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Added workaround for MSVC 2017 internal compiler error
game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler. (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)
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@ -23,6 +23,10 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#undef PI
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#undef PI
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#define PI 3.1415926535897932384626433832795029
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#define PI 3.1415926535897932384626433832795029
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#if _MSC_VER >= 1911 && defined _M_X64
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#pragma float_control(precise, on, push)
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#endif // _MSC_VER >= 1911 && _M_X64
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static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
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static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
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int count, short* out )
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int count, short* out )
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{
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{
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@ -52,6 +56,10 @@ static void gen_sinc( double rolloff, int width, double offset, double spacing,
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}
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}
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}
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}
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#if _MSC_VER >= 1911 && defined _M_X64
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#pragma float_control(pop)
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#endif // _MSC_VER >= 1911 && _M_X64
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Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) :
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Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) :
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width_( width ),
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width_( width ),
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write_offset( width * stereo - stereo ),
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write_offset( width * stereo - stereo ),
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