Add missing CHANF_ constants and fix the styling of the comments for better readability

This commit is contained in:
nashmuhandes 2024-11-12 09:34:46 +08:00 committed by Ricardo Luís Vaz Silva
parent a145eac056
commit ea7ea182ed

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@ -15,27 +15,29 @@ enum ESoundFlags
// modifier flags // modifier flags
CHAN_LISTENERZ = 8, CHAN_LISTENERZ = 8,
CHAN_MAYBE_LOCAL = 16, CHAN_MAYBE_LOCAL = 16,
CHAN_UI = 32, CHAN_UI = 32, // Do not record sound in savegames.
CHAN_NOPAUSE = 64, CHAN_NOPAUSE = 64, // Do not pause this sound in menus.
CHAN_LOOP = 256, CHAN_LOOP = 256,
CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL), // Do not use this with A_StartSound! It would not do what is expected. CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL), // Do not use this with A_StartSound! It would not do what is expected.
CHAN_NOSTOP = 4096, CHAN_NOSTOP = 4096, // only for A_PlaySound. Does not start if channel is playing something.
CHAN_OVERLAP = 8192, CHAN_OVERLAP = 8192, // [MK] Does not stop any sounds in the channel and instead plays over them.
// Same as above, with an F appended to allow better distinction of channel and channel flags. // Same as above, with an F appended to allow better distinction of channel and channel flags.
CHANF_DEFAULT = 0, // just to make the code look better and avoid literal 0's. CHANF_DEFAULT = 0, // just to make the code look better and avoid literal 0's.
CHANF_LISTENERZ = 8, CHANF_LISTENERZ = 8,
CHANF_MAYBE_LOCAL = 16, CHANF_MAYBE_LOCAL = 16,
CHANF_UI = 32, CHANF_UI = 32, // Do not record sound in savegames.
CHANF_NOPAUSE = 64, CHANF_NOPAUSE = 64, // Do not pause this sound in menus.
CHANF_LOOP = 256, CHANF_LOOP = 256,
CHANF_NOSTOP = 4096, CHANF_NOSTOP = 4096, // only for A_PlaySound. Does not start if channel is playing something.
CHANF_OVERLAP = 8192, CHANF_OVERLAP = 8192, // [MK] Does not stop any sounds in the channel and instead plays over them.
CHANF_LOCAL = 16384, CHANF_LOCAL = 16384, // only plays locally for the calling actor
CHANF_TRANSIENT = 32768, // Do not record in savegames - used for sounds that get restarted outside the sound system (e.g. ambients in SW and Blood)
CHANF_FORCE = 65536, // Start, even if sound is paused.
CHANF_SINGULAR = 0x20000, // Only start if no sound of this name is already playing.
CHANF_LOOPING = CHANF_LOOP | CHANF_NOSTOP, // convenience value for replicating the old 'looping' boolean. CHANF_LOOPING = CHANF_LOOP | CHANF_NOSTOP, // convenience value for replicating the old 'looping' boolean.
}; };
// sound attenuation values // sound attenuation values