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Fix a few mistakes, and improve consistency
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1 changed files with 14 additions and 13 deletions
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@ -667,22 +667,22 @@ class Object native
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//
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// Object intrinsics
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// Every ZScript "class" inherits from Object, and so inherits these methods as well
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// clearscope bool IsAbstract(); // Intrinsic - Query whether or not the class of this object is abstract
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// clearscope Object GetParentClass(); // Intrinsic - Get the parent class of this object
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// clearscope Name GetClassName(); // Intrinsic - Get the name of this object's class
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// clearscope Class<Object> GetClass(); // Intrinsic - Get the object's class
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// clearscope Object new(class<Object> type); // Intrinsic - Create a new object with this class. This is only valid for thinkers and plain objects, except menus. For actors, use Actor.Spawn();
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// clearscope bool IsAbstract(); // Query whether or not the class of this object is abstract
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// clearscope Object GetParentClass(); // Get the parent class of this object
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// clearscope Name GetClassName(); // Get the name of this object's class
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// clearscope Class<Object> GetClass(); // Get the object's class
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// clearscope Object new(class<Object> type); // Create a new object with this class. This is only valid for thinkers and plain objects, except menus. For actors, use Actor.Spawn();
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//
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//
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// Intrinsic random number generation functions. Note that the square
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// bracket syntax for specifying an RNG ID is only available for these
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// functions.
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// clearscope void SetRandomSeed[Name rngId = 'None'](int seed); // Intrinsic - Set the seed for the given RNG.
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// clearscope int Random[Name rngId = 'None'](int min, int max); // Intrinsic - Use the given RNG to generate a random integer number in the range (min, max) inclusive.
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// clearscope int Random2[Name rngId = 'None'](int mask); // Intrinsic - Use the given RNG to generate a random integer number, and do a "union" (bitwise AND, AKA &) operation with the bits in the mask integer.
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// clearscope int FRandom[Name rngId = 'None'](double min, double max); // Intrinsic - Use the given RNG to generate a random real number in the range (min, max) inclusive.
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// clearscope int RandomPick[Name rngId = 'None'](int choices...); // Intrinsic - Use the given RNG to generate a random integer from the given choices.
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// clearscope double FRandomPick[Name rngId = 'None'](double choices...); // Intrinsic - Use the given RNG to generate a random real number from the given choices.
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// clearscope void SetRandomSeed[Name rngId = 'None'](int seed); // Set the seed for the given RNG.
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// clearscope int Random[Name rngId = 'None'](int min, int max); // Use the given RNG to generate a random integer number in the range (min, max) inclusive.
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// clearscope int Random2[Name rngId = 'None'](int mask); // Use the given RNG to generate a random integer number, and do a "union" (bitwise AND, AKA &) operation with the bits in the mask integer.
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// clearscope double FRandom[Name rngId = 'None'](double min, double max); // Use the given RNG to generate a random real number in the range (min, max) inclusive.
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// clearscope int RandomPick[Name rngId = 'None'](int choices...); // Use the given RNG to generate a random integer from the given choices.
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// clearscope double FRandomPick[Name rngId = 'None'](double choices...); // Use the given RNG to generate a random real number from the given choices.
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//
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//
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// Intrinsic math functions - the argument and return types for these
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@ -785,8 +785,9 @@ struct StringStruct native
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native static vararg String Format(String fmt, ...);
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native vararg void AppendFormat(String fmt, ...);
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// native int Length(); // Intrinsic
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// native bool operator~==(String other) // Case-insensitive equality comparison
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// native String operator..(String other) // Concatenate with another String
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// native bool operator==(String other); // Equality comparison
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// native bool operator~==(String other); // Case-insensitive equality comparison
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// native String operator..(String other); // Concatenate with another String
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native void Replace(String pattern, String replacement);
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native String Left(int len) const;
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native String Mid(int pos = 0, int len = 2147483647) const;
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