Remove IRenderQueue

This commit is contained in:
Magnus Norddahl 2023-05-07 01:02:54 +02:00 committed by Christoph Oelckers
parent c43cef96d1
commit eb3878ad78
2 changed files with 0 additions and 34 deletions

View file

@ -1,33 +0,0 @@
#pragma once
#include <stdint.h>
#include "tflags.h"
// A render queue is what contains all render commands.
// On Vulkan there can be several of them so this interface is needed to allow for the needed parallelism.
// On OpenGL the render state is global so all this will do is to translate the system independent calls into OpenGL API calls.
enum class ColormaskBits
{
RED = 1,
GREEN = 2,
BLUE = 4,
ALPHA = 8
};
typedef TFlags<ColormaskBits, uint8_t> Colormask;
class IRenderQueue
{
Colormask mColorMask;
Colormask GetColorMask() const
{
return mColorMask;
}
virtual void SetColorMask(Colormask mask) = 0;
};

View file

@ -33,7 +33,6 @@ class ACorona;
class Clipper;
class HWPortal;
class FFlatVertexBuffer;
class IRenderQueue;
class HWScenePortalBase;
class FRenderState;