegen::LoopFullBlock(TriDrawVariant variant, bool truecolor)
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{
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int pixelsize = truecolor ? 4 : 1;
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stack_iy.store(SSAInt(0));
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stack_buffer.store(dest);
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stack_subsectorbuffer.store(subsectorGBuffer);
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SSAForBlock loopy;
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SSAInt iy = stack_iy.load();
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SSAUBytePtr buffer = stack_buffer.load();
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SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
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loopy.loop_block(iy < SSAInt(q), q);
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SSAIfBlock branch_stenciltest;
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if (variant != TriDrawVariant::DrawSubsector)
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{
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SSAInt varyingStep[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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{
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SSAFloat pos = varyingTL[i] + varyingBL[i] * SSAFloat(iy);
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SSAFloat step = (varyingTR[i] + varyingBR[i] * SSAFloat(iy) - pos) * (1.0f / q);
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stack_varying[i].store(SSAInt((pos - SSAFloat::floor(pos)) * SSAFloat((float)0x100000000LL), true));
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varyingStep[i] = SSAInt(step * SSAFloat((float)0x100000000LL), true);
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}
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stack_ix.store(x);
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SSAForBlock loopx;
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SSAInt ix = stack_ix.load();
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SSAInt varying[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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varying[i] = stack_varying[i].load();
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loopx.loop_block(ix < x + q, q);
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{
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SSAIfBlock branch;
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branch.if_block(subsectorbuffer[ix].load(true) >= subsectorDepth);
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{
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if (truecolor)
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ProcessPixel(buffer[ix * 4], subsectorbuffer[ix], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix], subsectorbuffer[ix], varying, variant, truecolor);
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}
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branch.end_block();
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_varying[i].store(varying[i] + varyingStep[i]);
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stack_ix.store(ix + 1);
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}
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loopx.end_block();
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stack_buffer.store(buffer[pitch * pixelsize]);
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stack_subsectorbuffer.store(subsectorbuffer[pitch]);
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stack_iy.store(iy + 1);
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branch_stenciltest.if_block(StencilGetSingle() == stencilTestValue);
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}
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if (variant == TriDrawVariant::Stencil)
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{
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StencilClear(stencilWriteValue);
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}
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else
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{
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int pixelsize = truecolor ? 4 : 1;
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stack_iy.store(SSAInt(0));
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stack_buffer.store(dest);
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stack_subsectorbuffer.store(subsectorGBuffer);
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SSAForBlock loopy;
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SSAInt iy = stack_iy.load();
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SSAUBytePtr buffer = stack_buffer.load();
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SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
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loopy.loop_block(iy < SSAInt(q), q);
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{
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SSAInt varyingStep[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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{
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SSAFloat pos = varyingTL[i] + varyingBL[i] * SSAFloat(iy);
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SSAFloat step = (varyingTR[i] + varyingBR[i] * SSAFloat(iy) - pos) * (1.0f / q);
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stack_varying[i].store(SSAInt((pos - SSAFloat::floor(pos)) * SSAFloat((float)0x100000000LL), true));
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varyingStep[i] = SSAInt(step * SSAFloat((float)0x100000000LL), true);
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}
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stack_ix.store(x);
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SSAForBlock loopx;
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SSAInt ix = stack_ix.load();
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SSAInt varying[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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varying[i] = stack_varying[i].load();
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loopx.loop_block(ix < x + q, q);
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{
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if (variant == TriDrawVariant::DrawSubsector)
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{
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SSAIfBlock branch;
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branch.if_block(subsectorbuffer[ix].load(true) >= subsectorDepth);
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{
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if (truecolor)
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ProcessPixel(buffer[ix * 4], subsectorbuffer[ix], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix], subsectorbuffer[ix], varying, variant, truecolor);
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}
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branch.end_block();
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}
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else
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{
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if (truecolor)
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ProcessPixel(buffer[ix * 4], subsectorbuffer[ix], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix], subsectorbuffer[ix], varying, variant, truecolor);
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}
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_varying[i].store(varying[i] + varyingStep[i]);
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stack_ix.store(ix + 1);
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}
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loopx.end_block();
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stack_buffer.store(buffer[pitch * pixelsize]);
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stack_subsectorbuffer.store(subsectorbuffer[pitch]);
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stack_iy.store(iy + 1);
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}
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loopy.end_block();
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}
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if (variant != TriDrawVariant::DrawSubsector)
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{
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branch_stenciltest.end_block();
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}
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loopy.end_block();
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}
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void DrawTriangleCodegen::LoopPartialBlock(TriDrawVariant variant, bool truecolor)
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@ -354,14 +390,31 @@ void DrawTriangleCodegen::LoopPartialBlock(TriDrawVariant variant, bool truecolo
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loopx.loop_block(ix < SSAInt(q), q);
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{
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SSABool visible = (ix + x >= clipleft) && (ix + x < clipright) && (cliptop <= y + iy) && (clipbottom > y + iy);
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SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
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if (variant == TriDrawVariant::DrawSubsector)
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{
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covered = covered && subsectorbuffer[ix + x].load(true) >= subsectorDepth;
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}
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else
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{
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covered = covered && StencilGet(ix, iy) == stencilTestValue;
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}
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SSAIfBlock branch;
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branch.if_block(CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible && subsectorbuffer[ix + x].load(true) >= subsectorDepth);
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branch.if_block(covered);
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{
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if (truecolor)
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ProcessPixel(buffer[(ix + x) * 4], subsectorbuffer[ix + x], varying, variant, truecolor);
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if (variant == TriDrawVariant::Stencil)
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{
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StencilSet(ix, iy, stencilWriteValue);
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}
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else
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ProcessPixel(buffer[ix + x], subsectorbuffer[ix + x], varying, variant, truecolor);
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{
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if (truecolor)
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ProcessPixel(buffer[(ix + x) * 4], subsectorbuffer[ix + x], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix + x], subsectorbuffer[ix + x], varying, variant, truecolor);
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}
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}
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branch.end_block();
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@ -387,39 +440,157 @@ void DrawTriangleCodegen::LoopPartialBlock(TriDrawVariant variant, bool truecolo
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void DrawTriangleCodegen::ProcessPixel(SSAUBytePtr buffer, SSAIntPtr subsectorbuffer, SSAInt *varying, TriDrawVariant variant, bool truecolor)
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{
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SSAInt ufrac = varying[0];
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SSAInt vfrac = varying[1];
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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if (truecolor)
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if (variant == TriDrawVariant::Fill)
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{
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SSAVec4i fg = texturePixels[uvoffset * 4].load_vec4ub(true);
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SSAInt fg_alpha = fg[3];
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fg = (fg * diminishedlight) >> 8;
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fg.insert(3, fg_alpha);
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(fg_alpha > SSAInt(127));
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if (truecolor)
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{
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buffer.store_vec4ub(fg);
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buffer.store_vec4ub(SSAVec4i::unpack(solidcolor));
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}
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branch_transparency.end_block();
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else
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{
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//buffer.store(solidcolor);
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}
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subsectorbuffer.store(subsectorDepth);
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}
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else
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{
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SSAUByte palindex = texturePixels[uvoffset].load(true);
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(!(palindex.zext_int() == SSAInt(0)));
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SSAInt ufrac = varying[0];
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SSAInt vfrac = varying[1];
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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if (truecolor)
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{
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buffer.store(palindex);
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SSAVec4i fg = texturePixels[uvoffset * 4].load_vec4ub(true);
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SSAInt fg_alpha = fg[3];
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fg = (fg * diminishedlight) >> 8;
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fg.insert(3, fg_alpha);
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if (variant == TriDrawVariant::DrawMasked || variant == TriDrawVariant::DrawSubsector)
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{
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(fg_alpha > SSAInt(127));
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{
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buffer.store_vec4ub(fg);
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if (variant != TriDrawVariant::DrawSubsector)
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subsectorbuffer.store(subsectorDepth);
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}
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branch_transparency.end_block();
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}
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else
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{
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buffer.store_vec4ub(fg);
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subsectorbuffer.store(subsectorDepth);
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}
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}
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else
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{
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SSAUByte palindex = texturePixels[uvoffset].load(true);
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if (variant == TriDrawVariant::DrawMasked || variant == TriDrawVariant::DrawSubsector)
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{
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(!(palindex.zext_int() == SSAInt(0)));
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{
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buffer.store(palindex);
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if (variant != TriDrawVariant::DrawSubsector)
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subsectorbuffer.store(subsectorDepth);
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}
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branch_transparency.end_block();
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}
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else
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{
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buffer.store(palindex);
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subsectorbuffer.store(subsectorDepth);
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}
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}
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branch_transparency.end_block();
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}
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}
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void DrawTriangleCodegen::SetStencilBlock(SSAInt block)
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{
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StencilBlock = stencilValues[block * 64];
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StencilBlockMask = stencilMasks[block];
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}
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void DrawTriangleCodegen::StencilSet(SSAInt x, SSAInt y, SSAUByte value)
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{
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SSAInt mask = StencilBlockMask.load(false);
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SSAIfBlock branchNeedsUpdate;
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branchNeedsUpdate.if_block(!(mask == SSAInt(0xffffffff) && StencilBlock[0].load(false) == value));
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SSAIfBlock branchFirstSet;
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branchFirstSet.if_block(mask == SSAInt(0xffffffff));
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{
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SSAUByte val0 = StencilBlock[0].load(false);
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for (int i = 1; i < 8 * 8; i++)
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StencilBlock[i].store(val0);
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}
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branchFirstSet.end_block();
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SSAIfBlock branchNeedsUpdate2;
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branchNeedsUpdate2.if_block(!(StencilBlock[x + y * 8].load(false) == value));
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StencilBlock[x + y * 8].store(value);
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SSAInt leveloffset = SSAInt(0);
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for (int i = 1; i < 4; i++)
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{
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x = x >> 1;
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y = y >> 1;
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SSABool differs =
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!(StencilBlock[(x << i) + (y << i) * 8].load(false) == value &&
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StencilBlock[((x + 1) << i) + (y << i) * 8].load(false) == value &&
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StencilBlock[(x << i) + ((y + 1) << i) * 8].load(false) == value &&
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StencilBlock[((x + 1) << i) + ((y + 1) << i) * 8].load(false) == value);
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SSAInt levelbit = SSAInt(1) << (leveloffset + x + y * (8 >> i));
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mask = differs.select(mask & ~levelbit, mask | levelbit);
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leveloffset = leveloffset + (SSAInt(8) >> leveloffset) * (SSAInt(8) >> leveloffset);
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}
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SSABool differs =
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!(StencilBlock[0].load(false) == value &&
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StencilBlock[4].load(false) == value &&
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StencilBlock[4 * 8].load(false) == value &&
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StencilBlock[4 * 8 + 4].load(false) == value);
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mask = differs.select(mask & ~(1 << 22), mask | (1 << 22));
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StencilBlockMask.store(mask);
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branchNeedsUpdate2.end_block();
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branchNeedsUpdate.end_block();
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}
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SSAUByte DrawTriangleCodegen::StencilGet(SSAInt x, SSAInt y)
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{
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SSABool oneValueBlock = StencilBlockMask.load(false) == SSAInt(0xffffffff);
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return oneValueBlock.select(StencilBlock[0].load(false), StencilBlock[x + y * 8].load(false));
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}
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SSAUByte DrawTriangleCodegen::StencilGetSingle()
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{
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return StencilBlock[0].load(false);
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}
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void DrawTriangleCodegen::StencilClear(SSAUByte value)
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{
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StencilBlock[0].store(value);
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StencilBlockMask.store(SSAInt(0xffffffff));
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}
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SSABool DrawTriangleCodegen::StencilIsSingleValue()
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{
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return StencilBlockMask.load(false) == SSAInt(0xffffffff);
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}
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void DrawTriangleCodegen::LoadArgs(TriDrawVariant variant, bool truecolor, SSAValue args, SSAValue thread_data)
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{
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dest = args[0][0].load(true);
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@ -47,6 +47,13 @@ private:
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void ProcessPixel(SSAUBytePtr buffer, SSAIntPtr subsectorbuffer, SSAInt *varying, TriDrawVariant variant, bool truecolor);
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void SetStencilBlock(SSAInt block);
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void StencilSet(SSAInt x, SSAInt y, SSAUByte value);
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void StencilClear(SSAUByte value);
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SSAUByte StencilGet(SSAInt x, SSAInt y);
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SSAUByte StencilGetSingle();
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SSABool StencilIsSingleValue();
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SSAFloat gradx(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
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SSAFloat grady(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
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@ -112,4 +119,7 @@ private:
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SSAFloat varyingTR[TriVertex::NumVarying];
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SSAFloat varyingBL[TriVertex::NumVarying];
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SSAFloat varyingBR[TriVertex::NumVarying];
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SSAUBytePtr StencilBlock;
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SSAIntPtr StencilBlockMask;
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};
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@ -263,6 +263,7 @@ struct TriDrawTriangleArgs
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enum class TriDrawVariant
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{
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Draw,
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DrawMasked,
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Fill,
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DrawSubsector,
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Stencil,
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@ -22,6 +22,8 @@
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#include "r_compiler/llvm_include.h"
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#include "ssa_bool.h"
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#include "ssa_ubyte.h"
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#include "ssa_value.h"
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#include "ssa_scope.h"
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SSABool::SSABool()
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@ -49,6 +51,16 @@ SSAInt SSABool::zext_int()
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return SSAInt::from_llvm(SSAScope::builder().CreateZExt(v, SSAInt::llvm_type(), SSAScope::hint()));
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}
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SSAInt SSABool::select(SSAInt a, SSAInt b)
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{
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return SSAValue::from_llvm(SSAScope::builder().CreateSelect(v, a.v, b.v, SSAScope::hint()));
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}
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SSAUByte SSABool::select(SSAUByte a, SSAUByte b)
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{
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return SSAValue::from_llvm(SSAScope::builder().CreateSelect(v, a.v, b.v, SSAScope::hint()));
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}
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SSABool operator&&(const SSABool &a, const SSABool &b)
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{
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return SSABool::from_llvm(SSAScope::builder().CreateAnd(a.v, b.v, SSAScope::hint()));
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@ -91,6 +103,33 @@ SSABool operator>(const SSAInt &a, const SSAInt &b)
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/////////////////////////////////////////////////////////////////////////////
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||||
|
||||
SSABool operator<(const SSAUByte &a, const SSAUByte &b)
|
||||
{
|
||||
return SSABool::from_llvm(SSAScope::builder().CreateICmpSLT(a.v, b.v, SSAScope::hint()));
|
||||
}
|
||||
|
||||
SSABool operator<=(const SSAUByte &a, const SSAUByte &b)
|
||||
{
|
||||
return SSABool::from_llvm(SSAScope::builder().CreateICmpSLE(a.v, b.v, SSAScope::hint()));
|
||||
}
|
||||
|
||||
SSABool operator==(const SSAUByte &a, const SSAUByte &b)
|
||||
{
|
||||
return SSABool::from_llvm(SSAScope::builder().CreateICmpEQ(a.v, b.v, SSAScope::hint()));
|
||||
}
|
||||
|
||||
SSABool operator>=(const SSAUByte &a, const SSAUByte &b)
|
||||
{
|
||||
return SSABool::from_llvm(SSAScope::builder().CreateICmpSGE(a.v, b.v, SSAScope::hint()));
|
||||
}
|
||||
|
||||
SSABool operator>(const SSAUByte &a, const SSAUByte &b)
|
||||
{
|
||||
return SSABool::from_llvm(SSAScope::builder().CreateICmpSGT(a.v, b.v, SSAScope::hint()));
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SSABool operator<(const SSAFloat &a, const SSAFloat &b)
|
||||
{
|
||||
return SSABool::from_llvm(SSAScope::builder().CreateFCmpOLT(a.v, b.v, SSAScope::hint()));
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "ssa_int.h"
|
||||
#include "ssa_ubyte.h"
|
||||
#include "ssa_float.h"
|
||||
|
||||
namespace llvm { class Value; }
|
||||
|
@ -38,6 +39,8 @@ public:
|
|||
static llvm::Type *llvm_type();
|
||||
|
||||
SSAInt zext_int();
|
||||
SSAInt select(SSAInt a, SSAInt b);
|
||||
SSAUByte select(SSAUByte a, SSAUByte b);
|
||||
|
||||
llvm::Value *v;
|
||||
};
|
||||
|
@ -53,6 +56,12 @@ SSABool operator==(const SSAInt &a, const SSAInt &b);
|
|||
SSABool operator>=(const SSAInt &a, const SSAInt &b);
|
||||
SSABool operator>(const SSAInt &a, const SSAInt &b);
|
||||
|
||||
SSABool operator<(const SSAUByte &a, const SSAUByte &b);
|
||||
SSABool operator<=(const SSAUByte &a, const SSAUByte &b);
|
||||
SSABool operator==(const SSAUByte &a, const SSAUByte &b);
|
||||
SSABool operator>=(const SSAUByte &a, const SSAUByte &b);
|
||||
SSABool operator>(const SSAUByte &a, const SSAUByte &b);
|
||||
|
||||
SSABool operator<(const SSAFloat &a, const SSAFloat &b);
|
||||
SSABool operator<=(const SSAFloat &a, const SSAFloat &b);
|
||||
SSABool operator==(const SSAFloat &a, const SSAFloat &b);
|
||||
|
|
|
@ -195,3 +195,8 @@ SSAInt operator|(const SSAInt &a, const SSAInt &b)
|
|||
{
|
||||
return SSAInt::from_llvm(SSAScope::builder().CreateOr(a.v, b.v, SSAScope::hint()));
|
||||
}
|
||||
|
||||
SSAInt operator~(const SSAInt &a)
|
||||
{
|
||||
return SSAInt::from_llvm(SSAScope::builder().CreateNot(a.v, SSAScope::hint()));
|
||||
}
|
||||
|
|
|
@ -74,3 +74,4 @@ SSAInt operator&(const SSAInt &a, int b);
|
|||
SSAInt operator&(const SSAInt &a, const SSAInt &b);
|
||||
SSAInt operator|(const SSAInt &a, int b);
|
||||
SSAInt operator|(const SSAInt &a, const SSAInt &b);
|
||||
SSAInt operator~(const SSAInt &a);
|
||||
|
|
|
@ -1524,7 +1524,7 @@ void PolySkyDome::SkyVertex(int r, int c, bool zflip)
|
|||
|
||||
// And finally the vertex.
|
||||
TriVertex vert;
|
||||
vert = SetVertexXYZ(-pos.X, z - 1.f, pos.Y, u * 4.0f, v + 0.5f/*, color*/);
|
||||
vert = SetVertexXYZ(-pos.X, z - 1.f, pos.Y, u * 4.0f, v * 1.2f + 0.5f/*, color*/);
|
||||
mVertices.Push(vert);
|
||||
}
|
||||
|
||||
|
|
|
@ -58,10 +58,10 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVarian
|
|||
switch (variant)
|
||||
{
|
||||
default:
|
||||
case TriDrawVariant::Draw: drawfunc = r_swtruecolor ? ScreenPolyTriangleDrawer::draw32 : ScreenPolyTriangleDrawer::draw; break;
|
||||
case TriDrawVariant::Fill: drawfunc = r_swtruecolor ? ScreenPolyTriangleDrawer::fill32 : ScreenPolyTriangleDrawer::fill; break;
|
||||
case TriDrawVariant::Draw: drawfunc = r_swtruecolor ? llvm->TriDraw32: llvm->TriDraw8; break;
|
||||
case TriDrawVariant::Fill: drawfunc = r_swtruecolor ? llvm->TriFill32 : llvm->TriFill8; break;
|
||||
case TriDrawVariant::DrawSubsector: drawfunc = r_swtruecolor ? llvm->TriDrawSubsector32 : llvm->TriDrawSubsector8; break;
|
||||
case TriDrawVariant::Stencil: drawfunc = ScreenPolyTriangleDrawer::stencil; break;
|
||||
case TriDrawVariant::Stencil: drawfunc = ScreenPolyTriangleDrawer::stencil/*llvm->TriStencil*/; break;
|
||||
}
|
||||
|
||||
TriDrawTriangleArgs args;
|
||||
|
|
|
@ -105,7 +105,7 @@ public:
|
|||
x >>= 1;
|
||||
y >>= 1;
|
||||
|
||||
bool same =
|
||||
bool differs =
|
||||
Values[(x << i) + (y << i) * 8] != value ||
|
||||
Values[((x + 1) << i) + (y << i) * 8] != value ||
|
||||
Values[(x << i) + ((y + 1) << i) * 8] != value ||
|
||||
|
@ -113,7 +113,7 @@ public:
|
|||
|
||||
int levelbit = 1 << (leveloffset + x + y * (8 >> i));
|
||||
|
||||
if (same)
|
||||
if (differs)
|
||||
ValueMask = ValueMask & ~levelbit;
|
||||
else
|
||||
ValueMask = ValueMask | levelbit;
|
||||
|
|
Loading…
Reference in a new issue