diff --git a/src/gl/models/gl_models.cpp b/src/gl/models/gl_models.cpp index 96d604ecb9..ae34e882dc 100644 --- a/src/gl/models/gl_models.cpp +++ b/src/gl/models/gl_models.cpp @@ -753,7 +753,6 @@ void gl_RenderModel(GLSprite * spr) // Setup transformation. glDepthFunc(GL_LEQUAL); - gl_RenderState.SetTextureMode(TM_MODULATE); gl_RenderState.EnableTexture(true); // [BB] In case the model should be rendered translucent, do back face culling. // This solves a few of the problems caused by the lack of depth sorting.